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Everything posted by Tempust85
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The only blur effect I have is edge blur lol. Anyhow, I'm updating.
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I'm still figuring out how the level should look. Did some work tonight, still a bit more to do. I'll try and get it done in the next day or so.
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Yeah I had a look and 1.2 doesn't even have filters. So I'll "update" sure lol.
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Probably won't open, I have 1.2.0
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I'm finalizing a revamped 07yun, once done I'll upload the textures. It's the smallest level in the game, so I figured we should tackle it first.
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Any suggestions?
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Didn't really change it much: Everything is floating geometry, except the details in the boxes. It's a height to normal map using crazybump. It was too rough just adding it to the height channel in substance painter. Geometry "layering": - base rectangle - boxes - diagonal things - Y shape
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Highpoly. I'll fix it.
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Still learning substance painter.
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You'll need to skin the hair mesh to the torso bones as well.
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Would PNG work for transparency, or just TGA?
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Yep. I think Somaz has plans on adding AO, but no idea how or when.
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Made the new game map load and other map load bar graphics seperate: I've also made the "a long time ago" text larger. Ignore the "LOADING" line, just debug stuff that's not present in a release build.
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Apparently, the later versions of Max support PBR. I only have 2014 though.
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Updated the mod Includes all menu updates I've posted.
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Inventory: Seeker for some reason, doesn't spawn so probably will just leave it out of the game by not having it as a pickup. Other than that, the inventory is fully functional along with keybinds in the menu. Give all cheat will also give you all items, just like Outcast.
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Still need someone who wants to and can code this.
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Maybe @@Xycaleth could have a crack at this, with his qt modview.
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And here's the finished product: P.S The left and right arrows for the weapons show a "filled in" graphic when clicked. The bryar pistol is now a seperate weapon, and not overwriting the blaster pistol or vice-versa. Can now give the blaster pistol to the weequays, like the original game.
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Could, but I have NFI how lol.
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Replacing a JA animation for a JO one???
Tempust85 replied to a topic in General Modding Discussions
Yeah I did that for a few of the ultra obvious, but I really didn't want to spend too much time otherwise, I may as well just remake it. -
Added a static line effect, like JK2's hud. Added a clone of the weapon icons so we can have 1 set for display in the datapad (green colored) and the other displayed as normal with the hud. Finishing up the weapons tab, then moving on to inventory.