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undeadslayer

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Posts posted by undeadslayer

  1. HI @DannySemCz

    No I didn't remove the file, that was mediafire's doing. Their system deletes files from unknown users from time to time so they don't get overwhelmed with files. After I get the nar shade level finished and working, I will upload a newer vision for the mod. Until then just sit tight and wait. It is only me that is working on the mod, so please be patient. 🙂

    Thanks,

    undeadslayer. 

  2. Hi @KyleKatarn1995,

    This mod absolutely will work with the steam version on windows 10. The only thing I can think that would be causing this problem of yours is that you have Jedi Academy installed on another drive that isn't your operating system. However, I do want make sure you have the shortcut setup right. Can you please screenshot the properties window?

    Quote

    I actually tried doing that one but somehow the result that I get upon entering the Dark Forces Remake Mod is slightly worse. It's just kinda weird how it doesn't want to play on Windows 10.

    I don't recommended doing this for the mod, this just one example of how the mod breaks this way. If you were to load the executor level, female Jaden would have spawned instead of Kyle.

  3. @NAB622,

    That's ok, things happen. I put a new misc_model_breakable in and not copied it from the sec base.  I'd did however go off of the settings the original team had for the deathstar plans, minus the trigger once. Yes that is exactly my question.

  4. @NAB622,

    That's ok we all get sidetracked from time to time. So the sec base triggers 3 things in the game. 1.) Kyle's line after picking up the plans. 2.) Objective complete tone and the game marking off the objective and giving the player a new one. 3.) Let's the game know to send the moldy crow to come and pickup the player for next mission.

  5. @NAB622,

    That's definitely confusing because the deathstar plans object works exactly as is. But the nav card doesn't work at all. The targetname isn't on the nav card one but it is on the deathstar, I believe that is to trigger the line that Kyle says there after reteving the plans. I don't know if that helps or not.

  6. @NAB622,  sure I can provide screenshots.

    Nar Shadda:

    Go to this section of the map.

    image.png.3a151d2d713091de22724e703f99ee71.png

    image.png.2cccb5f6ee475c8e872aa2d741ca0d05.png

    Secbase:

    From the start take right and go through this wall.

    image.png.aea3e08a4a81c69c95b1fd4a70c6d8ef.png

    Go around the left side of the cylinder to the stairs and go down them.

    image.png.4df8edc05039571d576a7c16d48f266c.png

    go down the next stairs though the wall. go around the corner you'll see this wall go through it.

    image.png.29b7e04a0af307dd42e1677235ad1afc.png

    The map object that I based the nar shadda map object is this one and it works.

     

    image.png.8e79bfea40cebe39f598fe1174efe185.png

    image.png.b5bac396054d3c8d946be529658d4204.png

    Hope this helps. :)

  7. @NAB622,

    Yes it's a single player level. Object shows up in game but player can't collect it. I have it as misc_model_breakable. The options that are checked is, no_smoke, use_model, use_not_break, and no_dmodel. Nothing is attached to it. Is a trigger needed for it?

  8. Good evening all.

    Sorry for being away for so long, life has gotten in the way, for quite some time now. 😔 I'm back now, but probably for only for a short period of time. So i've gotten 90% of Nar Shadda completed. It's not done yet but it is very close. I aslo finally got the weapon system figured out, the disruptor rifle is no longer the concussion rifle anymore. It's now the proper weapon now.😅 What took me so, I know right?

    image.jpeg.9ae601144b4d2321225e9714ae0c9abb.jpegimage.jpeg.4ae1e8f1e9254ee14b5b99f5aa10c6f7.jpeg

    image.jpeg.f2cc372a338e9913c3f43d0a9fbfb350.jpeg

    I'm working on trying to get the Gamorrean to spawn with the proper weapon and not just a random red lightsaber. Idk how long that will take me, the game is very stubbornly determined on the wrong weapon. I'll figure it out though. So recently the fan made soundtrack has been update, I wanted to get your opinions on this whether I should update the tracks or not. There is going to be new content on Nar Shadda that wasn't originally present in the original game. Something jkhub user Kylefan has suggested. I won't go into more detail right now, that would ruin the Suprise. I'm still looking voice actors and actresses for the following characters:

    Mohc

    Jerec

    Morgan(kyle's father)

    Jan

    Imperial officer(boss)

    Mon Mothma

    Lando

    and Odom Meck(Kyle's roomate at the imperial academy)

    That's it for this update, until next time may the force be with you.

    😀

    gabtrucker, scp_chaos1 and Smoo like this
  9. @Forceboat

    Until I get the these maps done the textures will be missing. I think you actual nocliped into the part of nar shadda that made by the orginal team, I have no idea what they planning to do with that part of the map. I'll probably remove that part for the final version of nar shadda. Ah yes the boxes in the Wearhouse of ramshed, those I can't even fix they don't even show up in my game but that's not the case when I'm in the map editor. Sadly currently the map editor I was using, netradiant custom, won't even work on my computer anymore. So currently I have no map editor anymore. If this makes you wonder what's the future for Df mod revival, have no fear I won't ever call this mod dead. 🙂 I do appreciate your support of the mod, you can find more info that you may not know about in the Dark Forces remastred thread under wips and teasers.

  10. @NumberWan So I got the ice to work properly now, kyle now slides on it. Still having issues with the water though, some of the water textures do show up in the game but it's solid like this:

    image.jpeg.eef9f0594b3ce3b07bb925f421c44471.jpeg

    I'm guessing this a problem with shader list and not texture itself? I'm still working on the elevator but a new problem has cropped up. I'm using radiant custom and I keep getting this error message:

    image.png.5720a4b8e7a46a0ab08435f01c0d117f.png

    it just started doing this, how do I fix this?

  11. I'm dealing with a couple of fun_static brushes/ eneties in the robotics level and Nar Shadda level. In the robotics level the brushes that act as an elevator to get out of the acid for some reason is not starting in the proper place. They keep spawning in the covery belt that the player just gets off of to get into the facility. So how can I fix this? As for the Nar Shadda brush it's the platfrom that moves at the beging of the level. Is there a way have the platform move in this state or do I need to change it to fun_train? I'm also having trouble with the ice not being ice and the water not having texture. How do I fix this?

  12. @Syny Yes this is jedi academy mod. The levels that have been completed are of the following:

    level 1 Secbase

    level 2 Talay

    level 3 Sewers

    Level 4 testbase

    level 5 gromas

    level 6 detention

    level 7 ramees heed

    level 8 robotics facility

    level 13 executor

    The vr mod you are talking uses the 2008 version of the mod, dr. beef will need to put this version of the mod with the vr version to update it. Yes, I am making the remain levels and then some, see the other pages for more details.

    Hope this answers all of your questions.🙂

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