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Posts posted by CaptainChar
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Dropbox gives me a 404 error, might wanna double check your link/upload, cause you know...I want that gun >.>
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what modeling prog are you using Inyri?
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Another thing I cant wait to see Ash, is the scale you chose for that compared to a player
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Well it only has 1 attack in generations, and about 4 in Sonic 2, so its limited but effective, and I never knew about the NPC file there Minilogo
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that, actually would be interesting to see, lol and scary to fight then.... Looks like Robotnik/Eggman might be back to kick some butt in JA >.> depending how hard his NPC file is
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which version of the game are you using? CD copy or Steam?
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now im curious, how will it attack?
I guess that might be why I chose the at-st originally, before I knew about custom animations
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I have Orbital Extreme, but not the generator, im putting the Castle on my fileshare, it'll be avalable ina min
Castle at Corellia (fixed version)
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im impressed at how fast your able to model Ashura, and how accurately
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looking good ash' and ironicly i beat sonic 2 again last night, you could count sonic 4 ep 1 final boss too
since its the same machine...
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dam man, that was fast >.>; suddenly Im not optimistic on fighting that robot in JA, an AT-ST is annoying enough, lol, mental note, change rocket model into spikes
I dunno why, seeing that Robot, just makes me laugh at the fact it'll prolly own me in a fight >.<
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wasnt the Omaha beach mod from that game?
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clocktower v2 is released:
http://jkhub.org/files/file/1328-castle-dracula-aka-castlevania/
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Suddenly, I want Szico to make Octopus/Specter's underwater base from 007 >.>;
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inyri made the tree not me, and the map is released as is, Im not polishing much more up on it unless I can recover its final version from my borked other HDD
and texturing repeatitive is the biggest bitch in the video game industry, even I cant really get away from it
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sweet, although Im scared of that thing showing up after a few mins during a duel battle just to try to stomp the duelers
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All Szico maps are legendary, hes JA's Miyamoto
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clock hands move in real time, pendlum swings, I was going to animate the weights as well, but figured that was overkill, since its just a sitting area inside a giant castle's clock tower, I seem to enjoy finer details, but overlook the more important details in mapping >.<
The tall case Grandfather clock will be avable as a seperate download when I start releasing my prefabs
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Someone must make a femshep, or I need to seriously learn modelling, hell I have 3d max 6 still >.>; just collects dust, used ti for multimedia class in school for a semister and then forgot about it
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umm, why is male commander so pale? he looks like a zombie sorry, a husk
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Hah, well I wasnt born till '89 so wont know this cartoon
and the reason I animated that grandfather clock was cause your clocks in your village werent animated
Another lost map well maps, was for SP, it was all 3 of the bowser stages from mario 64, and some from galaxy, sadly those were completely lost when my former Main died, if I can ever get a logic board for that hdd, i'll be able to restore the data
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"Wait... that metaphor just went somewhere horrible."
and at the moment, im game for Male shep, even though I played the entire series as Femshep, but JA needs a commander shepard, reguardless of the gender
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Id do a garrus quote...but I got nothing that fits in response
Model Request
in Mod Requests & Suggestions
Posted
I know "npc_spawn_huge_rancor" im just wondering what scale Ashura's going to choose, i figured a human is rooughly x2 the size of sonic, if you go by Dr Robotnik/Eggman's size to sonic. so that mech/robot will be quite the thing to fight, actually according to the sonic wiki, Dr Eggman is 6'1" so yeah, I dont know if im keen getting into a fight with the Death Egg Robot