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Tauns

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Everything posted by Tauns

  1. Wykonałem mnóstwo prób, @Kannos'v Lightdust mi świadkiem. Zawsze model był nad podłogą, a meshe same wracały na miejsce, nawet jak były odsunięte gdzieś nie wiadomo gdzie :/
  2. @Langerd Nic. zmieniałem pozycje itp, ale to chyba wina exportera, bo nawet jedną część odjechałem zupełnie od modelu, a po imporcie wszystko było razem nad podłogą :/
  3. @Langerd To cały .npc jakby coś.
  4. @Langerd, Ale on tu wisi minimalnie nad powierzchnią, a tam to jego głowa jest na równi z głową kyle'a :/
  5. Have a look, @Langerd
  6. Lol sure. @@Asgarath83, so before weighting I should lower it to some point, and then weight/rig?
  7. It has already class_stormtrooper in .npc file i wrote
  8. Well, now the problem is, my toss_astro is always levitating. No idea why :/
  9. @@Archangel35757, I'd love to give you a review, but I'm using Scooper's glm importer/exporter. Sorry ^^'
  10. Found&Fixed some relationship problems within meshes, and it worked! Thanks!
  11. "Model has 17 surfaces, but only 1 of them are connected up through the heirarchy, the rest will never be recursed into" I'll investigate that. xD Edit: Altough I'm sure the hierarchy was set correctly, now when I opened that glm again, it was a mess. Strange.
  12. Hi guys! I'm learning how to do throwable stuff *click* I use 3ds Max 2015, with all plugins needed. I imported r2d2 model, deleted it's original skeleton, imported skeleton provided author of throwable stuff, and weighted model to Bone01, as the author says. Linked whole mesh, to mesh_root, and exported as model.glm. Made toss_astro folder, put in in model.glm, with textures, .skin file, made an .npc file. Phew! That's all. Yet, game crashes as I try to spawn my toss_astro :/ I'll send .pk3 to anyone who is willing to help me. Thanks in advance!
  13. Maybe Kel Dor too? xD
  14. Well... I'm just a student in the Academy, @@Kannos'v Lightdust is member of our Jedi Council, and he does all the magic stuff with the code. So, basically our mod is ojp with admin system, quite a lot of emotes, effects called by admins, account system and minor gameplay changes, mostly from other mods - all for rp purposes. It's still further modified, and more cool things are added Sadly, we are closed clan, only for polish people, or someone who can use Polish well enough. There are other people from our clan on JKhub. I wonder if you can point them xD
  15. Oh, and by the way... Can these hands be made like the head (texturing or something)? I mean, the head looks awesome and everything, and hands are just base ones, quite poor compared to face.
  16. I just hope it wasn't photoshop (altough it's too good to be real xD)
  17. @@Circa, much reflex. xD To be honest, I made use of these from youtube, but the more the better Currently I could use some actual clashing sounds.
  18. Oh, that's interesting. It seems that it's not server-side mechanic then, right?
  19. No, no. What i want to know is the mechanic ingame wich selects one from (for example) 3 taunts. How does it work? Is there even a known mechanic? If anyone wants to know. It's randomly chosen from avaible audio files, depending on type of taunt.
  20. That's quite cool https://www.youtube.com/watch?v=K1Y8OLt6rGg
  21. Hello. When changing sounds for my model and testing them in game, I noticed something. Depending on the name of selected sound (taunt, taunt2, taunt3 for example), the chances for actually hearing that sound changed. When every .wav file was a different one, the chance for hearing other sound than taunt.wav were little. How does it work? It's not random, I think, but I'm not sure if there even is some kind of maths behind it, rather than simple picking in some order, unknown to me. Thank you for answering.
  22. Okay, then know that there is at least one person waiting for it!
  23. You made that Plo Koon from the Clone Wars? Or it ended just on the concept?
  24. Hi there! As stated in the topic. I would love to have soundOn, soundLoop, soundOff (and others. the more, the better ) with some HIPSTA sounds, instead of these vanilla ones. If anyone could extract (or record or something) these hums, ons and offs, slashes, throws etc. I would be very grateful! Yours, XYZ @@Circa? :>
  25. Tauns

    Light Corvette

    Oh, i just saw that you updated it. Good job!
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