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JKHub

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Files posted by JKHub

  1. X-Saber Mod

    Author: Jon Hill
     
     
    The X-Saber, Darth Qollous (just don't ask me how to pronounce that)
    A saber that once belonged to the Kel Dor Sith Lord, Baret Kloopon. Like a saber staff but with two ignition points on each end. >==<
    I was trying to make a JA saber hilt and happened to read the story sabretooth wrote on lucasforums.com (LucasForums > Network > JediKnight Series > Community > Star Wars Roleplaying > Stories / Fan Fiction > Jaden Korr - Darth Qollous if your intersted) anyway I thought I'd make a hilt based on that.

    1,826 downloads

       (3 reviews)

    1 comment

    Submitted

  2. XaoXing

    Author: RinkXing
     
     
    A rather ongoing project I've been working on that originally started out on the EP3 Obi-Wan Model by AaronSmith, But the recent release of HapSlash's 'RotS Obi-Wan Kenobi' made me scrap the project and start over.
     
    There's a good amount of skins, my personal favourite is the Sith version, I changed the face and eyes and in my opinion it looks extremely Sithy, I have had some positive feedback on the Sith version. There is also an original idea, the Kashyyyk Jedi Camo, now.. I believe no one (besides Tiome, who got the idea from myself) has done this before, troopers/solider etc have been done, but not a Camo Jedi.
     
    There is a battle armour version and some others, parts of the Battle armours were by other authors, I modified them to suit the skins need. Thanks to Dark_Cuillere (fully credited, hope you don't mind) and Cassanova/Miko who gave me permission to use his parts with credits.
     
    Oh, There's a Hologram version too!

    877 downloads

       (3 reviews)

    1 comment

    Updated

  3. xNormal

    Q: What is xNormal?
    A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
     
    Q: How much xNormal costs?
    A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
     
    Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
    A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
     
    Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
     
    Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.

    1,945 downloads

       (5 reviews)

    1 comment

    Updated

  4. Y-Wing

    Author: Manquesa


     
    Description:
     
    This is the Y-wing bomber from Star Wars as seen in the movie Return of the Jedi. It's a very tough and durable vehicle that can take a pounding, it's slow but has powerful weapons.
    Features: 2 front laser canons
    2 bottom proton torpedo launchers with lock on capabilites
    A top mounted AI controlled turret
    Animated landing gear
    Custom sounds and weapon effects
    Custom sheild display and reticle
    4 levels of LOD's
     
     

    Submitted by Barricade24


    402 downloads

       (6 reviews)

    1 comment

    Submitted

  5. Yavin Garden

    Author: Lord Nelson


     

    Submitted by: Barricade24


     
    Like the name says it's a garden somewhere on yavin. Der are walkways
    around the map and a lower level where you can also fight.
    On the lower level you will find two pools filled with water and a lot of
    plants. There's also a tree that you can stand on and jump
    down on your opponent.

    113 downloads

       (4 reviews)

    0 comments

    Updated

  6. Yavin Hangar

    Author: Dea


     

    Submitted by: Barricade24


     
    This map represents a hangar on javin. It is intended for duel play, but I added
    additional spawn points, and weapons to make it playable for FFA and Team FFA.

    160 downloads

       (3 reviews)

    0 comments

    Submitted

  7. Yavin IV Academy Launcher

    Original Author: Mr. Killer
     
    Description:
     
    Based on Yavin 4's Jedi Academy, this mod replaces the default JK3 launcher.
     
    Installation:
     
    1) It's recommended that, before using this mod, you make a backup of all the files in your Install folder, ubicated in your Jedi Academy folder.
     
    2) Copy the files in the Yavin4_launcher folder an paste them in your Install folder.
     
    3) The mod has now been installed.
     
    4) To uninstall this mod, copy the backup files of your Install folder (as recommended in step 1 above) and paste them in your Install folder in your Jedi Academy folder.

    98 downloads

       (1 review)

    1 comment

    Submitted

  8. Yavin RPG

    Author: Worr Sonn


     

    Submitted by: Barricade24


     
    Worr's Weapons - Small Weapons Hutt selling the legal weapons for the city
    Renegade's Jedi Training - Dojo for training the many jedi of the town, slow-mo mode (not really, probably just low fps)
    Jose's Cantina - My personal favorite... Bar with the tapper effect, and some cool stuff
    Bounty Gear - Gear for all the bounty hunters (originally 3 bounty models but was moved down to 1 for FrameRate)
    Jedi Emporium - Sabers, and Force Enlightments for the many jedi
    The Big House - Police station and holding cells for the lamers.
    Sloda's Pagoda - Hibatchi for the rich people. Uses my tapper effect as well, not as cool as Jose's
    Bounty HQ - Head Quarters and Sleeping grounds for the bounty hunters of the town
    Capital and Job Office - The signless building in the middle of the map.
    Moonlight Nightclub - Nightclub to get wasted then go fight on the deck

    155 downloads

       (0 reviews)

    5 comments

    Submitted

  9. Yoda

    Author: Darth Dizzy
     
    This is a skin of Yoda from Revenge of the Sith.

    1,487 downloads

       (2 reviews)

    0 comments

    Submitted

  10. Zombie Skinpack

    Author: Phonock
     
    It's October now,which means it's Halloween month.So i made 3 zombies skins(Kyle,Jan and Galak) and 1 mummy(Luke).
     
    Credits: Special thanks to Buffy The Sith Slayer for helping me taking the screenshots.

    268 downloads

       (4 reviews)

    1 comment

    Updated

  11. Zora

    Original Author: Me0is0Jade
     
    Description:
     
    adds my reskins of the female zabrack model as a new species.
     
    This ain't no 20 minute color tweak/paint reskin, kiddies.
    It's hours and hours and hours of endless refining, eliminating seams, making sure everything matches as perfectly as possible. A good deal of it is 100% original, by me. I'm very proud of it, and the more you use, the bigger my ego can get. So enjoy.
     
    Many thanks to stmelton, DarthVengeant and Darth_Algar for helping me with all the stuff I didn't know how to do, without you this wouldn't be half as cool!
     
    As I already said, most of this skinpack is completely original, my work, from concept to finished product. I have, however, used several of the textures included in the game, albeit modified a great deal. I also used a picture from a jewelry add in a magazineas a template for the dark face. Just giving credit where it's due...

    745 downloads

       (3 reviews)

    0 comments

    Submitted

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