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Tempust85

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Everything posted by Tempust85

  1. Yes......bought..... I can't properly use it, I would spend hours just to get something basic lol.
  2. I dunno who the hell this is, but it's not Hamill: EDIT: Reworked the base mesh in Max, this time with a hair mesh:
  3. Yeah they did that because the leaked image was taken down. Luckily I have it.
  4. Yeah, I plan on adding it with crazybump later.
  5. Ohhh, I see where I was going wrong. Yay, I can do cool crap like AshuraDX now.
  6. He wore a glove over it after the skin was damaged in RotJ. But it looks to be the same hand & partial forearm due to the metal looking a bit weathered. I sure hope there's at least 1 more decent photo out there of it, or i'll have to put on my Terminator nerd hat and fill in the blanks in what we can see.
  7. He uses slideknife (I think that's the name) which is a max script and would be great to have a tutorial on it's usage.
  8. Animations will be easy as.
  9. Calm down. Anyways, I've started on the head (not showing anything yet). Now for those who think Mark has a big belly:
  10. Fine, fine. Consider this taken by me. Juggling a few projects now, so bear with me. Just basic colors to help visualize, will be more accurate later.
  11. Well if he's busy, maybe I should. I haven't sculpted since Maul though.
  12. I vote @@Psyk0Sith makes this, there should be just enough reference now.
  13. @@Xycaleth Any ideas for what could be causing those weird normals? Also, I was in source engine's hammer map editor just now and I saw there is a cubemap size setting for the cubemap entity. Perhaps the mapper being able to set the cubemap size would be handy for rend2? Was thinking a field to input the size, like for example: key: cubemapsize value: 128 There can be info on sizes and when is best to use what sizes in the info window. This could be handy as not all areas need the same size cubemap and may save on performance.
  14. Ok so HL2. I'll see what I can do, no promises. EDIT: Need the .vtx files as well.
  15. That logic system sounds like a god-send for mappers. No more massive amounts of time wasted doing "do not enter" brushwork.
  16. What format are they in and what game? If noesis can't open them, I'd be worried.
  17. If you're using 1.6, Save your map and then reopen radiant and your map. If the brush has been removed, I'd use radiant 1.5. I've had that issue everytime I use 1.6, it never acts right as 1.5 does.
  18. All that for a few seconds of Finn holding a lightsaber?! We've seen/heard everything else....so underwhelmed....
  19. Anyone can learn, but who can actually improve/fix things without breaking it?
  20. I like all the edits except vaders No & replacing Sebastian shaw as a force ghost. They still have yet to fix that lightsaber Wampa issue or properly fix lukes saber in episode 4 and the audio for episode 4 needs refining as it's too pitchy in places.
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