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Posts posted by Dark_Cuillere
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WIP on the AT-DT walker from Solo. I think it's the perfect little walker for JKJA.
But, I have no idea how to rig it and animate it in Maya
1079 polygons
Vade Parvis, Lancelot, z3filus and 2 others like this -
Hello guys !
Sorry for the inexistant news but you know... I've got a lot of work and If someone want to include BB-8 in JKJA, I can send him the files.
But I do a 3D printed version of my model. http://imgur.com/gallery/AovkTtH
Hope you are not disapointed :/
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Thx everybody !
So, for the next step, anyone got the duncan tutorial about vehicule compiling ? It's 404 !
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Thank of all you !
So you tell me that we can't animate the ball like that on JKJA ?
https://jkhub.org/images/Vt8asTU.gif
If I need to use a rotating shader, so I need to put the texture on another UV layout ?
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Nice one man !
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Still Wip and I don't know how to put that in JKJA. Player model ? NPC ?...
What do you think ?
693 vertex / 680 faces
Jeff, Barricade24, Futuza and 15 others like this -
Hello everyone !
I discovered this thread from Zappa_0 3 weeks ago about unreleased stuff. And I'm so happy to see that !
I quit the JK community because of my school degree in 3D animation. And 8 years later, I work for Universal on Despicable Me franchise in cloth dynamics and modeling.
But I'm nostalgic of modeling SW stuff for JKJA...
I don't know if JKJA is still played a lot or not !
See you later on the forum !
Rooxon likes this
AT-DT Walker
in WIPs, Teasers & Releases
Posted
I'm good and you ? I actually work on the Grinch for Universal ! Cloth modeling and dynamics.
And I completely remod the walker since a poor quality ILM render just leaked. The Star Wars Commander version of the AT-DT was more a small single pilot walker but the film version is huge ! So I decided to mix the two model for JKJA. 1529 poly. Tell me where I can add more poly. Maybe the feet ? I don't really remember the max polycount for JKJA vehicle.