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the_raven

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Everything posted by the_raven

  1. What ever happened to SJC anyway?
  2. It's good if you like a challenge, but the assemblage nature of the mod (it's a mish-mash of npcs that don't always feel in their place) and the mature themes might not be for everyone. The plot is kinda meh, but it's at least more-or-less well executed. The voice-over is better than in Communication Force, and it has some interesting ideas, but overall, the plot is kinda forgettable. Also, at least one of the levels (brothel level) requires the completion of the goals in a particular sequence, otherwise you'll get stuck. Also, some of the music will not work for more hardcore SW fans. Players' biggest complaint was the npc's - Mara Jade standing next to Padme Amidala. Communication Force is more vanilla, npc-wise. The voice-overs are pathetic, but it's entertaining in its own way, and likewise, has challenges. What most people didn't like about it was the anticlimactic ending, though personally, I was satisfied. If you can find the 'patch' for it, you should grab that too. It doesn't patch anything in particular, just gives the protagonist the red team-skin as default, the lightsaber blade is orange by default, and there's a modified animation, maybe some of the strings are corrected, I don't remember - just for the sake of a full experience (right). Wild Force (also a NDG mod, but for JKA) is somewhat better executed, but the plot is terrible, some of the levels are directly torn out of JKA, the ending is lame, and some mission goals are just confusing. If the Yuuzhang Vong are not your cup of tea, it might also be a turn-off, though they're not actually featured in the mod, just mentioned. I'm actually translating it into English right now. Anyway, all three have been uploaded onto here, unless I'm mistaking.
  3. Hah, the smart hilt is actually pretty original, I think it's the first hilt with a screen I've ever seen. The sabre hilt is interesting, but I think it needs some improvement, at least, based on the screens. Pretty cool anyway. Nice job!
  4. Looks like plastic
  5. Not a big fan of anime content, but this actually looks quite gorgeous! Is that mutant rancor remade into hd? Where'd that come from?
  6. But wasn't there a T3 in one of those Kotf or MD or similar mods?
  7. Does anyone know the animations used in Movie Duels 2?

    1. Show previous comments  3 more
    2. Tompa9
    3. the_raven

      the_raven

      Ah, i see. Any way to get them outside of MB? Or will they work on vanilla JA if MB is intalled?

    4. Tompa9

      Tompa9

      I suggest you to download Movie Duels and then explore MD_assets.pk3. There you can see different _humanoid files (for default, anakin, dooku, palpatine and more). Then you have to assign these animations to your model.glm in hex editor.

  8. Does anyone know what animation pack was used in KOTF?

  9. Finally!
  10. Maybe the game just lacks the right sounds for mine monster
  11. The lamp and snowman are great! Also, like the Tattooine x-mas map. Maybe you could use a different stormy model as well? Like one of those detailed ones, don't remember whose it was, looks like the deserttrooper, but without the sand and backpack.
  12. the_raven

