Jump to content

ensiform

Members
  • Posts

    1,626
  • Joined

  • Last visited

Everything posted by ensiform

  1. That's still going to happen when you join a base pure server. The same thing happened before, it was just all happening in GameData. Are yours not in a PK3 at all? It should go back to using yours if they are in a pk3 when not sv_pure 1 and on solo.
  2. That's going to happen regardless. It only uses pk3s from the server thus it pulls the DLLs from the base assets pk3.
  3. ensiform

    NULL Shader?

    Everything looks fine graphically in those screenshots? What did you do differently.
  4. ensiform

    NULL Shader?

    Erm why do you have the assets pk3s in My Games\OpenJK\base AND in program files? Your program files base folder needs to be clean of pk3s that are not assets. Also not gonna lie, Is kinda old.
  5. Could it be just that its hitting the crash because of extension string size? Does OpenJK work?
  6. Only place I see that does division in there is related to knockback and missiles being pushed.
  7. Why does it say sv_master1 is read only. Something must be trying to change the sv_master1 outside of code. Not related to issue though.
  8. Unless its some animation mod fucking with SP.
  9. Have you tried something newer than March 13th? Its a new one was just made yesterday.
  10. FWIW OpenJK's cgame already supports having specific values in the worldspawn in cg_spawn.c. You can also look for entities or values in the renderer too afaik which is already done for misc_cubemaps. Don't get your hopes up though as it would likely be an entire map specific setting rather than per water pool etc.
  11. ensiform

    Nightly Builds

    Every mod that exists and has existed for Mac is only PPC and 32 bit. There are no 64-bit mods for Mac.
  12. ensiform

    Nightly Builds

    And yet all OSX mods are 32 bit, therefore 32-bit version for mac.
  13. We know this, but its not a simple task to have it set up via buildbot and CMake without affecting the rest of people building on their own.
  14. Pretty sure its because Xyc is hosting the buildslave now on a win server 2012 r2 box presumably with VS community 2013 (?)
  15. ensiform

    Nightly Builds

    x86_64 is the 64-bit architecture as opposed to x86. That's the point of having the _64
  16. Thunder/lightning are supported in SP with the rain entity afaik... Possibly with some extra stuff? But I'm pretty sure the lightning, etc is triggered by it. Cannot work in MP.
  17. They are entities in terms of GTKRadiant / q3map2 but q3map2 strips them normally and the game does not make use of them. The light information is stored elsewhere in the bsp.
  18. I don't think anyone else is experienced in the field besides smiletheory or wants to.
  19. The game isn't multi-threaded, so the not responding thing will happen. Nothing on our end changed really.
  20. Have you tried with OpenJK it might give you rough line numbers of the error. I'm not spotting it yet. These are the kinds of things that OpenJK tried to prevent by disallowing the ###### comment syntax.
  21. Administrator mode is totally unnecessary with OpenJK.
  22. Your shaders are broken / spreading incorrect syntax. Stop making broken shaders. Paste the shader file text somewhere we can view online.
  23. You have conflicting dlls between the gamedata mod folder and the user directory mod folder most likely.
  24. It doesn't use Aero Glass, but it still uses the technology behind it. And you cannot disable the backend at all after Windows 7. 1.6.4 on here is probably also not the newest.
  25. Sounds like because you can't disable the desktop composting feature anymore after Windows 7. Some drivers have issue with desktop composting being on (Aero in Vista/7) and allowing the radiant rendering to work. Just a guess though.
×
×
  • Create New...