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ChalklYne

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  • Gender
    Male
  • Location
    Danville, AR
  • Modding Interests
    Jack of all Trades
  • Gaming Specialty
    Singleplayer

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    1. Show previous comments  3 more
    2. ChalklYne

      ChalklYne

      What is he talking about at 10:52?! I plan on doing exactly that?

    3. Psyk0Sith

      Psyk0Sith

      I believe he's talking about real time optimization think of it as reverse tessalation vs. discrete LOD (like in JA) where the models are swapped and don't require as much CPU or RAM (at least in 1996). With Quake 3 they were restricted by the vertex animation system, every player model has its animations baked into the md3 as opposed to using a universal animation file, which would've been another hurdle.

    4. ChalklYne

      ChalklYne

      Ahh i see. I thought it was pertaining to us

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