    Vlalok

    Don't know why the 3/5 general rating, I think it's a pretty nice reskin.
  13. Want some oil for that fire? I've never even heard of this movie! (don't take it as an argument though, I kind of live under a rock)
  14. I actually liked Rogue One. It felt close to both the OT and the PT, and also added new content, and was just dark, not in the traditional SW-mysticism sense, but from a human perspective. True, it looked a bit too futuristic even for the Prequels (if not actually out of place), but that's what you get when your film franchise spans decades and is filmed in retrospect (just look at James Bond, or Scooby-Doo, or the Simpsons - they should all be old or dead by now, but no, they're forever the same age, despite recognizing the passage of time in the world). And did they really mess up by removing the text crawl? I think not. As iconic as it is, personally, after seeing it in every SW movie, cartoon, game, comic, book, etc., I'm rather sick of it. As to the lack of any follow-up-able content, I don't worry about that - the whole film was one big retcon.The Sequels and Solo were bad, I agree. And it wasn't just those questionable decisions (killing Luke), the writing and character development were just pathetic, and - this is just my opinion - Finn's the only character in the Sequels who feels like a real person, Kylo Ren being second (as whinny as he is). Everyone else is either dead (as a character - Luke, Leia, Chewie), generic (Han, Poe, Maz, Hux), or both (Rey). The Solo movie is like that too, but the real problem there was the pacing and the perspective, because it's an origin story and Han's supposed to be a wannabe-baddass-but-really-a-twat, but yeah, you'd think they'd make him a more important character than actually shown in the film. Will Disney ruin TCW? I don't know, and if it does, I won't cry over it (feed me to the Sarlacc!). I never was a big fan of the show. Will it be a shame? Most certainly, but if it happens, it happens. As a discerning viewer, I'll just ignore that the revival happened (just as I now choose to ignore everything outside the OT, no matter how much I may like some of the stuff), and will return to treating the show like it ended at season 6. (Fun fact: Every season has 23 episodes, except for s05 (20 episodes) and s06 (13 episodes). The new 'season' is supposed to have 12 episodes, so in truth, it will be a continuation of s06 rather than a new season of its own, although no one will call it that).
  15. I though these were source engine too! Talk about skill. Some of the maps are kinda dark, too dark, but i suppose they look better in-game? Also, did i miss something, what's SCP?
  16. I wasn's saying that it was necessary or not, just explaining
  17. Retcons and backstories of stuff they recognize is canon (the six movies, TCW, and a few more) are one thing, throwing out the stuff that they don't recognize as canon (KOTOR, post-RotJ events, etc.) is another. Sure, they're bringing back some of the old stuff (Malachor, Thrawn, etc.), but it's mostly fan-service, so the old fans don't leave. But they're changing it so much, that it's no longer what the old fans loved (or is only barely that). And they're using this changed content to make way for their new canon. After all, making new canon requires some backstory, so the transition feels more natural.
  18. Well, I was just thinking of what you've shown in the video - droid hacking to make it walk or blow up - though, I guess I forgot if the player actually controlled the droid, or just had it walk by itself. But I do remember RC droids, in JKA (mouse droids), in Battlefront 2 classic (recon droid), and, if I'm not mistaking, in one of the KOTOR games too. Of course, these aren't canon anymore, but it did happen. Yeah, the different races make it difficult, but of course, it would depend on what races you'll have available. Obviously, Ithorians would have to have standalone items, but the Twi'leks/ Humans/ Zabrak, possibly the Kel'Dor and Rodians as well should, in theory, be able to use the same items. The biggest problem here is the gloves and headwear. You could go with making races like Ithorians into npcs-only, so it'd be a kind of a compromise - richer world, but less work content-wise. Likewise, you could go with the approach many other games use - humanoids all have the same helmet mesh regardless of head shape. Not very realistic, true, but it's a workaround. Well, the Howler does have different attacks - jump attack, sonic attack, tongue attack. But it's your choice, of course.
  19. Or they can actually try to milk it for all its worth, and make those extra 12-15 episodes, of course, depending on how the first 12 are received by the audience.
  20. I'm not sure what makes the class different, but what if the rockettrooper class? Hey, at least it'd fly Seriously though, maybe the howler class would work better? Shyracks do have a sonic attack, if I remember correctly, and the 'howler jump' could be a substitute for flying, or something like that.
  21. Sweet, Holy Dada! This thread is great! @@Noodle, sir, you're doing an amazing job! Here's a few suggestions: For the 'knock out' mechanic: vanilla JKA has that 'Iknowkungfu' cheat that gives you melee and lets you play fighting animations when you push the right button combo. How about cutting up the strangling-and-throwing animation so that instead of knocking out the enemy npc, your character would actually try to non-lethally strangle them (without throwing). Adding a 'strength' stat would also benefit this, affecting the success of the take-down. More stats, 'strength' stat in particular, as mentioned above. A map/ mini-map (see below). Companion reputation - I bet not all companions are saints, especially since they're mercs/ bounty hunters, so it'd make sense that some npc's/ factions would not want to talk to you while you have a particular companion following you, or might even be openly hostile. This would also add more depth to the companions, making them more immersive. For npc commands:'Go scout the area' - triggers companion into stealth (no shooting + crouching), and they would return after spotting an enemy, telling you where they saw them (mini-map), or something like that.'Use the terminal' - could be used to have the companion control some ceiling turret, giving you cover; or maybe to keep a door/ forcefield open that would otherwise close every time no one uses the terminal. You know, like in those extra secure areas.'Control the droid' - when the companion controls the droid, they basically stand in place (working the terminal - animation) while the droid becomes your companion instead, until destroyed. This can be used if your companion has a bad reputation with a certain group (see above) and you need to bypass some checkpoint, or in case you want to send the droid on a scouting/ data retrieval mission without having them in stealth or otherwise rousing suspicion.You're talking about adding a store system. Will it feature clothing? If so, what can be expected in this regard, aside from goggles and the leg (ammo?) belt (as seen on the Twi'lek companion)? Will there be the vanilla clothes choices like in character creation, or will there also be Stormtrooper armour available for purchase? Will there be a player home/ base where all those clothes are stored?
  22. What is this pacing you guys are talking about? Did I miss something again?
  23. Come on, when's the premiere??
  24. Oh right, you said "haven't sacked". Gosh darn it, i'm so inattentive! >.<
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