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Tempust85

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Everything posted by Tempust85

  1. 1) Can I please haz the hair brush? 2) Do you retopo in Zbrush or Max?
  2. Teach me your ways of retopo & hair, oh almighty gir see what I did thar?
  3. The Max 8 exporter acts just as well as the previous Max 6 plugin on this site. I haven't noticed any problems when exporting the AK74 anims again with the plugin.
  4. MD3 has a scale limit. If you get the warning in Noesis, use -scale <number> in the advanced options box.
  5. Nah, we just need better textures for the levels.
  6. Yeah it can be scaled in radiant.
  7. Awesome chips man. The only problem now is that this is too high quality to match the texture quality in the level. So now, something needs to be done about those level textures.
  8. Yeah, I'm running a slightly modified OpenJK.
  9. I would be interested in this for DF2 mod.
  10. I added my name so it wasn't confused with the other thread called "skybox issue" Yeah, just wasn't sure if there was something I left out of the shader or not. I fixed my level.
  11. So I'm getting this when I apply a skybox on a brush where the walls finish: I can see things that are above the sky textured brush that aren't part of the current area I'm in. Any ideas?
  12. Do I smell a rend2 version?
  13. ^This. Totally can't wait for rend2 on SP, will blast DF2 off to new heights of quality.
  14. @@DarthPhae That looks awesome! Can you please send me the PSD so I can chop it up and get this in-game? Also, would REALLY appreciate it if you could recreate some more backgrounds for us.
  15. ^This, and would need a fair amount of variants like old/young/beard/no beard etc.
  16. Are those the yellowish flying bat things? If so, I was thinking of giving them a probe droid class with WP_MELEE and of course custom animations + model.
  17. They aren't what I'm looking for unfortunately.
  18. Will this be available in OpenJK? Wouldn't mind being able to have Ghoul2 viewmodels for DF2.
  19. I summon forth @@Psyk0Sith But I don't want exact replicas. Use these for inspiration.
  20. Size: 256x256 Material Type(s): Rusted metal Useage: Outdoor walkway Tileable: Yes Assigned To: AshuraDX
  21. 01nar & 02nar texture re-creations. Will be posting textures soon.
  22. How did you manage that? Unless you provided proof you own 2009?
  23. Problem is though with Melee, is that the animation lengths are coded (at least for first person) & the game seems to only like animating tags which is why it looks so shit. I need to either port eez's viewmodel GLM code which will take some heavy copy pasting or find a way to allow MD3 animation that animates the entire model and not just tags. About the sky, if someone can make me a sky with distant buildings that would be awesome.
  24. Well that's very disappointing. Would be nice to have an alternative to Ghoul2 for skeletal animation.
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