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Tempust85

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Everything posted by Tempust85

  1. The only blur effect I have is edge blur lol. Anyhow, I'm updating.
  2. I'm still figuring out how the level should look. Did some work tonight, still a bit more to do. I'll try and get it done in the next day or so.
  3. Yeah I had a look and 1.2 doesn't even have filters. So I'll "update" sure lol.
  4. Probably won't open, I have 1.2.0
  5. I'm finalizing a revamped 07yun, once done I'll upload the textures. It's the smallest level in the game, so I figured we should tackle it first.
  6. Any suggestions?
  7. Didn't really change it much: Everything is floating geometry, except the details in the boxes. It's a height to normal map using crazybump. It was too rough just adding it to the height channel in substance painter. Geometry "layering": - base rectangle - boxes - diagonal things - Y shape
  8. Highpoly. I'll fix it.
  9. Update:
  10. Still learning substance painter.
  11. You'll need to skin the hair mesh to the torso bones as well.
  12. Would PNG work for transparency, or just TGA?
  13. Yep. I think Somaz has plans on adding AO, but no idea how or when.
  14. Made the new game map load and other map load bar graphics seperate: I've also made the "a long time ago" text larger. Ignore the "LOADING" line, just debug stuff that's not present in a release build.
  15. Apparently, the later versions of Max support PBR. I only have 2014 though.
  16. Updated the mod Includes all menu updates I've posted.
  17. Inventory: Seeker for some reason, doesn't spawn so probably will just leave it out of the game by not having it as a pickup. Other than that, the inventory is fully functional along with keybinds in the menu. Give all cheat will also give you all items, just like Outcast.
  18. Still need someone who wants to and can code this.
  19. Maybe @@Xycaleth could have a crack at this, with his qt modview.
  20. And here's the finished product: P.S The left and right arrows for the weapons show a "filled in" graphic when clicked. The bryar pistol is now a seperate weapon, and not overwriting the blaster pistol or vice-versa. Can now give the blaster pistol to the weequays, like the original game.
  21. Could, but I have NFI how lol.
  22. Yeah I did that for a few of the ultra obvious, but I really didn't want to spend too much time otherwise, I may as well just remake it.
  23. Added a static line effect, like JK2's hud. Added a clone of the weapon icons so we can have 1 set for display in the datapad (green colored) and the other displayed as normal with the hud. Finishing up the weapons tab, then moving on to inventory.
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