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Posts posted by Darth Sion
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starting a mod team. I'm looking for project ideas. top 3 in poll will be prioritized accordingly.
1. satele shan player model (return trailer)
2. satale shan lightsaber
3. darth zannah skin
4. darth marr skin
5. prince arcann skin
6. more lightsaber colors
Could you do both Thexan's robes and Arcann's robes, from "Knights of the Fallen Empire". If you could include their lightsaber hilts, also.. That would complete the package.. (Just threw that random "Luke vs. Vader" emote in there, because Star Wars )
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Ah ouais t'as raison... pourtant on dirait qu'il y en a une à droite aussi mais plus petite sur la vidéo... et que celle de gauche est très grande.
In English, please, dude..
En anglais, s'il vous plaît, mec
More progress
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Is this planned as a custom MP model or have anything to do with SP mode, Psyk? If it's included for SP mode, just wondering if it'd replace the training droid that Rosh releases during the first training mission on Yavin IV or if it'd work as a replacement for the droid's that defend that Crime Lord guy on Coruscant (I forget his name).
Excellent work though, as always.. Haven't seen you skin a bad model yet ..
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How about I just give you my version of Malgus with it all included?
Commands:
npc spawn malgus
npc spawn malgushood
npc spawn malgusmask
same commands with playermodel command.
Includes the new sounds for the Hilt and for Malgus installed.
http://www.mediafire.com/download/ej6bg8q23sdwddb/PskDarthMalgus.pk3
Awesome! Much appreciated. Yeah, that makes everything a lot easier .
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Hi everyone. I want to share this with the community.
First here is Darth Malgus:
http://jkhub.org/files/file/2296-darth-malgus/
Now here is a download for an Updated Hilt with new sounds:
http://psyko3d.50webs.com/lnkz/PskDarthMalgus_Hilt.pk3
And Here is a complete Darth Malgus voice set (High Quality) :
http://www.mediafire.com/download/rrd8ye0988rgadn/dms.zip
Special thanks to Psyk0Sith, without him this would not be possible.
Where do we put the sound files/sound folders? Do they have to all (individually) go into the Gamedata/Base folder or can you just place the extracted "dms" folder to the Base folder?
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I won't even touch him until the movie release to see all versions of him.
Will you be adding voice work to his model, too?
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Well I saw that DT was working on a young Han Solo. Maybe he will continue somewhen
I'd rather see an old Han Solo, from "The Force Awakens".
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@@DT85 made some basic costumes (i was using the new ModView so that the beard shows correctly).
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That facial appearance is uncanny, @@DT85
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Ok,
So after downloading and installing some mods (one's that I intend on regularly using) in my Gamedata/Base folder. I ran into this error, upon starting or trying to start a new game, in Single Player. (Apologies for the rather bad quality of the image. I had to take the picture on my iPad with the error on-screen).
Now, prior to running into this error.. I did have the "Evolution of Combat III - Remastered" also installed in my JKA directory (the Gamedata folder, I believe). I also know there's been a few people that've reported problems with it. I've since uninstalled the game and deleted my entire LucasArts/Jedi Academy folder from my Hard Drive, restarted and done a fresh install, then added some mods back into my Base folder. However, I've yet to try and run the game again and try to start a new game.
Has anyone else encountered this problem, at any point and have a fix for it or a way to resolve it?
Any help or info would be appreciated.
@@Barricade24 @@eezstreet -
To be honest, I think the whole mod should've also had a "Single Player" version/edition, aswell.. Sure, keep the Multiplayer version of the mod going, for people that actually want to play online. I tried updating my "Movie Duels II" mod (created by the same modder/developer, I believe), only to find out that the mod was 100% Multiplayer, which was thoroughly disappointing.
If they ever re-release it, in a "single player" format.. That'd be great! And worth the upgrade. But as it stands at the moment, I'm sticking with the "Movie Duels II" mod.
