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Posts posted by Noodle
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I know that feeling too well, it took me like 3 years to re-do some of the stuff I created before my SSD died too. I love the new model too!
Zelanter likes this -
Oh boy, this is a perfect replica of the DF2 level. Were the textures ported from the game or are they recreations of the original ones?
SephFF likes this -
As I said in my previous post, I'm very interested in finishing my tusken pack soon enough. Here I want to share with you some of my work in progress, its been very fun so far!
Currently I'm trying to finish my Massiff model, here's how the sculpt I did looks like! Once I was finish with the overall look, I had to create a low poly version of the model so that I could texture it for the game.
Here's the Base JA texture:
I think it looks overall pretty nice, but my main goal is to make this a Rend2 friendly model, here's how it would look right now with PBR textures:
Now, modelling is only half the battle. This week I've been mainly doing the weight painting and hand-animating this creature, here's a preview of my walk cycle:
Hopefully this will be done next week!
cNightshade, SpeedyJDFox95, scp_chaos1 and 3 others like this -
Hey everybody, it has been some time since my last update and I was feeling the itch to give news regarding the stuff I've been working on lately. Even though my online presence has been lacking lately, I have been working non-stop on projects and helping people with their own mods. Unfortunatedly, and by no fault but my own, this has been at the expense of my own ideas and the things that I actually want to release, like my Tusken cultural pack, my own Bounty Hunting singleplayer mod and of course my contributions to JKGalaxies.
On that regard, I hope to release my Tusken pack soon enough, I only need to finish the Massiff model and maybe create some culture-related assets (I always welcome ideas that help with this aspect). For this purpose I actually took a break in modelling these things because I wanted to familiarize myself with a good methodology to produce high quality assets, for that reason I started developing simple assets that at first I textured for base JKA but as time went on I started experimenting with Rend2 and, oh boy, I can't go back now.
This was a fun project I made last year because I was tired of everybody using only the vanilla datapad. If you have a keen eye, you might notice this is the datapad Anakin uses in Revenge of the Sith and it looks a lot like the original Game Boy Advance. I had been thinking on using this model as an immersive menu interface for my singleplayer mod, who knows if it'll end up being used.
This was a throne I modelled for Zander_Nao's map (which you can download here https://jkhub.org/files/file/4277-red-comet-hall/ ). I don't recall if Zander asked for a specific throne, but I didn't want a map with a unique aesthetic to rely on a base asset, so I made a throne based on his requirements (it was inspired by a SWTOR asset I think). I really liked how the gold bits ended up looking like.
I have been working on a bunch of tool models that are lore-friendly to the Star Wars universe. This is a cutting torch, as seen in behind the scenes photos of Luke tools in A New Hope. This was one of my first attempts at making an asset rend2-friendly.
Once I was satisfied with the results I fell in a downward spiral regarding texturing my assets.
For the duelling map contest I wanted to make Thrawn's office as seen in Star Wars Rebels, but I ran out of time so I didn't upload anything for the date. One of the things I really wanted to make for this map were the art pieces in his collection and for that I started working on Hera's Kalikori. This was an excellent piece to work at, because it fulfills all my desires when creating assets: its a piece representative of a culture in star wars, its made of an interesting material (wood), and it can be reused by people who enjoy roleplaying and need something to develop their character further.
Here's how it looks in Vanilla JA:
Here's how it looks with Rend2:
You might notice that most of the stuff I do aren't actually weapons or combat related stuff, which is because even though this is a lazer sword wiggling game, I feel like Star Wars itself is something beyond just random violence, and to make an enviroment truly immersive you need to be able to tell a story that isn't just reductive of its hostile elements. The more I learn about our own history as a species, the more I realize that culture is something far beyond weapon type A or B, and its enriched more and more by things like types of dress, pottery, ritualistic tools and more. In a way, I hope to help enriching the game with this kind of things that, even though its all fiction, will make things feel more real in the long term.
SpeedyJDFox95, Circa and Torki like this -
After downloading and testing all the maps these are the general criticism I could muster of each one
Castellaris:
This is an incredibly creative map with an uncommon use of colors that are often avoided when it comes to mods. The castle's architecture is very interesting and it has a nice use of lighting. There's also a very good use of horizon blending that makes the surrounding sea feel very vast. That said, for a duel map, it feels awfully big and maze-like, which can be very tiring. I found the choice of music to be kind of a vibe-killer (I like medieval music, but Giaccona might not be the best choice here), the sky texture seems to be AI generated which makes it look alien-like, but at the same time the lack of general movement makes it look more stiff because of how over cluttered it is. Custom shaders could have made it more unique in that regard. And on a personal preference, I'm not a fan of teleports in maps.
