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Jeff

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Everything posted by Jeff

  1. Bots or NPC's? I usually play around with bots on solo mode.
  2. Sorry I don't have this one anymore.
  3. Update to Darth Zannah as some tags went wonky during export. Threw in 2 variants and a npc file for the trouble. Also thanks to @Nerdman3000 for the texture update, looks great. https://www.dropbox.com/s/om05xxr69u02fpq/Darth_Zannah.pk3?dl=0
  4. Here you go I did 3 versions https://www.dropbox.com/s/dqto520i77npz6w/Jaina Solo NPC's.pk3?dl=0 you'll need this and the model pk3 for it to work.
  5. Here's what to do -Create a new saber file with this bot { name "Bot" saberType SABER_SINGLE saberModel "models/weapons2/saber_1/saber_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor random forceRestrict FP_HEAL forceRestrict FP_LEVITATION forceRestrict FP_SPEED forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_SABERTHROW forceRestrict FP_SABER_DEFENSE forceRestrict FP_SABER_OFFENSE forceRestrict FP_RAGE forceRestrict FP_PROTECT forceRestrict FP_ABSORB forceRestrict FP_DRAIN forceRestrict FP_SEE } Put it in a pk3 under "ext_data/sabers and be sure to save as a .sab file Then in your bot file change this { name "Alora" model alora color1 0 color2 0 saber1 "single_4" saber2 "single_4" personality /botfiles/Alora.jkb } To this { name "Alora" model alora color1 0 color2 0 saber1 "bot" saber2 "bot" personality /botfiles/Alora.jkb } Alora is just an example
  6. They'll work in SP but I didn't make a NPC file or SP customization for them.
  7. There are 2 options to fix this. -The easy way is to turn of force powers in the menu. But you may prefer them on. -The second way is to make a bot saber and restrict force powers. If this makes no sense let me know and I'll whip up a saber file for you.
  8. You can always use my stuff for whatever, that's why it's here.
  9. Since we're all stuck inside here's a EU pack stay safe everyone. Contains too many Jaina Solo's for mention. Mirax Terrik and Darth Zannah. https://www.dropbox.com/s/mxvx9tqbohhtvir/Ladies EU Pack.zip?dl=0
  10. I'm sure this looks great in game with shaders applied nice work my friend.
  11. Demanding stuff gets you no where, he's under no obligation to release anything.
  12. Making bot routes is easy take a look here for how to do it.
  13. Already made one, I guess I never released it. https://www.dropbox.com/s/ljnua3cexxp0ih6/Anakin Solo.pk3?dl=0
  14. Yes he appears in SP character creation menu for me, but I just tested and the skin doesn't apply to the model so then I took a look at your skin files. They are not correct you have the entire model listed in the head, torso, and leg skin. Here's what the head_a1 skin file should contain head,models/players/maul_rebels/head.tga head_horns,models/players/maul_rebels/head.tga head_eyes_teeth,models/players/maul_tcw/eyes_mouth.tga hood,*off torso_cowelbase,*off torso_cap_head_off,models/players/stormtrooper/caps.tga torso_cap_hips_off,models/players/stormtrooper/caps.tga torso_cap_l_arm_off,models/players/stormtrooper/caps.tga torso_cap_r_arm_off,models/players/stormtrooper/caps.tga head_cap_torso_off,models/players/stormtrooper/caps.tga Here's what the torso_a1 skin file should contain torso,models/players/maul_rebels/torso_armor.tga torsob,*off torso_belt,*off hips_belt,models/players/maul_rebels/belt2.tga r_arm,models/players/maul_rebels/chest.tga r_hand,models/players/maul_rebels/body.tga l_arm,models/players/maul_rebels/chest.tga l_hand,models/players/maul_rebels/body.tga r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga r_arm_cap_torso_off,models/players/stormtrooper/caps.tga l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga l_arm_cap_torso_off,models/players/stormtrooper/caps.tga torso_cap_head_off,models/players/stormtrooper/caps.tga torso_cap_hips_off,models/players/stormtrooper/caps.tga torso_cap_l_arm_off,models/players/stormtrooper/caps.tga torso_cap_r_arm_off,models/players/stormtrooper/caps.tga head_cap_torso_off,models/players/stormtrooper/caps.tga And here's what lower_a1 should contain hips,models/players/maul_rebels/body.tga pants,models/players/maul_rebels/hips.tga hips_knees,models/players/maul_rebels/legs.tga r_leg,models/players/maul_rebels/legs.tga l_leg,models/players/maul_rebels/legs.tga hips_cap_l_leg_off,models/players/stormtrooper/caps.tga hips_cap_torso_off,models/players/stormtrooper/caps.tga hips_cap_r_leg_off,models/players/stormtrooper/caps.tga l_leg_cap_hips_off,models/players/stormtrooper/caps.tga r_leg_cap_hips_off,models/players/stormtrooper/caps.tga You'll have to go through the others and fix as well a2, a3 etc.
  15. If you get the textures I'll do it.
  16. It is and I'm not sure how the BF2 mods work but all you'd need is the textures from the mod.
  17. Yep just swap the textures 1- open the texture you want from the "imperial" model in base with MS paint or whatever program 2-copy the texture and paste it into the matching texture in the imperial trenchcoat pk3 3- Done
  18. You realize the model has already been done it's just a skin that would work with the JA port.
  19. I took a look and your icons are the problem, the textures are fine. Quick and easy fix is open them in MS paint and save a copy then move them into your pk3. I tested it and it fixed the issue.
  20. You can just swap the textures from the base Jedi Academy model to do that.
  21. https://www.dropbox.com/s/efu1ha2yb721se4/Darth Bane (Clone Wars).pk3?dl=0
  22. I really don't care if it is, but if anyone wants to submit it feel free.
  23. This was easy enough so I did it, get the model here at the bottom of the page.
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