I just don't touch the Multiplayer aspect of Jedi Academy, in any shape or form, 'cos it doesn't interest me. If anyone has any contact with the modders/devs of the mod, it certainly wouldn't go a miss, to forward the request on to them to make a Single Player/Offline edition of the mod. More like an upgraded/updated edition of the "Movie Duels II" mod, maybe even including movie battles/duels from the new trilogy, starting with "The Force Awakens". -
@@DT85 Ok maybe too early to ask but when your done with updating the Luke model, what will be your next project?
Personally, I'd love to see him have a go at a Finn.. Judging by how bad-ass this Luke looks. And this is only v1.0, too.
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new picture
This would be awesome to use as a background.. But can I be a bit nitpicky and just point out that the length of those lightsaber blades needs to be a lot longer.
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It's really that hard for you to browse the Downloads section?
No, but it would certainly help with other people's input. And what with modders improving their mods and upgrading them all the time. It's just keeping on top of them, that's all. Plus, it's also a good chance to acquire some new mods, if people wanna be helpful with their own input.. That's why I'm putting this here. If you read through the first part of the post, you'd understand what I'm saying.
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Ok guys..
So this is my first "official" post/thread on the forum. And whilst I'm not actually a modder or designer, myself.. I just wanted to throw this out there, for all the developers & modders who are actually in the process of building mods, skins and anything else "canon" related to the Star Wars universe. Whilst I've seen quite a few "Expanded Universe" content on the site and across the forum (Some, much better than others.. But all of which deserve a lot of credit to each individual for putting the time and effort into creating those respective mods).
I digress.. So seeing as how I do thoroughly enjoy my movie-based content above anything else outside of the movies.. And what with "The Force Awakens" hitting movie theatres in a little over 2-weeks time (My 3D tickets are booked, ready and waiting ), I thought I'd do a request for any modders that are heavily or even remotely interested in modding the JKA game and converting it into "The Force Awakens". I'm trying to find as many mods as possible, that are are accurate and close to the characters in "The Force Awakens", as can be. My only problem thus far, is that there's quite a few (rather incredible looking) mods that are used for the Multi-player aspect of the game (mods such as "Movie Battles II". etc.), whereas I enjoy the Single Player side of JKA, much more. (Unless of course, the teams of modders behind creations like the "Evolution of Combat" and "Movie Battles" mods, are planning to include "The Force Awakens" content/campaign/story in their new updates, that would be absolutely incredible!! (The lightsaber duel betweem Kylo Ren & Finn in the wintery forrest (.gif image shown below), would be a great addition)
I know @@DT85 is hard at work, on a number of WiP's and there's also other modders across the forum & site that are modding their way through NEW content, respectively. But if anyone wants to direct me to any content that is from Episode VII and is usable in the Single Player aspect of the game.. Then by all means, feel free to link the respective content in a reply.
The Force Awakens content + other mods I'm looking for (To "preferably" replace the in-game default models (if possible)):
- Kylo Ren- Captain Phasma- General Hux- Supreme Leader SnokeUnfortunately, I couldn't find any images (or images that were even useful) for Supreme Leader Snoke.- The "First Order" Stormtroopers- The "First Order" Stormtroopers E11 rifles (Black & White design)- The "First Order" Snowtroopers (for use on the Hoth level)- The "First Order" Snowtrooper Officer (for use on the Hoth level)- The "First Order" Flametroopers/Firetroopers- The "First Order" Tie-Pilot- Luke Skywalker@@DT85 is working on this mod (Currently a WiP)- Han Solo- Chewbacca (Although, I'm aware he's already in the game, on the first mission on Tattooine)- General Leia Organa- Finn
- Poe Dameron- C-3PO and R2D2 (visual upgrades)- BB-8 Droid- NEW X-Wings- Revell X-Wing- NEW Tie-Fighters
- Kylo Ren’s Command Shuttle- Any maps/levels/environments that are seen in the film (Understandably would have to wait for the movie's release before this type of content could be made, for obvious reasons)**Note**
But please.. I am looking for "Single Player" content. NOT "Multiplayer".
