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Posts posted by LucyTheAlien
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That shouldn't be a big problem. The mod uses transparent .tga-files that contain the blood textures. So, you don't want pools of blood, just some drops and smoke?
Yup and the effect that happens whenever you move your lightsaber into someone, for instance Chewie- and in the base game it's some little sparks- but in this game it's ridiculous blood sparks that shoot everywhere.
But it seems if I remove them the blood stops entirely in every other way as well.
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Gore/Dismemberment Mod
After some playing I've realised that this isn't really to my taste, the red smoke is fantastic though but the sparks of blood replacing the light sparks when you strike someone are unsightly.
So I was wondering if maybe @@Lancelot could help me in finding a way of tweaking this mod so that it essentially just adds that gorgeous red smoke, with a little blood splatter but no blood sparks.
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I keep getting this error message in Jedi Outcast, I'm not entirely sure what it means but it does cause a slitch hitch here and there and is a visual annoyance. Sorry for being bothersome.
Solutions?
Message in Jedi Outcast; "com sprintf overflow"
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Did it work?
I don't think that a reupload would be necessary, especially when the essential files are unmodded. If removing the ext_data folder really does the trick, then it's something everyone can do who has that mod already.
Yup, worked perfectly but now you've got me in the mind to try removing certain things that irk me from other mods too now LOL
For instance the NPC heads in JK Enhanced that you can select in SP that are of characters ingame UGH.
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Okay, I downloaded the mod and removed the ext_data folder inside the pk3. DT's Stormtrooper shows up and the mod works fine.
Would it be bad to upload that to JKHub for other users?
Even if we can't contact the OG creator.
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Revan and the Exile lead Republic Troops against Mandalorian Opposition on Malachor V
Incredible, love it- but hate people referring to the Exile as Meetra- the name reminds me SWTOR exists which makes me feel ill.
Noodle, the_raven and JAWSFreelao like this -
Looks great!
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https://jkhub.org/files/file/687-bloodplus-goredismemberment-mod-v15-v31/
I'd like a version of the 3.1 that doesn't overwrite NPC models, for instance if I wanted to use both this and say; https://jkhub.org/files/file/1695-dt-stormtrooper-rotj/
together, there's a problem in that the blood-mod switches the models back to the default or doesn't work at all- depending upon how I organise it.
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It's not necessary to put it in your autoexec.
The seta command will automatically add it to your config, so just typing "seta cg_fov 97" in the console one time will make it be saved.
Realistically all of what you have in your autoexec can be done without it, and you'll get faster loading times since you aren't doing vid_restart and snd_restart every time you start up the game.
It worked! Thanks. (:
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It's not necessary to put it in your autoexec.
The seta command will automatically add it to your config, so just typing "seta cg_fov 97" in the console one time will make it be saved.
Realistically all of what you have in your autoexec can be done without it, and you'll get faster loading times since you aren't doing vid_restart and snd_restart every time you start up the game.
I was unaware of this, I'll let you know how it goes.
eezstreet likes this -
seta cg_fov 97
Works.
Don't know what to tell ya, doesn't work for me.
This is the text inside the autoexec;
seta cg_renderToTextureFX "0"seta r_customWidth "1920"seta r_customHeight "1080"seta r_mode "-1"seta r_picmip "0"seta cg_shadows "2"seta r_DynamicGlow "1"seta r_ext_texture_filter_anisotropic "16"seta s_khz "44"cg_fov "97"snd_restartvid_restart -
Yes, this.
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I see no reason why cg_fov shouldn't be saved tbh. Are you talking about singleplayer or multiplayer btw?
SP.
Hnng. It's cg_fov
Not like it matters, doesn't work either way for me.
All I'm using is a few cosmetic mods and JK Enhanced btw.
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Okay, but at least it was worth a try.
Maybe you should take a look at this site. http://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy
Although it explains how to activate the widescreen mode, it also includes the FOV. It's similar to what I posted above.
Well- this claims otherwise.
http://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Jedi_Academy
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There is a quick and easy way to permanently set the FOV. Just create an autoexec.cfg (but I think it should be located in the base folder already).
Open it with the Editor (you know, the program that kinda looks like Wordpad, but isn't) or with the more advanced Notepad++.
Then, all you have to to is copy cg_fow 97 (or your preferred value) into the autoexec.cfg and save it. The game should load this setting automatically.
If you also want to have permanent widescreen settings (which also contains the FOV setting), just copy and paste these commands into the autoexec file:
set r_customWidth 1920set r_customHeight 1080set r_mode -1set r_picmip 0set cg_shadows 2set r_DynamicGlow 1set r_ext_texture_filter_anisotropic 16set s_khz 44cg_fow 97snd_restartvid_restartSorry to say but it didn't work.
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There is a quick and easy way to permanently set the FOV. Just create an autoexec.cfg (but I think it should be located in the base folder already).
Open it with the Editor (you know, program that kinda looks like Wordpad, but isn't) or with the more advanced Notepad++.
Then, all you have to to is copy cg_fow 97 (or your preferred value) into the autoexec.cfg and save it. The game should load this setting automatically.
If you also want to have permanent widescreen settings (which also contains the FOV setting), just copy and paste these commands into the autoexec file:
set r_customWidth 1920set r_customHeight 1080set r_mode -1set r_picmip 0set cg_shadows 2set r_DynamicGlow 1set r_ext_texture_filter_anisotropic 16set s_khz 44cg_fow 97snd_restartvid_restartThanks so much! I'll let you know how it goes.
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Can you tell us exactly how you usually set-up the FOV?
Through the console but it gets tedious quickly, for some reason Jedi Academy doesn't recognise "seta_fov x" in the manner Outcast does-
also I'd like to know, if anyone has the information- why in Jedi Knight Enhanced does changing FOV not affect True-View.
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Is there seriously no way to permanently set your FOV in Jedi Academy?
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Wish we could get those Resistance Troops as a replacement for the Rebels in Academy.
General Howard likes this -
What do you consider essential mods whenever you're playing Jedi Academy?
What's your list for the best immersive experience for SP?
Smoo likes this -
I don't have my JKO installed, but I do keep it's original files so I can give it a try soon. In the mean time, what would you say to check this one's head, I just find it a bit more accurate to what Luke looks like
Sure, I don't see why not.
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So you didn't want this for multiplayer, but singleplayer?
If it was MP, there would be no need for a conversion if you had JK2MV, but won't work for SP.
lol Multiplayer no.
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Essentially what I'm looking for is a Luke Skywalker replacement skin for JK2, something like this: https://jkhub.org/files/file/1700-luke-skywalker-return-of-the-jedi/ For JK2?
And while I'm at it can I request a Frankenstein of the above Luke's head on this body: https://jkhub.org/files/file/2620-classic-jedi-project-cjp-luke-standalone/
Because I really hate how the mission screen head is bugged although I really like it ingame, thank you.
Blood Mod Request
in Mod Requests & Suggestions
Posted
No luck?