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Everything posted by Jeff
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I did a Kira Carsen years ago for personal use, I can release her but I have to warn you it's rigged for Jedi Outcast so you won't be able to use dual sabers with her.
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https://www.dropbox.com/s/z08gefzgozhx1k9/Jedi Battlelord.pk3?dl=0
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The skin looks awesome and glad your enjoying it.
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That's awesome always glad to see people learn how to do something.
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Bots or NPC's? I usually play around with bots on solo mode.
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Sorry I don't have this one anymore.
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Let's get physical
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Update to Darth Zannah as some tags went wonky during export. Threw in 2 variants and a npc file for the trouble. Also thanks to @Nerdman3000 for the texture update, looks great. https://www.dropbox.com/s/om05xxr69u02fpq/Darth_Zannah.pk3?dl=0
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Here you go I did 3 versions https://www.dropbox.com/s/dqto520i77npz6w/Jaina Solo NPC's.pk3?dl=0 you'll need this and the model pk3 for it to work.
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Looking to disable force pull.Any help here would be Hot.
Jeff replied to BlindDaThief's topic in Mod Requests & Suggestions
Here's what to do -Create a new saber file with this bot { name "Bot" saberType SABER_SINGLE saberModel "models/weapons2/saber_1/saber_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor random forceRestrict FP_HEAL forceRestrict FP_LEVITATION forceRestrict FP_SPEED forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_SABERTHROW forceRestrict FP_SABER_DEFENSE forceRestrict FP_SABER_OFFENSE forceRestrict FP_RAGE forceRestrict FP_PROTECT forceRestrict FP_ABSORB forceRestrict FP_DRAIN forceRestrict FP_SEE } Put it in a pk3 under "ext_data/sabers and be sure to save as a .sab file Then in your bot file change this { name "Alora" model alora color1 0 color2 0 saber1 "single_4" saber2 "single_4" personality /botfiles/Alora.jkb } To this { name "Alora" model alora color1 0 color2 0 saber1 "bot" saber2 "bot" personality /botfiles/Alora.jkb } Alora is just an example -
They'll work in SP but I didn't make a NPC file or SP customization for them.
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Looking to disable force pull.Any help here would be Hot.
Jeff replied to BlindDaThief's topic in Mod Requests & Suggestions
There are 2 options to fix this. -The easy way is to turn of force powers in the menu. But you may prefer them on. -The second way is to make a bot saber and restrict force powers. If this makes no sense let me know and I'll whip up a saber file for you. -
You can always use my stuff for whatever, that's why it's here.
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Since we're all stuck inside here's a EU pack stay safe everyone. Contains too many Jaina Solo's for mention. Mirax Terrik and Darth Zannah. https://www.dropbox.com/s/mxvx9tqbohhtvir/Ladies EU Pack.zip?dl=0
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I'm sure this looks great in game with shaders applied nice work my friend.
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Demanding stuff gets you no where, he's under no obligation to release anything.
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Botroute support for 3 community made maps
Jeff replied to Untold Prophecy's topic in Mod Requests & Suggestions
Making bot routes is easy take a look here for how to do it. -
Already made one, I guess I never released it. https://www.dropbox.com/s/ljnua3cexxp0ih6/Anakin Solo.pk3?dl=0
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Yes he appears in SP character creation menu for me, but I just tested and the skin doesn't apply to the model so then I took a look at your skin files. They are not correct you have the entire model listed in the head, torso, and leg skin. Here's what the head_a1 skin file should contain head,models/players/maul_rebels/head.tga head_horns,models/players/maul_rebels/head.tga head_eyes_teeth,models/players/maul_tcw/eyes_mouth.tga hood,*off torso_cowelbase,*off torso_cap_head_off,models/players/stormtrooper/caps.tga torso_cap_hips_off,models/players/stormtrooper/caps.tga torso_cap_l_arm_off,models/players/stormtrooper/caps.tga torso_cap_r_arm_off,models/players/stormtrooper/caps.tga head_cap_torso_off,models/players/stormtrooper/caps.tga Here's what the torso_a1 skin file should contain torso,models/players/maul_rebels/torso_armor.tga torsob,*off torso_belt,*off hips_belt,models/players/maul_rebels/belt2.tga r_arm,models/players/maul_rebels/chest.tga r_hand,models/players/maul_rebels/body.tga l_arm,models/players/maul_rebels/chest.tga l_hand,models/players/maul_rebels/body.tga r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga r_arm_cap_torso_off,models/players/stormtrooper/caps.tga l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga l_arm_cap_torso_off,models/players/stormtrooper/caps.tga torso_cap_head_off,models/players/stormtrooper/caps.tga torso_cap_hips_off,models/players/stormtrooper/caps.tga torso_cap_l_arm_off,models/players/stormtrooper/caps.tga torso_cap_r_arm_off,models/players/stormtrooper/caps.tga head_cap_torso_off,models/players/stormtrooper/caps.tga And here's what lower_a1 should contain hips,models/players/maul_rebels/body.tga pants,models/players/maul_rebels/hips.tga hips_knees,models/players/maul_rebels/legs.tga r_leg,models/players/maul_rebels/legs.tga l_leg,models/players/maul_rebels/legs.tga hips_cap_l_leg_off,models/players/stormtrooper/caps.tga hips_cap_torso_off,models/players/stormtrooper/caps.tga hips_cap_r_leg_off,models/players/stormtrooper/caps.tga l_leg_cap_hips_off,models/players/stormtrooper/caps.tga r_leg_cap_hips_off,models/players/stormtrooper/caps.tga You'll have to go through the others and fix as well a2, a3 etc.
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If you get the textures I'll do it.
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It is and I'm not sure how the BF2 mods work but all you'd need is the textures from the mod.
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Yep just swap the textures 1- open the texture you want from the "imperial" model in base with MS paint or whatever program 2-copy the texture and paste it into the matching texture in the imperial trenchcoat pk3 3- Done
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You realize the model has already been done it's just a skin that would work with the JA port.