Anyhow, to finish off the post.. Apologies for the rather long, drawn out post.. Here, maybe a little "The Force Awakens" hype thrown in, will improve the boring text, a bit
It's good to see Disney Infinity is getting a Force Awakens playset (which I will be picking up on PC):
https://www.youtube.com/watch?v=nxuz4fQQOuE
.. Let's hope that EA STAR WARS Battlefront gets the same treatment
Many thanks to all.. And as always, may the Force be with you. -
Age has not been kind to Mark.
Luke totally has the vagina neck going on for him.
I disagree.. I would say Age has not been kind to Carrie (Fisher). She's not aged as well as Anthony Daniels or Mark Hamill.
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Great work, Jeff! Is there any chance you could upload another version of it, without the frayed cloth at the bottom. I'm trying to get as movie accurate version of all the Ep. VII characters as possible, so basically, I can convert my JKA game into "The Force Awakens".
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Sorry ,unless someone else want to do it.no
Hi guys
Hopefully you had a chance to see what we are trying to achieve .
1. Uniformity .
It always annoyed me that single player and multi player combat systems were different from each other. I understand why there different but i never liked it anyway.
The first task with the mod is to get mp/sp exactly the same (or a near as dammit) taking into account that 1 is played with 0 latency and the other could be 80-120 ping for some people.
2. Inspirations
My first and most important inspiration is the films.If you truly want to understand EoC sabersystem then you have to really,really watch the sabercombat.
https://www.youtube.com/watch?v=lN7dkSIgYgE
Look how quigon Blocks,Dodges and moves his legs.The pace of attack and defence.He slaps and kicks his enemys "NO SILLY JUMPING ABOUT"
This is where the message is often lost.People compare the sabersystem to base,ojp Moviebattles etc etc.
It should (but sadly never has been) be compared to the movies style.
It contain elements and ideas from all mods,as all mods contain elements from the movies.
My second inspiration is The mods themselves.
Like everybody else i played all the popular mods,but in many cases i found them unbalanced or unfair.
Im not going to name any mods here because i dont want to start any pointless debate about opinions.
However ,In the early days some mods came out and were fantastic but as time went on they got updated and changed and on the way they lost something and it became more about Points and bars on the screen.People look to see the block point bar on the screen and can measure from there BP when to go for a kill.This is predictable and repetitive. It leaves little to the imagination and make sabercombat a simple routing that is followed to the letter or you fail.
I understand its "All about balance" so i decided to go back to basics (stawars basics ,whatever that means!).
Lets stick to sabercombat for now ill talk about guns later.I was in the British army for 18 years so i count myself as a bit of an authority on combat in general .
The sabersystem is built to allow much more freedom of movement.Im not going to talk code here but i did it by chaining and splicing lots of animations code in the sabersystem code.
I have not "AND NEVER WILL" write a tutorial for the sabersystem. I have made a video to get people started
https://www.youtube.com/watch?v=WPJH8SNHGG0
But after that it is up to people to develop there own style- "Feel the force flowing through you".........Who said that?????
The sabersystem in mp and sp is almost identical so practice in the training room with tavion.
Some basic tips.
walking in close saber contact will reduce the amount of force used to block some types of attack .
Accurate blocking will tire your opponent quickly
Use of slaps and kicks in close combat is advised to stun your enemy and create a opening for attack.
Crouch or meditate to regain your forcepowers at x2 speed
Dont let your force powers drop below 25 fp in saber combat, blocking lightning can be very difficult at close range as close lightning now inflicts more damage and costs more to block .Warning Bots and Npc,s can see if your tired or low on fp by your animations and will strike harder if they get a chance.
Im personally a singleplayer fan more than Multiplayer and i can tell you this.If you like Mp sabersystem/anims and A.I then you going to love using the same sabersystem combat system anims etc etc in singleplayer.
Im especially proud of the A.I in sp and spent months on end building there combat.They have about 15 more animations than the player gets.I did this on purpose so they are unpredictable with the animations and can be very hard to kill in some cases.
I made stormtroopers and Imp soldiers relatively hard.They are a well trained army in weapon combat and unarmed combat.They will kick your ass if you get close,they may punch/ kick or butt stroke you with there weapon.
