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Everything posted by Xioth
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will do. Thanks a lot Ashura, I really appreciate it. You do a lot for this community and you really don't HAVE to be as nice as you do when you do it. Just... thank you, from me to you.
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Do ya happen to know the person who submitted it? There must be some "rejected files" list or something. I'm sure you looked over it a few times.
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rip.
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YESSS, someone <3
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Oh crap, can I have?
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https://gamebanana.com/skins/download/154103 Anyone? I think this is slightly long overdue, considering it's popularity.
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If someone wants to port a grinch model?: https://forum.facepunch.com/f/fbx/qewx/Grinch-Player-Model/1/ OR https://steamcommunity.com/sharedfiles/filedetails/?id=555210662
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There used a grinch model floating around, Yao G wants to do a Santa vs Grinch video but couldn't find it.
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Jedi Master: X2 - Battlefront: Elite Squadron
Xioth replied to Xioth's topic in Mod Requests & Suggestions
Does it make every jedi in the game swing the sabers weird? -
Jedi Master: X2 - Battlefront: Elite Squadron
Xioth replied to Xioth's topic in Mod Requests & Suggestions
Ugh, sorry, I forgot to post Seven's X2: http://www.mediafire.com/file/9c6f1jorh4f5nnc/x2_jedi.zip If anyone could figure out what's wrong with em that would be great. -
Jedi Master: X2 - Battlefront: Elite Squadron
Xioth replied to Xioth's topic in Mod Requests & Suggestions
Yeah I didn't think it was, had to at least bring it up though, haha. -
Jedi Master: X2 - Battlefront: Elite Squadron
Xioth replied to Xioth's topic in Mod Requests & Suggestions
Hey, ya'll so Seven hasn't posted in a very very very long time, as a result of this, his (nearly) perfect X2 was never finished. The model was incorrectly weighted in a few areas, such as the torso, it kinda makes him look overweight, and in some cases it's caused the game to act up or glitch out entirely. Reason for this, I believe, is because (i think), it was optimized to work more with Mac computers as opposed to Windows, not sure if thats a thing, but it caused my game to react weirdly. -
Ah, will do. Thanks man.
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Ik we already have the model in T-Pose, but I guess I'm wondering why it already wasn't in T-Pose when originally given to @@Jeff.
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Then you can get a permanent force speed mod, and you can move like a blur all the time. We'll just stick to what we're used to, not the fastest, but to me, way more fun then "super-fast" would be. As for the blasters, they're always that slow regardless of what novel or comic book you're reading. It may irk you, but thats just how it is.
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When I asked if Desolous could be put in T-Pose, I got this response on Facepunch: Me: "Hello I noticed you ported a model of the wii version of Darth Desolous. Would you be able to get him in a T-Pose and then port him, i want to port him to jedi academy, but he's in an action pose which makes it almost impossible." Them: "He already is if you download the files and the converter. It will already be in t-pose then"
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Modelers, how long did it take you to create your best model?
Xioth replied to Xioth's topic in General Modding Discussions
It's spelt both ways. " modeller (plural modellers) Alternative spelling of modeler"\https://en.wiktionary.org/wiki/modeller#English -
A lot of Clans are based around the Vanilla saber system, including our late Shadow Order clan, and it isn't bad at all, if you try to spam against anyone decent, you will die in 2.5 seconds, hell I used to die to AI all the time trying to spam. You can practice blocks, and they can be done easier if you know which direction to attack. You block attacks with attacks, while I agree Manual Block is better, the vanilla fighting system is still great.
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No way to port this character of course, but a model would make this character come to life. This would be amazing.
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You'd eliminate the style I primarily use. Also, we've been over this whole Jedi Academy vs Metal Gear Rising thing, let's not do it again, lol. They did do Jedi Academy with much faster speed, it's called "Blade Symphony". It's cool but I still prefer the methodical approach of Jedi Academy. We don't want blur-moving Jedi in a gaming medium, we just want it to look like it does in the movies, and shows, and this is the closest it's ever gotten to that, sometimes it's even better and more exhilarating then watching Obi-Wan vs Maul. There's alot that goes into the COMBAT of this game that other games don't have, I prefer the combat in this game because of the unpredictability of it, you're so close to death with every strike. It's like, for example, let's bring this up for a second, do you want Toukiden, Soul Sacrifice, Gods Eater Burst, just because they're much faster and look a lot cooler, or do you want Monster Hunter? (Though to be fair Gods Eater Burst was incredibly fun) Maybe I'm wrong but most people would prefer Monster Hunter, which is a much much slower game with not as much visual flare, but it's just more FUN to play, people will play Toukiden for like, a few hours, but people keep coming back to Monster Hunter for years. You see the difference? The styles are representative of stances, you can't just elminate everything in favor of speed, because star wars isn't like that in the first place, people with stronger styles often beat people who were way faster, because they know how to use their strength. Vader isn't slow by any means, but by applying his skill and strength, he could overcome much faster opponents who were much younger then him, and easily, at that. Strength matters in the star wars setting, it's not just some useless stat like in most fictional universes where the big brute gets his ass kicked. Blasters, even in-lore, aren't faster then our rl guns.
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He's obscure but he seems like such a powerhouse and bad-ass when Starkiller fought him, and that wasn't even the real thing, just some simulation. I have a feeling the real thing would've given even END-GAME Starkiller a hard time.