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Maksman

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Everything posted by Maksman

  1. Figured it was script related cause I tried to use her npc file. Real quick could I ask if you guys will or are doing more scripts toward some npc like Galak_mech for example?
  2. Well I if I remeber correctly the MB2 Droidekas are still vehicles and I think you could figure something out for droidekas much like how Phasma deflects blaster blots.
  3. I dont think that could work considering MP and SP of both Outcast and Academy are a different version from the SP versions. On top of that it would take a entire total converstion to even get npcs to pick it up and they seem to just want to build ontop of Academy rather than change it.
  4. I like to think that they are working on a custom Class_Droideka thing for him although I would love to see Class_Galak_mech return like it did in Jedi Academy enhanced but that's just me.
  5. I feel like some of your ideas are kinda hard to do. 1 protection issue just set it to 0, this would mean that they can't survive the rain on Vjun1. 2 light side powers cancel out darkside which is a part of the game code. 3 why not just add boc instead of that to Palpy, and they hit the weapon limit in SP awhile ago they stated. The AI part i have always hated how dumb JA AI felt from jo. JO ai felt agressive and good at fighting and there is still JO AI in MP of JA/KOTF just spawn a Reborn and see what i mean, they could jump while falling sometimes after I pushed em off.
  6. I feel fear will I see him with that Lightsaber.
  7. "Ahh, Captain Katarn what a pleasure it is to finally meet face to face." - Galak fyyar.
  8. Dang Twilight on Tatooine didnt make the cut, still tho nice selection.
  9. Remake of JA capaing now you got my attention, JK2 will happen too or not? Also I still want Kyle in Battlefront 2 2017.
  10. Time to replace kyle in kotf and get rid of the older dt kyle.
  11. I just might use the NPCSP ui addon and change all of the npcs on it if they don't do this. I am with ya on this but its not a lose if it won't happen soon or ever.
  12. Fair enough just thought I would ask cause JK2 was my first video game ever played, owned, and loved.Thank you for the response.
  13. I know I have mentioned this in some posts before but now I feel it should be made more distinct. Would it be possible to make either an external build or add-on to enable access for the Jedi Outcast missions and MP maps for those who have the game assets so they could use their install of the game? Also there are good maps that fix the SP scripts like Jedi Outcast Academy or the Jedi Academy Outcast mod on this site. I am sorry for any confusion this thread may have this is my first one EVER. https://www.moddb.com/mods/jedi-outcast-academy - the mod i use https://jkhub.org/files/file/1860-jedi-academy-outcast/ - almost the same as previous but i haven't exactly used this one
  14. I think when Maul get slit in two see a red mist.
  15. Yeah the most blood I like and even its alot to me is from the ultimate weapons addon, and it only comes from say the e-11.
  16. Maksman

    Darth Talon

    There is a Darth Talon on this site that offers more customization.
  17. Wow um I will say that I feel like the current list is almost perfect maybe a few stormies for TFU but otherwise I don' think we need to many more. Although a JK2 support addon for the mod where we use our installed jk2 assest but the devs make ui to use would be the only other thing I want.
  18. Do you guys think you could use the fixed Class_galak_mech from Jedi Academy enhanced if no then I will understand.
  19. I don't think so, SP wouldn't make sense for RavenSoftware to throw in plus i've haven't found a command for SP npcs.
  20. Oh man reminds me of a glitch in Jedi Outcast where npcs will have this length some times at rare moments.
  21. I agree about the npc nav meshs but I want galak_mech to be galak_mech and fix jk2 tavion cause all I get is a Error for npc.cfg which was used in jk2 and not jka.
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