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Tempust85

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Everything posted by Tempust85

  1. Release candidate: https://www.dropbox.com/s/k5wbrpb0aj4g89c/zzzz_DT_Maul.pk3 I haven't made a saber, so it's using dual_1.
  2. I still think you should have gone with Angela Harry.
  3. I'm not going to go nuts with the detail model-wise, it will increase the overall count too much.
  4. I'd love some sounds please @@Circa
  5. I'm exporting HS obi-wan model as an FBX, making slight changes in Max then exporting back out as an FBX. Load it up in Noesis and convert to GLM. It seems to swap out bones randomly during conversion, like for the r_leg mesh I have rtibia & rtalus bones in Max but after conversion to GLM the r_leg mesh in modview has rtibia & lower_lumbar bones. :\
  6. No matter what I do, I always seem to have issues exporting GLMs with Noesis. Maybe GLA's will work better.
  7. Those 3 pics above show all the variants I'm including. Sorting out the pk3 atm.
  8. Weighing this is going to be fun.
  9. I disagree, so I won't be changing it.
  10. He became quite busy with life not long after Star Wars The New Era went belly up. I hardly talk to him now.
  11. Don't forget, the FOV isn't 10 in-game.
  12. There's a small thing you need to do however when exporting an FBX from Max. It only includes bones that are in the skin modifier, but you don't need to weigh them to anything.
  13. He's more just sculpting nowadays.
  14. Next time I talk to Toshi I'll bring up Han.
  15. Toshi is/was working on a Han head sculpt, but I haven't talked to him in a while so I don't know the state of it.
  16. I'm going to fiddle with them to see if I can't improve them somewhat. Right now, they remind me of Vader's body material.
  17. Body of course, would look hella wierd otherwise.
  18. Here's that unzipped robe version:
  19. Robe is a separate mesh. Should be able to make that robe version, just looks like the robe is unzipped at the front with the hood down.
  20. Ah ok. Also, the horns are removable so someone could make a bald human male.
  21. No idea, but I have been told in the past (don't remember who) that there is an object limit in the code. But what really confuses me is, if there is a 32 limit then why does my Jedi HM model work when it has well over 32 objects? Maybe the limit doesn't do anything or maybe the info I was told is wrong.
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