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Everything posted by Tempust85
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Lando was great, nice to see him before Cloud City.
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SWTOR Revan Reborn Skinning Project
Tempust85 replied to DarthDementous's topic in WIPs, Teasers & Releases
I was just curious. The only critique I have is the cape mesh needs better weights so it doesn't look like a triangle while standing. -
SWTOR Revan Reborn Skinning Project
Tempust85 replied to DarthDementous's topic in WIPs, Teasers & Releases
Is this just a port project? I'm not seeing anything new is all. -
What's it look like without normal mapping?
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You'd need to have the "bulb" surface as its own texture afaik.
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- 35 comments
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- Star Wars
- Lightsaber Based Weapon
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What developer roles would be needed to get the JKG team to come back and continue production, or is this project just plain dead?
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vid_restart doesn't crash the game at all. Thanks for the help guys, but this is too far over my head. This is where the latest commit to git is at: If anyone feels generous and wants to fix it, please do: https://github.com/DT85/OpenDF2/tree/Rend2-SP-Full-Port This will benefit more than just DF2 Mod.
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Random ones, but one of note - the grass on yavin1b. Will someone for the love of all things Star Wars pretty please fix the renderer?
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So I "un-unioned" the model types, ripped the guts out of tr_ghoul2 (while still using the rend2 cache) and: I'm now getting properly textured ghoul2 models. MD3's load for the map, but not for items or weapons. Shaders + textures now appear on the sabers. Shadows do not project onto every surface in a map for some reason. So far, only yavin1b & yavin2 load. What I did is NOT the solution, but it helps me find the cause of one of the issues.
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Does anyone have an idea on what needs to be done in detail? Xycaleth said he wasn't sure. @@Raz0r @@ensiform @@eezstreet
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Kanan and Ezra must die before ROTJ.
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I fear this is now dead in the water, unless someone can come fix this up. Here's what Xycaleth said:
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Are you using _cs 1 & _rs 1 on the entity in radiant? These allow cast shadow and recieve shadow. May need to make rs 0. Could also try _minlight (I think that's it), not sure if it works on statics.
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Mario game mod?
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dotXSI 3.0/3.5 Importer for 3ds Max / Gmax
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
2014. -
dotXSI 3.0/3.5 Importer for 3ds Max / Gmax
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
Error for weights: -- Compile error: Illegal input in readValue -- In line: SI_Envelope D -
Updated the first post with what's wrong. If it's not listed, it should be working.
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The only issue I saw was a bug carried over from HS Anakin - l_arm & torso glovecaps have their normals flipped.
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Sure.
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*MOD* JK 4: Rise of the Shadow (Suggestion)
Tempust85 replied to dark_apprentice's topic in Mod Requests & Suggestions
Here's a n00b question. What's JKB? -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Yeah I like how they could add Hayden in but not properly fix saber blades in ep4. Dat training saber.... Then there's the saber turning off in the Wampa cave -
After it's fully ported and everything loads, I'll then need to port sprites from vanilla & make sure world effects is working.
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Want me to have a look at the blend file?