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Posts posted by Inyri
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ChalklYne likes this
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ghoul2 is *.glm
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Give credit where credit is due.
http://nightlyre.deviantart.com/art/ME3-Garrus-Cosplay-Brushing-up-on-skills-377703605
Her cosplay is Garrus is absolutely amazing, though. Author's descrip explains why the book's picture has nothing to do with calibrating.
Haha just noticed the consensus building handbook next to her shoulder on the right. The geth must be nearby.
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Fixed that for him.
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HI
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I think a year is plenty of time to be able to do both.
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You haven't said what format you want to convert from (no software can convert from any format) so the best I can suggest with so little information is virtualdub.
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Their job is not to make you happy. Your shouldn't be putting so much of your time and energy into waiting for someone else to finish their work, there's more productive things to do with your time.
Like learn to map yourself. Could have had your own Manaan map if you'd spent that time learning the craft instead of sending PM's.
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You may have to use a spec map rather than the env map, that way you can just copy your original texture and adjust the areas only where you want there to be shine by making them brighter with higher contrast. Environment maps would only affect a certain area if you modeled it off on it's own, they always cover an entire object, if you find the image the env map shader uses you may be able to overlay it with your texture and make an alpha channel on areas you don't want it so that it doesn't affect it but not sure if it'll work.
You can make partial env maps with some fancy shaders, but it takes multiple images & so the package will be larger. Not a huge deal, but I'm terrible at troubleshooting shaders without the actual mod package to test with.
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The green paint should be fairly matte, I would think. Having a very SLIGHT env map on the metal where the green paint is scratched off would probably look pretty wicked though.
Horatio Culver and Mandalorian like this -
If it changes after you add the *.skin file verify your *.skin file is actually complete and includes all meshes. For the modview issue we'll need more than "it doesn't work".
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That's why I suck at it! 8)
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If you're not sure how to apply textures in the modeling software you're using I would strongly recommend reading through the help documentation that came with the program.
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Make sure you apply textures to every mesh before exporting.
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This is probably the only legit Revan model you're going to get at this point (click me). Honestly it's armor, so the body shape wouldn't vary too much from a slender male to a female. And that model can't be modified per the author's request.
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Can always use a very generic humanoid shape without a lot of definition, if you're worried about it looking actually human. Assuming I understand what you're planning, of course, which I may not.
Ridiculous exaggeration, but you get the point!
Botdra likes this -
Started working on the Sith Fighter. Again, no promises on speed.
@@minilogoguy18 What say you about maybe animating the Sith fighter's wings? Just a thought. Also I am impressed that your UV mapping skills have increased, likely a result of texturing practice. 8) I didn't feel the need to complete re-unwrap it haha.
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So I thought it would be amusing to put together a GIF of the progress of this, just for anyone who's curious how I pieced together the texture.
[source]
CaptainChar and ChalklYne like this -
That's up to you. I got the e-mail but haven't had time to even really look at them yet. My schedule is swamped until at least Sunday.
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Email those to me. No promises to OP, but I need a good texturing project. Don't expect fast results though - I do work 40+ hours a week like your average responsible adult.
Bek likes this -
After reading that post I'm convinced he doesn't even know what the meaning of the words "professionalism" or "customer service" are. Things were different in our day, Szico. Better not to even look now... it might be contagious.
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Pfft that's because I ran that site like a nazi.
katanamaru and Link like this -
^There can be a serious lack of quality control with many models, it's like no one takes the time to do even some basic checks before release.
We tested Inyri's Geth for weeks before it was even released.
Weeks might be an exaggeration haha. it was definitely thorough, though, but I'm a perfectionist.
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Extracting resources with KotOR Tool should be entirely self explanatory. If you want actual help making a KotOR mod feel free to let me know. If you want help porting something from KotOR you'll have to ask someone else.
TheWhitePhoenix likes this
Mod Request: A'Sharad Hett Lightsaber
in Mod Requests & Suggestions
Posted
No clue what it looks like. Maybe provide some reference images?