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Tempust85

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Posts posted by Tempust85

  1. I'd suggest adding bold to anything done so it stands out more. ;)

     

    Toshi made a pretty good Vader, complete with a no mask option. Hapslash rebuilt & retextured Ravensoft's Stormtrooper model and is quite decent. I mention he rebuilt it incase you want everything 100% hand-made. :)

    ChalklYne likes this
  2. The only thing I really hated about TFU 1 & 2 besides the storyline was the lack of MP. I recommend doing MP first, then SP after you gather more manpower. MP is a smaller undertaking, and once it's released you can use MP to grab people's attention for your SP project. ;)

     

    A question. Are you wanting this project to offer any enhancements over JKA's current code such as model/animation file-types (I say this due to the horrible animation compression Ghoul2 offers which would be noticeable in in-game cutscenes) & graphics (ie widescreen support, larger lightmaps, etc) ?

     

     

     

    P.S

     

    Star Wars Battlecry has a pretty good Vader voice guy. If this project gets enough steam, then I could ask him if he's interested for you. :)

  3. Xycaleth & Razor are the only OpenJK coders that I know of who don't act like know-it-all-im-god-asshats to newcomers or randoms with questions.

     

    There was this one guy who came to jacoders asking questions about OpenJK and Ensiform was quite rude.

     

    my advice to anyone with a question/suggestion: approach Xycaleth or Razor.

  4. I've been thinking. Why can't we just have a modified animation GLA uploaded somewhere, and people who run OpenJK can just download and use it? We wouldn't be distributing it with any standalone project. Can just do a recompile against a new model adding back the toes, fingers & facial bones. In the end, OpenJK can't be held responsible for what players download and use with it. ;)

    Omicron and ChalklYne like this
  5. I'm looking forward to the day some genius implements normal mapping in JKA - my pack ciould easily be converted to a Normal-map pack, there are some awesome programs like crazymbump or alternatives which really achieve awesome results converting 2d textures to normal maps.

     

    You'd still need to re-work the diffuse to remove most (in some cases, all) of the simulated lighting, normal mapping will take care of it (if crazybump's/nDo2's settings are properly done). That, and the maps themselves will need to be re-built with new lighting.

  6. Only problem with buying electronics from overseas is the voltage, plug adaptors are easy enough to get. AUS runs on 240, and not everything from overseas has AUS voltage compatibility. If the US PS4 did have this, by the time I got it here it would have probably cost me the same amount when adding postage.

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