Thanks, I forgot to add nohandmodel for the weapons.dat which fixed the gun rotation, now the flash just needs its rotation fixed. EDIT: All fixed now, just had to rotate the viewmodel flash tag in Max.
@@eezstreet I have a port of your code (you'll be credited in the DF2 readme ) from JK2HD to DF2 almost done. It's using worldModel & skinfile, but from the weapons.dat and no json. The rotation of the model and the muzzle flash need fixing, but I'm not sure where to look and I'm pretty sure I copy-pasted everything over:
You should increase the shadow size in the console. I use: r_shadowMapSize 2048 Can't wait for rend2 SP, this is simply amazing. Will look even better when specular is working and there's a bloom version of dynamic glow. EDIT: Drop this into your base folder: https://www.dropbox.com/s/zh9qp23es0rgxwc/zzzz_rend2_menu.pk3 Has a fair amount of rend2's options. It also removes vanilla specific options from VIDEO, so if you want those options back then remove the pk3.
To make normal maps work with rend2, you need this kind of shader:
textures/vehicles/car
{
qer_editorimage textures/vehicles/car.jpg
{
map textures/vehicles/car.jpg
rgbGen vertexLit
}
{
stage normalparallaxmap
map textures/vehicles/car_n.jpg
}
{
stage specularmap
map textures/vehicles/car_s.jpg
}
}Fake bump mapping should only be used for vanilla renderer.
I'd like to request eezstreet's Ghoul2 viewmodel code be put into OpenJK. MD3 viewmodels are only animated by tag position/rotation so complex animation is out of the question.
Stats update: - 50% structure - 35% entities (doors, lifts etc) - 20% NPCs - 15% lighting One thing I'm proud of being able to figure out how to do is a looping crate that you ride on.
The Max 8 exporter acts just as well as the previous Max 6 plugin on this site. I haven't noticed any problems when exporting the AK74 anims again with the plugin.
Awesome chips man. The only problem now is that this is too high quality to match the texture quality in the level. So now, something needs to be done about those level textures.
I added my name so it wasn't confused with the other thread called "skybox issue" Yeah, just wasn't sure if there was something I left out of the shader or not. I fixed my level.