Saber users come in varying difficulty .But there are no un-experianced sith/Jedi in the field of combat. So dont expect them to be easy after they have years of training and experience,And of course if you face Desann or yoda or any "Master" then you can expect megga aggression, Very High speed combat and there force power ability's are Way better than yours...Trust me.If you play sp and spawn yoda in game to help you.Just watch him Kicking ass."HE IS AWESOME TO WATCH".He has his own full animations and seperate saberstyles too.
This is a quote from another post but i wanted to add it here so people can get the info.
OK guys ...Flame on :winkthumb:Is there any likelihood of you adding in "The Force Awakens" content into the mod or the next version of the mod? I played the EoC III (released back in 2013.. Updated to the remastered version, but haven't played it yet). From what I played of the Campaign stuff, though.. Where you land on the platform with the ship and have to defeat Palpatine.. I really quite liked. It would be great to see something similar with "The Force Awakens", what with the movie being out, this month. Personally, I only play the single player aspect of the game. The multiplayer part has never really interested me. But from what I played of the EoC III mod, I actually found much more updated visuals and extra in-game stuff, like object and environment particles. etc. and thoroughly enjoyed it.
But yeah, I'm another one who believes the combat in the game should mimic the movies, themselves. That means "saber trails", saber colours, length.. If it's in the movies, it should be in the game haha!
MattFiler and Serenity937 like this -
and some inspiration from you (i know the face is not pretty textured)..:
That maskless/helmetless Kylo Ren looks incredible! The helmet definitely makes him look more menacing, though. Can we get these mods as an "over-write" too?
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Maybe Tavion could be Kylo and Ragnos' ghost could be replaced with a force ghost version of vader? Then perhaps Alora could be replaced with Phasma and Lannik (I think that as the larger gentleman who captures Jaden) could be replaced with Hux. For Desann we could replace him with Snoak possibly after we see the movie as he's described as a larger character
Actually, that would make a lot of sense.. In all honesty. But we just need some better models, that's all. So, for one.. I'm looking forward to @@DT85's Luke release and the .pk3 files of the models, so they replace the one's in the game. 'Cos as it stands the minute, they're just player models, particularly for multi-player.. And I'm not gonna lie, but I don't touch the multi-player aspect of the game, only the single player.
I do really like @@Brownjor10's first attempt at Finn (as stated that it's 1.0). So it will be interesting to see what comes next or what improvements are made.
JAWSFreelao likes this -
Kyle = Finn
Rosh = Rey
Mouse Droid = BB-8
Desann = Kylo Ren
Luke = Luke
Han Solo = Han Solo
Chewbacca = keep the same one from the game.
Imperial Officer = General Hux
Human Merc = Captain Phasma
Stormtrooper = Episode 7 Stormtrooper
Shadowtrooper = Episode 7 Elite Stormtrooper
C-3PO = Episode 7 Version
R2-D2 = keept the same one from game.
Any idea where to get these mods and make them replace the respective characters you've mentioned, above?
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That and @@DT85 has done a great job on the face to make it look as close as possible to how well Mark has aged with his nose shape too.
I agree! I'm totally looking forward to @@DT85's release of Luke.. Hopefully, it'll also be available as not only a player model in the character creation screen, but will also be a replacement skin, for the default Luke in the game. Thing is now.. Who do I replace Kyle with? lol. Replacing Tavion or Marka Ragnos with Kylo Ren would make for a good replacement.
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Calm down.
Anyways, I've started on the head (not showing anything yet). Now for those who think Mark has a big belly:
Well, I will say one thing.. Judging by this photo, Leia (Carrie Fisher) hasn't really aged that well at all. When you look at Luke (Mark Hamill) and C-3PO (Anthony Daniels), they've both aged pretty well.
JAWSFreelao and Daedra like this -
When this releases, can I install this as a fresh download/install or do I need the files from "Evolution of Combat III" for it to work properly?
Kylo's Saber Sound
in Mod Requests & Suggestions
Posted
I fully agree and approve this idea
Also, @@Xeby & @@AshuraDX.. Is there no way of combining it all into one saber .pk3 file, so that we don't need multiple files for it to work correctly?