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Posts posted by Tempust85
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The only thing I really hated about TFU 1 & 2 besides the storyline was the lack of MP. I recommend doing MP first, then SP after you gather more manpower. MP is a smaller undertaking, and once it's released you can use MP to grab people's attention for your SP project.
A question. Are you wanting this project to offer any enhancements over JKA's current code such as model/animation file-types (I say this due to the horrible animation compression Ghoul2 offers which would be noticeable in in-game cutscenes) & graphics (ie widescreen support, larger lightmaps, etc) ?
P.S
Star Wars Battlecry has a pretty good Vader voice guy. If this project gets enough steam, then I could ask him if he's interested for you.
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Confirmed, writeBipedPosData = true works beautifully great job!
Archangel35757 likes this -
Thanks and will do!
Won't be able to until 1st july though. Getting married tomorrow then honeymoon.
therfiles, katanamaru and Archangel35757 like this -
Xycaleth & Razor are the only OpenJK coders that I know of who don't act like know-it-all-im-god-asshats to newcomers or randoms with questions.
There was this one guy who came to jacoders asking questions about OpenJK and Ensiform was quite rude.
my advice to anyone with a question/suggestion: approach Xycaleth or Razor.
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Thats worse than star wars family guy.... :/
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I've been thinking. Why can't we just have a modified animation GLA uploaded somewhere, and people who run OpenJK can just download and use it? We wouldn't be distributing it with any standalone project. Can just do a recompile against a new model adding back the toes, fingers & facial bones. In the end, OpenJK can't be held responsible for what players download and use with it.
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I'm looking forward to the day some genius implements normal mapping in JKA - my pack ciould easily be converted to a Normal-map pack, there are some awesome programs like crazymbump or alternatives which really achieve awesome results converting 2d textures to normal maps.
You'd still need to re-work the diffuse to remove most (in some cases, all) of the simulated lighting, normal mapping will take care of it (if crazybump's/nDo2's settings are properly done). That, and the maps themselves will need to be re-built with new lighting.
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Thank you, but can you explain how to save the model as a .glm afterward?
Focus on creating a model first, exporting will be explained later don't worry.
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Can easily add things like cloth bones, but it will greatly increase the workload due to the need of hand-animating them. Simulated objects (in 3ds Max at least) aren't built to work with looping animations such as run cycles.
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Youtube is a great resource for tutorials.
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He uses XSI, not 3ds Max
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Wow and here I thought JKA was too sh*t to manage reflective surfaces.
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I doubt any programmers in the JKA community know how to implement cloth physics. No one seems to know how to implement any graphical enhancements except maybe Xycaleth but he's too busy.
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I wonder what else they will ditch to drum up sales before launch
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Can't you use ghoul2 models in maps?
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They jacked up the price because of the camera & the TV crap.
Here Sony, take my money!
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Son of a ***** rofl I always fall for it!
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No worries, no rush at all.
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VirtualDub will do it, just change the compression settings to uncompressed.
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Yeah, two kids. Girl is almost 4, and boy is 8 months.
No way in hell is there going to be an Xbox One in the house, won't risk it.
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PSN in the past years has been crappier in quality compared to XBLive. I have no idea how it is today, but it certainly sounds like it's better/going to get better with the release of the PS4.
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Good notice for us parents:
Futuza likes this -
Only problem with buying electronics from overseas is the voltage, plug adaptors are easy enough to get. AUS runs on 240, and not everything from overseas has AUS voltage compatibility. If the US PS4 did have this, by the time I got it here it would have probably cost me the same amount when adding postage.
TFU Playermodels Needed
in WIPs, Teasers & Releases
Posted
I'd suggest adding bold to anything done so it stands out more.
Toshi made a pretty good Vader, complete with a no mask option. Hapslash rebuilt & retextured Ravensoft's Stormtrooper model and is quite decent. I mention he rebuilt it incase you want everything 100% hand-made.