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Siegfried

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Posts posted by Siegfried

  1. hello guys.

     

    i little something i have wanted to share for a long long time, but have not could find the right time.

    some know i once worked on EoC Saber system in the old days, i stopped there and tried some other mods out like working on JKG and then i started on my own by

     

    playing around with a new saber system again as a little side project from Warzone. my nephew asked me if i could try make a mod for him, about

    2 years ago to make a better saber system from what i had done before and then i tried to come up with this.

     

    *new Hud,

    *no BP at all

    *based on openings when you useing you attacks, can do some small trick with mblock to sort of counter attack and hit you enemy after

    *slap moves.

    *SP Shield flash when getting hit.

    and a lot more.*

    *New BLock anim

    *SFX Saber

    *better Saber Clash EFX

    *Added Manual Block to work wtih attack at the same time. so time running is a tactic aswell

    *removed basejka Auto Block and maked manual block to work on parrying blaster shoots

     

    The Saber system is based of from a close OJP code there never saw the days of light for long time ago where i had it on my HDD and wanted to try it out. i started removing*

     

    *Mishaps

    *Dodge*

    *Fake Attack

    *Stanima/Force power drain when attacking.

    and a lot more

     

    and then started adding new stuff like damage on movemens and bounce option 

    where it where more over at the BaseJKA saber system with blocking and bounce on the saber inpact

    more or less the code is not OJP anymore, and this is what i got out of it with some little coding for the bot AI.

     

    it is way more fun with players and the combat looks more diffent in that then it does with the bot as it is more instens with players :)

     

    i hope you like it, and maybe some day i can do more of it by having someone try it out with me. and other players

     

    UPDATE:

     

    Hey all a little video update for the mod.

     

    a lot has change sense the last video that is posted in here with the bot i fight with,

    this time its my nephew who is my enemie  :P and also who have helped alot with anim and ideas for the mod as well

     

    So the changes that has been made so far.

     

    Added Back Force Power use when swinging the Saber for balance agains force use,

    when a player has less then 25 depends on the stance he will get in to a stagger when the saber blade get hit

     

    added More Parry anim for each side so there is 8 anim in all for the to manual block with, TOP BLOCK, BACK TOP BLOCK, TOP LEFT and TOP RIGHT BLOCK, BACK LEFT and RIGHT BLOCK and LEFT and RIGHT BLOCK side LOWER LEFT and RIGHT BLOCK,

    tweaked the damage and anim speed, the damage is not updated in this video here sadly with better damagehitbox, some anim like the parrys have been set to be really fast and can look a little odd sometimes, but its done this way to make the parry time faster to block the attacks.

     

    Removed some old OJP Codes that force the saber blocking to do body blocking, this was a big ugly part that make the combat look wierd and now you are full open if you don't parry in the right side of where the attack comes from, the saber blade is solid and collides on every hit u do to the saber

     

    All 3 stance that is used for single saber only use yellow's anim for all 3 stance, i know it sounds wierd, but there is a idea behind it, i never like blue's swings or red swings for this sort of saber system so we did some tweaking and balance to the saber system by doing this, they have all the same damage blue, yellow and red, but have its own abalitis that can counter attacks or make massiv damage if you time you attacks at the right time and end you enemie faster  :)

     

    added health and Shield regen time 

    added damageplum and tweaked and redone in a lot of ways from how it was done in JKG  :)

     

    Plus alot more stuff has been done, can't remember it all :D

     

    a release date has not been set so asking for it atm is not something i can give, but a close beta is something i plant to do at some point.

     

     

    So, do you have any more news about the modification? I'm really impressed with that video you made and i do wanna play this mod xDD

  2. Yeah, what I did was make it as easy as possible, so far no one has tried to build a biped in another software.

     

    Link is in my signature, you'll find video tutorials and file links inside.

    The link on your signature does not work xDD

  3. Oh dear...

    @ this is indeed quite the mess, but we can fix it ;)

     

    You should make sure that you at best only have 4 sided faces (quads) on your model, a few triangles may be unavoidable and that is not a problem. Just make sure to cut up and eliminate all faces with more than 4 sides.

     

    Once that is through, you can give unwrapping another shot.

     

    A clean mesh helps tremendously while unwrapping.

     

    Most of the really badly stretched island you have there stem from concave n-gons, like the sides of that handguard.

    Perhaps this one here?

     

     

    CRinGUK.png

     

  4. You can request whatever, that's not a problem. 

    So... I would like to ask a skin of Meliodas, from "The Seven Deadly Sins: Knights of Britannia" (PC-PS4 Game)

     

     The-Seven-Deadly-Sins-Knights-of-BritannSeven-Deadly-Sins-PS4-Gameplay_09-20-17.

    The-Seven-Deadly-Sins-Knights-of-Britann

     

    I don't even know if that will be possibly, but i want his model so much... Doesn't have to be from that game specifically, i just want his model to use on JKA.

  5. Hello, i was trying to import a JKA hilt (.glm extension) to Blender and it doesn't work, it says "Report: Error - Could Not Open Skin!"

    I made a model myself of a Hilt that i want to have in-game but i can't import another hilt to put over it nor export my hilt model. Can someone help me?

     

  6. @

    I don't use Blender, so I can't tell you were to click to do it. But I can review the UV Layout you create after watching this Tutorial:

     

    I watched the first half of it and this guy does a great job at explaining it while demonstrating how to do it in Blender.

    So, it was kinda troubling and i didn't do it perfectly since it's my first try in this unwraping tool.

     

    0m8G3Gw.png

     

    I know it's not good at all but this is what i've got for now... Perhaps i over exaggerated in the quantity of vertices when creating the model...

  7. Nice hilt actually.

    I tried making a hilt a few times back in the days, but would also get stuck at texturing - never could figure out the wrapping bit. Alas, I cannot help.

    But you have my spiritual support. :D

    Thank you! xDD

     

    Did you unwrap it already? If you have not, you'll have to get that out of the way before you can texture it.

    Well, i'm a newbie at this so i don't know what to do properly. Didn't ever unwrapped it too.

    Could you help me with that?

    the_raven likes this
  8. Hello!

    I've started to learn how to model on Blender but i'm horrible at texturing in it and i need some help to:

    1º: Finish the model so it can be used as a JKA Hilt;

    2º: Texture it;

     

    Could anyone help me with that?

    The hilt is based on a character's sword in the animated series RWBY.

    I have done some quick and not that big changes in the hilt and i'd like to keep it like that (the model was not smoothed yet)

     

    j1TpJyz.png

     

     

    Link: http://www.mediafire.com/file/mdsetp0o9fegdd5/winterschneehilt.rar/file

     

    Here i have some references of how the texture should look like

     

    FIvrCga.png

    And

    4OgHeR9.png

     

  9. Hello, how are you guys going?

    So, i know this is not a SW' character request but i've seen some anime characters in JKA too so i thought i could give it a shot and at least ask here and see if someone would be able to do it...

    So, no more talk. Here's the request:

     

    The character i'm longing to have is Meliodas, from Nanatsu no Taizai! Well... i think his small body wouldn't fit on JKA properly but thats not what i've imagined. I thought about having an ADULT Meliodas, like JKA models' ordinary size.

     

    Here you can have some examples of how the clothing should look like:

     

     

     

    Upper Body and Hair:

     

    mP9BUL3.jpg

     

     

    Pants:

     

    I0ovVza.jpg

     

     

    Shoes:

     

    YhMndZh.png

     

     

    DarthValeria likes this
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