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Tempust85

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Everything posted by Tempust85

  1. There's already improved Luke models that I've released here.
  2. Release candidate 3: https://www.dropbox.com/s/k5wbrpb0aj4g89c/zzzz_DT_Maul.pk3 - fixed lightsaber shine issue - added the broken saber to the single menu - changed saber color from 6 to 0 FYI The no specular issue was due to using "\" in the texture path within the MD3 instead of "/".
  3. Can someone please look at the lightsaber's shader and find out why the specular + env isn't being shown?
  4. I think I may have uploaded an older pk3 last time. Release candidate 2: https://www.dropbox.com/s/k5wbrpb0aj4g89c/zzzz_DT_Maul.pk3 - Added new sounds from Circa - Added lightsaber (it doesn't seem to want to show its specular :\ ) - Added head specular fix from kenoi
  5. Is it normal, robed or hooded? I may have forgotten to add a cull twosided for a texture.
  6. Thanks @@Circa Saber is now down to just over 2,000 tris, going to start texturing.
  7. There's some spec for boots, gloves, belt & head. I may need to tweak. Try the taunt sound to verify the sound set is linked correctly. I may have uploaded a slightly older Pk3.
  8. Yeah, the mouth is annoying me as well. I'll fix it. WIP with basic colors: Just over 3,200 tris, going to cut it down more.
  9. Crap I forgot that earring, thanks! @@Agent_Ross would be pissed rofl. I may as well make a new saber, it will be in RC2 that I'll post here. Any bugs apart from weighing?
  10. Release candidate: https://www.dropbox.com/s/k5wbrpb0aj4g89c/zzzz_DT_Maul.pk3 I haven't made a saber, so it's using dual_1.
  11. I still think you should have gone with Angela Harry.
  12. I'm not going to go nuts with the detail model-wise, it will increase the overall count too much.
  13. I'd love some sounds please @@Circa
  14. I'm exporting HS obi-wan model as an FBX, making slight changes in Max then exporting back out as an FBX. Load it up in Noesis and convert to GLM. It seems to swap out bones randomly during conversion, like for the r_leg mesh I have rtibia & rtalus bones in Max but after conversion to GLM the r_leg mesh in modview has rtibia & lower_lumbar bones. :\
  15. No matter what I do, I always seem to have issues exporting GLMs with Noesis. Maybe GLA's will work better.
  16. Those 3 pics above show all the variants I'm including. Sorting out the pk3 atm.
  17. Weighing this is going to be fun.
  18. I disagree, so I won't be changing it.
  19. He became quite busy with life not long after Star Wars The New Era went belly up. I hardly talk to him now.
  20. Don't forget, the FOV isn't 10 in-game.
  21. There's a small thing you need to do however when exporting an FBX from Max. It only includes bones that are in the skin modifier, but you don't need to weigh them to anything.
  22. He's more just sculpting nowadays.
  23. Next time I talk to Toshi I'll bring up Han.
  24. Toshi is/was working on a Han head sculpt, but I haven't talked to him in a while so I don't know the state of it.
  25. I'm going to fiddle with them to see if I can't improve them somewhat. Right now, they remind me of Vader's body material.
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