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bert

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Everything posted by bert

  1. Unfortunately. But weapons and vehicles? Any time.
  2. I am, but this would be a player model, which would require cutting to pieces (for dismemberment), creating caps (same reason) and rigging. And rigging is a b**ch. I did it once for a model from SW:KotOR (not even whole model) and it took me better part of two days to achieve some "meh" results. Looks cool, tho:
  3. Took me like 5 minutes or so. Basically a matter of sizing, adding necessary tags and Ghoul2 properties.
  4. And done! szlakiem-jedi.pl/namon/kallig.zipHave fun!
  5. 580 downloads

    Made for my RP character - Namon-Dur Accar. Special thanks to AshuraDX for his Substance Painter smart material (and some actual help!). Single Player: 1. Enable cheats 2. Type saber namon1, saber namon2, or saber namonstaff
  6. bert

    TIE Striker

    331 downloads

    TIE Striker from Rogue One: A Star Wars Story. Based on vanilla TIE Fighter, flies just like it.
  7. bert

    Siege of Dac

    Awesome! Huuuuge potential for roleplaying purposes. Extraordinary skybox, good work!
  8. Got it! I changed the position of everything connected to stupidtriangle_off and skeleton_root in relation to model_root. Thanks for everything, I wouldn't even think about doing it this way if it weren't for you guys. What a happy family!
  9. It's not available. This model was a part of original Open Jedi Project mod and it was made by Chairwalker years ago. No contact info, unfortunately.
  10. Ouch. So... I should start figuring out some explanation for role-playing purposes. Maybe this little eopie is packed with midi-chlorians, and it finds levitation easier than walking. ;-;
  11. No such file, unfortunately. Sure, here.
  12. Yup, scale is the only thing that does any real change. Changing it was the first thing i've done. It caused the "levitation" mentioned in my first post.
  13. Matched .veh and .npc. Messed with length, width and height. Poor little eopie still floating around. Changing length, width and height in both files affects only the bounding box. For example: when I changed height to 0 i was able to enter the vehicle without jumping on it. It didn't affect the size or the position of the vehicle at all. Same thing with centerOfGravity, it offsets the position of the bounding box, but not the vehicle. I'm out of options. ;-;
  14. I'll try to mess with .veh again, maybe changing centerOfGravity would help somehow.
  15. Hi! For some roleplaying purposes I need to scale down a vehicle. I tried to achieve that by messing with it's .veh file, and it worked... almost. The vehicle was indeed smaller, but it's levitating, which is unacceptable (it's an animal). Not very pleased by the outcome I opened it in blender (with mrwonko's plugin). Simply scaling it down isn't an option (.gla format doesn't support it, as far as I'm concerned), so i changed the "g2_prop_scale" property of skeleton_root aaand... nothing. I'm out of ideas, anyone knows how to do this?
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