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undeadslayer

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Posts posted by undeadslayer

  1. @MagSul 1.) Is that the part of the tutorial about notepad? 2.) There is a series of brushes at the begin of the level that were elevators but with the function_door and an angle of -2. There are like two or three of the elevators that didn't not have that function and somehow was made as part of worldspawn.

  2. A few questions here. 1.) How do I change what player model is used in game? Currently the game has it set for female Jaden and I'm fairly certain I need it set for male Jaden. 2.) How do I add the action music to the level? Currently only the explore music is in the map. 3.) Lastly, there are a few brushes that should have been made that should have had a special property to it. Instead the game view it as world spawn. every time I try to change it, gtk radiant act like I deleted the brush. So my question is: is it even possible to change the property of the brush now, or is it to late?

  3. Hello again Jkhub, it's been a while. I'm posting in this section to reinsure you all that have not given up this level and to announce what I have been working on. As the title of the post says it it's executor from the Dark Forces game. The original Dark Forces mod team had most this level done, the only thing that was missing was the cargo container at the end. At this point have not had the time to work on the map but rest assured once I have time I will get back to it. There is still a bit of work to be done before releasing the level. Once I figure out how to post screenshots on this site I'll do so in this post, but for now that's all. Have faith that this level will be complete and may the force be with you. 🙂

    Smoo, DarthValeria, Jeff and 1 other like this
  4. So I'm having trouble with making the tram/platform in my map. It's not showing up in game at all. What I did was I made an a small cube put the origin texture on it and placed in the center of the tram. I then selected the entire tram and the origin cube and did function_train. Then I selected the origin cube and then linked to the first path corner. At what part did I mess up?

  5. @Circa and @MagSul, thanks for the help the doors now have a sound attached to it. The sound problem that I had is not the only problem with the map. I messed up a later version the map when I attempted to add in a tram to the map. I had load in my backup for the map and oddly lost a texture for my doors in game, radiant still has the texture on it. I'll post something in this from when I need more help.

    MagSul likes this
  6. Hi everybody, I'm working on a single player map and I'm having some trouble with it. I wanted to add sound files to my doors in the map. I attached the desired sound to the brushes but for some reason the game won't play it in game. Is there something I'm doing wrong?

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