My score: 4/5
TFFA Brutal:
The moment you see the map you can see it was clearly inspired by brutalist architecture, though I could also feel a general influence of art deco in it. Great sense of scale and aesthetic consitency. The brushwork is immaculate and it has a great balance of artificial and natural lighting. There are some art pieces made with brushwork that look really good and the map's size is great for duelling and tournaments. The elements that I'd criticize are mainly the bland music choice and that I wasn't personally a fan of using plants to decorate this kind of structure.
My score: 5/5
Droid Ractor Factory:
This was such a fun map to explore, it's full of well thought details, like a collapsed gas tank that blocked one of the production lines. It also has a general aesthetic very similar to Coruscant as seen in the vanilla game and I love Star Wars themed maps in general. Lighting wise its good, but there's a general lack of shadows in some areas that make it look flat. Some contrast would've been nice. The conveyor belt with the little pieces moving is great too. On a more critical note, the frames drop at certain bits and that's not good for a duel map, on that regard, there's an area that's accessible only with jump 3 and it could be used for time waste, which is also undesired in duel maps. Here, the music is star wars themed but its also very dull for the map in general, feels almost like an after thought. I'd have liked some immersive sound design, like an alarm where the tank fell, and I wish I could interact with the control panels. On a personal preference, I'm not a fan of randomly placed crates, though you could have added more clever clues to explain their rather illogical positioning.
My score: 4/5
Rishi Station:
This one is great. The Clone Wars inspired, perfect size for duels, original textures for the control panels, nice view outside of the window, its everything you could want for a Star Wars themed duel map. Only things I'd have added would've been ways to interact with some of the control panels (even if its just to play a sound indicating that you can't open the doors with them) and maybe some music from The Clone Wars instead of generic John Williams tracks.
My score: 5/5
Jedi Dojo:
I really appreciate that the .map file was added to the .pk3 so that future modders can play with it. The map has some nice wood brushwork and decorations made with this technique, it is super close to what's seen in Star Wars Rebels and its a good and clean space for duelling. The use of colors and textures is generally nice and I think it fulfills its objective quite well. That said, some textures are rather flat, specially the banners, the music choice is a terrible one for the map's general aesthetic and I do wonder if there's any need for the small corridors in opposite sides of the map. They feel like an unnecessary distraction. There are very few light sources in the map and it doesn't make sense for how well lit the overall space is and personally I find it annoying when doors randomly open and close when you get near them, specially in duels.
My score: 4/5
Oasis Mesa:
This map was made with Rend2 in mind, which is an immediate plus for me. Its a great experiment of work methodologies, since it wasn't made in Radiant but rather Unreal Engine and then ported to Radiant. It works well in this regard, thought since there's no brushwork involved you don't get lightsaber trailmarks on the surrounding spaces. The music and ambience in this map is top notch, and even though the space is huge, there's always clear visibility so that it doesn't become an issue for duels, which here work great both with sabers and guns. I really like some things like the crates covered in cloth and also the big entrance to an abandoned and ruined building. The things that could, in my opinion, be improved are the lack of horizon blending, making the sky texture move a bit so that it doesn't feel stiff and adding collision to the hanging cables.
My score: 5/5
Hand of Thrawn:
Another great Star Wars inspired map. This one is tougher since its source is literary and not visual, which adds a level of challenge for the adaptation to a map. I really like its round shape and the use of small caves to hide stuff on it, same as the brushwork on the sparsi clone tank and the general use of lighting. This is also a great map for duelling. I did think the floor texture was a bit monotonous and I wasn't a fan of the inconsistency in the textures of all the surrounding control panels. Still, it's a great map in my opinion.
My score 4.5/5
Echani Duel:
I think this was inspired in the Telos academy from Knights of The Old Republic II. The general aesthetic and moody blue light are great in that regard and I really like the brushwork of the map, which makes the random crates in a corner more annoying since they clash with the appearence of all the other decorations in the map. The map size is perfect for duels and the use of light, as said before, is excellent. The only thing that I regret is that the map has such a good ambience that the poor choice of music completely ruins the vibe. Also, there's a missing texture in the roof's beam.
My score 4.5/5
Overall, all maps are great so its really hard to vote between my favorite pics, but just for the eerie vibe and the fact that its rend2 friendly, I vote for Oasis Mesa, a true wonder in the field of mapping for JKA.
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This is an awesome project, I have always been a fan of the megaman series.
