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CaptainChar

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Posts posted by CaptainChar

  1. I get a bug similar to this when I have two brushes in the exact same location with the same texture (ie if you copied and pasted a brush, but then never moved it). could it be that?

     

    another possibility is some of those have shaders already, if you using the base folder, sometimes shaders will let the void in, so to speak, and cause the hall of mirror (hom) effect

  2. speaking of the FTL drive, ive also designed a map concept for it to work nicely the electrical effects will be the real pain in the ass, I hope to have the bridge completed tonight.

     

    "You know what pisses me off? Calling this the cockpit. Alliance ships have bridges. Asari ships have cockpits. Oh wait. No they don't."

  3. Im no good with photoshop, and since theres a no porting rule i cant just use the source files, lol

    I had to use some stock atm, so i could get an idea how it'll look and to tell parts appart, customs would be nice, but I know this replica will push my mapping skills, lol

     

    Also the ship was built to scale with player size, so it should be fairly accurate, shaders, basicly everything on the normandy shimmers, its smexy shiny, and the ammount of glow needed, it'll work, hell I dont see why not.

  4. more minor work, sleep now, Garrus will go back to work in about 8 hours: and yes textures are place holders, I cant stare at caulk or notexture forever, i'll go mad or lose were I am, I just had to contribute to the mass effect mayhem Inyri started....

     

    "Great. See, this is how it all starts. When we're all just organic batteries, guess who they'll blame? 'This is all Joker's fault. What a tool he was. I have to spend all day computing pi because he plugged in the Overlord.'"

     

     

    normandy4_zpsf7b73614.png

    normandy5_zps0e149078.png

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