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ensiform

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Everything posted by ensiform

  1. It can only be a function entity that must have or is missing brushes all together.
  2. Yes, you can't compare the number in radiant to the compiled in-game/bsp entity.
  3. The number in the comments isn't directly reflective of the number of the entity in the game because of entities that are stripped during compile plus 0-31 are reserved in-game for players.
  4. I don't see anything special about that engine that makes it stand out beyond Q3 engine to warrant them to choose so. Besides, Raven was one of many id software friends back in the day so it was pretty much a given since they worked together before. Heretic was Raven software using quake 1 engine for example.
  5. Practice. And I doubt its severely that worse considering the game was not designed for controllers at all and you cant strafe jump with controllers lol.
  6. But why cod4? :| Its so full of whiny admins and people who complain about bunnyhoppers.
  7. Lol you'll get destroyed trying to play with sabers with a pad. I've tried the improved controller support added and it's not the best even.
  8. Grappling Hook was part of the original q3 source code, the tutorial just expanded it for offhand via a button so its a mixture of taking from both.
  9. You've got trigger or translucent brushes set to filter out in radiant.
  10. What's game ranger? That's not something supported by Jedi outcast or academy that I'm aware of.
  11. nVidia drivers will not actually work unless there's a nvidia card in the system.
  12. I don't know how you'd do that considering its a laptop
  13. https://downloadcenter.intel.com/download/18223/Intel-Graphics-Media-Accelerator-Driver-for-Windows-7-exe-?product=81508 This appears to be the newest available. Which looks to be slightly newer than what you've got? I'm assuming you're running 32 bit Windows 7, correct?
  14. Are there going to be expanded difficulty levels? What about a permadeath mode?
  15. Yeah you don't have any drivers. You'll notice it only is loading Microsoft basic OpenGL which isn't really a hardware accelerated version at all. And I'm pretty sure software renderer isn't allowed either. I would suggest looking into Intel's newest Graphics Media Accelerator driver which may have a real OpenGL driver even if only for 1.4 that's still better than the basic MS one.
  16. The game always has a console mate. The in-game version exists plus you can launch the game with +set logfile 2 on the startup parameters to get the entire log in a file. If you have the in-game console open you can always type condump console.txt and it will appear in the home directory in your documents under my games.
  17. I need the openjk log too.
  18. Did you remove the DLL before launching openjk. A log file would be helpful with the huge lag. Though not surprised given the age of your laptop and lack of real graphics chip.
  19. Extracting some foreign copy of the OpenGL DLL isn't the wisest thing. The Intel chipset likely doesn't supply real OpenGL drivers maybe? Have you tried with no OpenGL32.dll but using openjk?
  20. Areaportals should only be used by opaque doors where you cannot see through them. And they should be a single face only. The others can be a nodraw nonsolid.
  21. Well then I'm not sure what you're doing wrong as it works fine here.
  22. The Jo mission that you can fling the storms out the ship uses the vacuum trigger space thing mentioned in the OP.
  23. Or perhaps you aren't actually using the latest builds somehow? April 10th of what year btw? As it was fixed on Jan 24, 2015 (and potentially sometime thereafter made it to official build day).
  24. You've obviously been stuck using way old builds. Like we said, it was fixed quite a while ago and I just tested helmsdeep, loads fine. As does DxunSithTombsDuelMultiplayer
  25. Max patch planes has existed since at least late 2013 if not 2014. If it still happens on "some maps" then you need to report the maps to us so the precision further if necessary.
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