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They usually do that if you take their weapon away and there's not another one to be grabbed. There are also some things that can trigger a flee reaction, like a rancor. It doesn't happen always, but sometimes when there's a rancor one of the stormtroopers will drop its weapon and just flee the area.
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@Megakyle
The main issue with your model is related to the weights in the neck and the torso's gap. If you can re-weight them so that they're even it shouldn't give you an issue. -
Its actually an ingame item. If you use /give all with cheat mode enabled and circle through your usable items you'll find the e-web. Same as other items like the seeker droid, a portable sentry turret and more.
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Good! Nothing worse than feeling modding burn out, but your project is so promising it'd be a pity to see it abandoned. Good luck with University!
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Incredible work, looking forward to this!
chloe likes this -
That's a much better reference, it'd probably be a fun meme model to do eventually.
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4 hours ago, Lazarus said:
Been playing a bit with idea's and testing new shaders for terrain (not implemented yet) but i need some input. I been working to fill up the area under the grate. Now you can see still through it and i decided to do some pipes, but it just looks odd, i played also arround with lightning, maybe smaller and bigger pipe combinations or something, electric grid ideas .. anyone? Bueller Bueller?
Are ships supposed to land near that area? You could put pipes were cables are meant to go so that the lights there have an actual source and aren't just magically powering themselves up. Also, maybe some sort of pipes that can transport fuel to a small station there, in case a ship needs emergency refueling. Think about how when Obi-wan lands in Utapau those little goblins immediately go to do some maintenance on his ship.
Droidy365 likes this -
DarthValeria, Torki, SpeedyJDFox95 and 2 others like this
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Interesting concept, but the references are too low quality for them to be properly used. Do you have better pictures of the costume?
KermitKachow95 likes this -
Looks like a solid idea and very interesting for a HUD. Looking forward to it!
SpeedyJDFox95 and chloe like this -
2 hours ago, DarthValeria said:
I only needed to make inside empty, deleting visor and filling some holes in helmet
Then I only need to export it as .stl
That's all
Cool, I'm super curious about how it looks printed.
DarthValeria likes this -
Droidy365 and DarthValeria like this
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42 minutes ago, AxelBlade95 said:
I'll subscribe to your Channel if you would like that. But, yeah, your mods are good.
Thanks! Its been a while since I uplodaded a new video to my youtube channel. Hopefully I'll have cool stuff to share in the near future!
SpeedyJDFox95 likes this -
Good thing it looks star wars-y cause I was afraid I couldn't nail the look!
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Its been some time since my last post and even though I've been a bit inactive with my board activity that doesn't mean I haven't been doing things lately. I've been doing a lot of modelling and texturing recently but I haven't posted it around here because I don't want to give people false expectations about my future stuff. Some of the things I've done recently include helping Zander_Nao with a bunch of his cool ideas (like rigging the awesome Shadows of the Empire trooper model) and trying to contribute to JKGalaxies, which is my favorite mod by far.
I was a bit bummed that I couldn't finish a Nightsister related mod for last halloween so I hope this year I'll be able to upload at least 2 nightsister related things. Maybe an update to one of my already posted mods, who knows!
All that aside, here are some of the coolest things I've done in the recent months that I've neglected to share here:
JKGalaxies has a bunch of unfinished assets that are quite well done, so one of the things I've done is to try and finish up some of them and get them to work ingame. Here's the texture I did for the "pyro" helmet:
This was a headpiece for my male twi'lek model that was based on Hera's in the Ahsoka live action show. Since it wasn't finished in time for the last contest it didn't make the final cut, but here's how it was looking so far:
Another thing I was doing for JKGalaxies were new enemy models for a certain map I'm working on. This is one of the concepts I did for the "Desert Biker Bandit" armor set:
Part of the idea for this set that I had was that the player could equip different parts of the set to get a more customized look:
Now that I feel more confident in my skills as a modeller I started working on an idea I had for a very long time, which was to create a "Cultural Mod Pack" for both JKGalaxies and creative modders that want to use it in their projects. The idea is to pick a star wars culture and create a bunch of assets that can be used for map making or role playing. Right now I'm working on a "Tusken Culture" mod, so far I've worked on the female tusken and child tusken outfits we saw in Attack of the Clones. Here's how they look so far:
Female Tusken:
Tusken Children:
So far this is what I've done, I hope soon I'll be able to update this thread again with cooler stuff!
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Darth Valeria WIP Thread
in WIPs, Teasers & Releases
Posted
Can't you contact steam for it? I heard they actually help you solve those kinds of problems when you get hacked.