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ChalklYne

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    Danville, AR
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    Singleplayer

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  1. I need to lay a dirt/rust layer on top of a spec and env map... so the dirt and rust dont bling. Any thoughts?

    1. Show previous comments  4 more
    2. Ramikad

      Ramikad

      I was thinking polygonOffset could help in this case, but I'm noticing now that it's applied in the header of the shader, and not on a specific stage.

    3. Ramikad

      Ramikad

      It's strange that you can't get the layer to work, though. Check out Barricade's Protocol Replacement, it uses alpha textures on the shader to create shine / no shine areas on the protocol droid model.

    4. ChalklYne

      ChalklYne

      Ill do that. Thank you!

    5. Show next comments  3 more
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