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therfiles

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Everything posted by therfiles

  1. Keep up the great work! Those chairs look amazing!
  2. Most of SP's scripts were released with SDK in the .icarus form.
  3. Looks great! Thanks so much! And yeah, Friday is a pretty tough deadline! Can't wait to see the finished product!
  4. When a file says it's uploaded by JKHub, that means that the author allowed us to host the file, but did not have/want an account here.
  5. That'll work. That way, I can light the plane dynamically, too.
  6. *Geeked* Thanks man! Filmed today. It turned out pretty awesome!
  7. If possible...sorry, I just don't really know anyway to do it. Sorry to compromise your details....
  8. Please come back with any questions you may have. Really, the best way to learn is just to tinker and play with it. If you still have trouble however, don't hesitate to ask for more help.
  9. 1. You need to write a simple script that changes you're playermodel, or make a .cfg that devmaps and sets playermodel 2. Again, a script will be handy. Tusken rifle isn't a player usable weapon, as it has no UI or strings, but you could replace another weapon like the Bryar or something. 3. Use an npc_spawner with a death script that triggers mission failure 4. We have a couple ICARUS (scripting language) tutorials here, so take a peek. Not a whole lot on cinematics, I can help with the specific questions though.
  10. Thanks, @@ChalklYne, you are such a beast! Is there any room in front of the chairs ATM? May need a little bit of room where there is nothing but the door to place my actors, if possible. Oh my gosh...I sound so picky! I'm just so lucky to even have this...you're so awesome! But yeah, if you have a door, could you model the door separately so I can animate it? I'd love to ship this all into Radient so I can light it and animate the door, if possible. Could the windows be open to the void, too? So I can put a sky and stuff there. Again...so bossy! Thanks Chalk! I owe you like tons of favors...I'll get to work ASAP today on some of your requests, now that the weekend is here. So would this be an .md3? Oh my gosh...this gets me so excited! Thanks again!
  11. My gosh. You are so amazing! That looks so great! Thanks so much Chalk!!! Almost perfect!
  12. @@ChalklYne! Anyway, even something as simple as this: http://www.bibliocad.com/library/3d-airplane-cabin---b767-300_24403 (Can't open .max's?). It's a little cluttered. I'd love something like this: I really need that arch-like ceiling that is so distinctive, and some seats...that's really easy. So if you feel like making something or simplifying that .max...I'd be forever in your debt. But yeah, I'm really surprised that there isn't anything usable out there...I'm getting a little scared. We shoot Saturday, and I have till next Friday night to turn it in. Ack. But is really the best ref there is. If anyone takes this up...I will be indebted like forever lol.
  13. Well...since you asked... Me and some friends are addicted to Film Riot (basically free film school). Every 2nd Monday, they host what's called a "Monday Challenge", where they set a theme/criteria for a short little film and you can submit an entry and possibly win gear and be featured on the show. It's pretty epic. We were thinking maybe recreating the , as the theme for this week is movie scene (where you try and re-create a movie scene from a blockbuster). We don't have time to find a real airplane, so we're basically going all greenscreen on this one, so I would really love a nice model to play with of a plane interior to use as the background. Images may work, but a model would make it so much easier to do angles and such. We hope to make an awesome entry, but all the good models are way too pricy. So yeah, that's the dream! B)
  14. Hey guys! Just wondered if anyone had ever stumbled upon a good model/map of an interior of a plane that is free. I've searched and searched, but nothing is really out there. This doesn't have to work in JKA, I'm just looking for a decent model, or a map, if it was ever made. Thanks!
  15. Well if you do merge it, you could have 2 .skins - One with the whip showing, the other with it off.
  16. Would it possibly be possible (lol) to model the whip onto the playermodel? So it could use hand bones and such to animate it?
  17. Woah...this is looking great! Nice work! However, I do think the textures on the castle are a tad too repetitive. Also, I know this is WIP, but I would light it in such a way that castle in the background is quite so well lit. It just looks too uniformly lit. You see what I'm saying?
  18. I know, but asking someone else to do it for you is practically the same thing as hosting it.
  19. It's fine to port stuff...if you own the content. And sure, are there ported models out there? Yep. Look at MB2 - there are tons of ports squeezed in there. If someone submits a ported model, I'll reject it. But since another staff member approved it, who am I to revoke their judgement? If we really looked at every mod that ported, there would only be a handful of large mods left. Porting is fine for personal use, just when you put it online it becomes a problem. You're in essence pirating DVDs - your digitally giving away something that costs money.
  20. No. Sorry man, but porting models is illegal. Basically, you're ripping parts from a commercial product (that costs money) and injecting it into this game. There are lot of reasons why porting is a no-no, but you should be able to find it by searching or googling JKA Porting.
  21. Welcome to the forums! Little bit taken aback by the fighting here, but whatevs.
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