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ensiform

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Everything posted by ensiform

  1. The second error regarding OpenJK will only happen if the server is running a really old build of the jampgame. (Like older than May 4th 2014)
  2. Selecting a model from the main list in the profile menu sets the char_color cvars to 255 FYI, even if it does it on its own.
  3. Neither are available. SP is only available if compiling oneself. MP is not even on the repository, not part of OpenJK. JK2SP will not be available in the real first release.
  4. All of these are probably related. https://bugzilla.libsdl.org/show_bug.cgi?id=2834 https://bugzilla.libsdl.org/show_bug.cgi?id=2853 https://bugzilla.libsdl.org/show_bug.cgi?id=2071 https://bugzilla.libsdl.org/show_bug.cgi?id=2748
  5. DLLs for SP are now loaded in this order if you are up to date since SDL unified merge: [fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath]/<fs_game> [fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath]/base [fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath]/OpenJK [fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath] So it should still technically load from there, unless it hit one of the other locations first. It cannot be from a debug folder (or in PATH) unless its specified as a cdpath or such though. MP is similar except it does not try to check the OpenJK folder. And will extract from pk3 first if it can.
  6. It is the library that has been used the entire time on Linux and MacOSX. We just unified the codebase to also use it on Windows. It handles window creation, opengl setup, and also keyboard/mouse/joystick/sound events are handled through SDL. http://libsdl.org/
  7. Unfortunately it is the way that it is because SDL does not support it. You would need an actual keyboard with these characters on them directly, to support it until SDL2 changes the way it handles text input.
  8. ensiform

    FPS Issue

    Well my cpu is from 2006 and I don't have issues so...
  9. There will always be some small (most likely insignificant hopefully) amount of overhead created by using a library like SDL though.
  10. ensiform

    FPS Issue

    So something in JA++ is more expensive than your rig can handle.
  11. All you would see is at most those The max string length is technically 255+null term for hostname including color codes.
  12. Probably not wise to limit the length of the server hostname and the motd strings to part of the screen like that on the load page.
  13. ensiform

    FPS Issue

    OpenJK does have some settings defaulted higher because you know, its not 2003 anymore.
  14. ensiform

    FPS Issue

    Perhaps your specs don't run so well at those resolutions? This sounds more like hardware or driver issues than anything.
  15. waits are bad, they stop processing rest of stuff.
  16. As you can see I did push the changes, the qgl file in rend2 may still have more stuff than it needs.
  17. What consistency, you yourself said you don't use it. Its not used with Steam versions. Such hostility. It does not in any way relate to the overall consistency with the project goal. Also, the menu IS part of the actual game so your comparison is kind of wrong.
  18. I don't get how or why it needs to be the same. It frankly was a pile of shit to begin with. Also those assets cannot be ripped legally and reused in another project. The launcher was never required to launch JKA, nor was it included in the source release.
  19. They probably have ping requests off, that is the IP.
  20. I've made it work locally with the new master changes. Probably still needs some cleaning up in the qgl files and the extensions code.
  21. @@hleV why are you so attached to the CD Launcher? The purpose of the OpenJK launcher would be greatly different from the CD Launcher.
  22. Only misc_model.
  23. While that would be nice, its not really practical. We don't exactly have huge content data networks around the world that Steam does. Also Nexus is way better than using workshop. Not to mention most mods are a culmination of pk3s etc, there isn't exactly a locally stored hash or anything of what mods are what or what are installed.
  24. Things that could be considered major that will probably get done at some point that I can think of: (In no specific order) Fix/clean/gut the sound system to split it off to base / OpenAL (use alsoft + EFX)Persistent console history for clientsHTTP/FTP download redirection (using cURL) in the client engine. URL to use set on serverIPv6 supportRend2Shared RenderersVOIP support (from ioq3? network compatibility issues somewhat?) -- Long ways outAny other things we want to do like re-factoring and splitting stuff off into static libraries to be more shared is too behind the scenes where users aren't going to care so much in terms of bumping big version numbers.
  25. FYI Sound Quality option will be going away with OpenJK soon. At least the s_khz will. But yea, for base should probably at least have the "44" VERY HIGH option.
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