I edited the weapons.dat to swap out the model. @ SET_SABER1 doesn't exist so I tried SET_WEAPON instead. However, this script doesn't work: affect ( "player", /*@AFFECT_TYPE*/ FLUSH )
{
set ( $get( STRING, "SET_WEAPON")$, "none" );
set ( $get( STRING, "SET_WEAPON")$, "WP_BLASTER_PISTOL" );
}