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Posts posted by LucyTheAlien
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con_notifytime -1 won't show notifications but will keep logging messages in the console.
Is this permanent or will I have to enter this every time I launch a JK game in the console?
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I don't understand why all of a sudden starting a new playthrough all the AT-ST's are friendly, it's easier this way but I doubt it's intended- any advice?
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Can't wait for this to be released, I wish you all the luck in the world!
GPChannel and TheWhitePhoenix like this -
Anyway to get rid of them in JKII and JKIII?
The overflow of 180 in 160 isn't as interesting as the status thinks it is, I'd like to remove these redundant messages honestly.
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Because of the code changes to the weapons.dat file, the one included in the ultimate weapons mod won't work, so it's not compatible
That sucks, ultimate weapons is incredible.
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The problem seems to be with Ultimate weapons apparently.
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I'm having a spot of trouble where, everything goes swimmingly until I actually enter the game-then I get an error message about it not being able to find a weapon- similar to the Guoul 2 error, however it doesn't specify what weapon.
Smoo likes this -
For some reason after I extract all the files it fails to run and I get an error about it not being able to find something?
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I've always felt that the Stormtroopers that follow Tavion should've fallen back on crappier tech, for all intents and purposes- it would just be very immersive to me if the stormtroopers used old worn armour perhaps from between the ROTS & ANH era, some maybe have some new armour reminiscent of Kotor 2- maybe the saber-less cultists should be replaced with Sith Assassins etc- higher ups should maybe model themselves after Marka Ragnos?
Since basically they're a cult based upon worshipping a dead Sith Lord from the era of roughly Kotor/Kotor 2 (Yes I know he was dead by that point, I'm talking in terms of visuals.) It just seems like there's so much you could do to amplify that feeling.
Bek likes this -
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I second this.
Darth Shaxx likes this -
On the DS ending the rocks that fall on top of Kyle won't spawn- I have no idea why, I have a lot of mods installed but I fail to see what could be causing this.
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I'm not feigning ignorance just to annoy you btw if you suspect that.
I know I come off dull right now but I could use a tutorial or instructions of some sort on where to find the code, what to open it with and what line needs changed and how.
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You need to alter the code. Sorry if that wasn't clear.
How do I do that though?
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It's the same in both OpenJK and in the original source release. Just find the error (CTRL+F) and change the number.
I'm sorry, I don't know where to go to find the error and I don't know what you mean by "change the number" again I apologise.
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Yes, but why would you? The issue arises from poorly optimized models. Those models should probably be optimized better.
I do not want to use OpenJK- can you please tell me how to increase the limit?
Or rather can someone?
Evolution of Combat IV - Main Topic
in WIPs, Teasers & Releases
Posted
The presentation is also god-awful.