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Everything posted by Daedra
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Yeah that is the one I know exists already. I'm mostly thinking about the head model the way the hair is set on the Hot Toys figure. Plus can get some realistic textures going on from it. Should also mention the hood up looks natural on the figure. It doesn't look natural on Tompa9's version.
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I found this: https://archive3d.net/?a=download&id=39b8e042 It's more human looking. Just need someone to rig/weight it into JKA.
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While I know some kitbashes etc exist for Crait Luke, I'd really like a version that looks really good like the Hot Toys figurine model, both hood up & hood down variants.
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Daedra replied to General Howard's topic in WIPs, Teasers & Releases
Okay I'm done now haha. -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
Daedra replied to General Howard's topic in WIPs, Teasers & Releases
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Daedra replied to General Howard's topic in WIPs, Teasers & Releases
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Daedra replied to General Howard's topic in WIPs, Teasers & Releases
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Can't find this map anywhere, so I don't think it has already been made yet. The only map I can find that is a little similar is this: https://jkhub.org/files/file/3012-yavin-4-riverside/ Due to the green forest area.
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Skyrim Skeleton by... well.. skyrim o.o
Daedra replied to Maui's topic in General Modding Discussions
Firstly, sorry for the mega necro bump. Secondly, I need this model in my life (maybe without the crown on the head), if you still have this. Thirdly, I've recently made a Skeleton mod request, only to find this afterwards. D'oh! This would go nicely with the Daedric armor mod I have. -
Ah I see. No problem. It is a good head model.
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Nice pun digging up bones haha.
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Oh wow that's awesome. How much of it did you manage to do? Do you have a picture of what's already done?
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Got idea for new force power now. Then thought about replacing force push with fus ro dah but with intense force make them fly.
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So I was wondering if there are any Skeleton models in existence for JKA? Also, NOT this: https://mrwonko.de/jk3files/Jedi%20Academy/Models/Others/42064/
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That took away all my problems! Thank you. Weird, I do not recall messing with that setting at all. Oh well, solved now!
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I think I am definitely missing some fog. How hoth2 should look when starting: How mine looks: I have no idea how to get that fog back. I know it was a global setting as it affects pretty much all maps I have even mod maps.
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The Elder Scrolls V: Skyrim Daedric Armor
Daedra replied to Daedra's topic in WIPs, Teasers & Releases
Oh, I see. The blades in-game come out of these: This is why the staff has it on both ends. The red glows are more on those ends to match more with the saber blades. I don't think it would look right coming from this end: Because it represents the bottom with small blades attached for stabbing on the non-saber blade side. Rooxon put it together from pieces of the other weapons. -
So I don't remember which setting I messed with/altered, but it was at a time when my computer ran JKA with lag. Altering this setting which I don't remember caused some maps to load this way, but it was faster. My computer runs better now (I optimized pk3 files). So I no longer need this setting. As you can see, there is nothing in the distance. When I move my character forward, more of the map reveals itself. When I move my character backward, the map is engulfed in that grey sky you see in the picture. I need help in what command I need to change to get it back to normal looking, since I completely forgot it, haha. For the record, the map is t2_trip at the start. This is not the only map it does this with. It's a global setting. I even went into the setup menu and reset to default, but this draw distance thing remains even after doing that.
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The Elder Scrolls V: Skyrim Daedric Armor
Daedra replied to Daedra's topic in WIPs, Teasers & Releases
I'm not sure what you mean exactly. Maybe if I saw what you mean I'd understand. -
I know you've tried it before. I just like how well this latest one has turned out with the redeemed clothing.
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Amazing. I like how Vader looks like Sebastian Shaw a little and also Hayden. Truly great texturing.
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The Elder Scrolls V: Skyrim Daedric Armor
Daedra replied to Daedra's topic in WIPs, Teasers & Releases
Close look at all weapons (rendered in-game). Glows move and are animated in-game. -
The Elder Scrolls V: Skyrim Daedric Armor
Daedra replied to Daedra's topic in WIPs, Teasers & Releases
I mean.. if someone was going to do that, it wouldn't be too hard to contact the creator(s) of the mod. There's usually always a webpage &/or a download with a Readme &/or contact info. Porting a mod which somebody else made from scratch isn't as bad as porting a direct asset from the game. It would depend on how that mod was originally birthed, if it was made from scratch or puzzle pieced together from the game assets. -
Need help with creating a shader for my custom hilt
Daedra replied to PreFXDesigns's topic in Modding Assistance
Changed the \ to /. -
Need help with creating a shader for my custom hilt
Daedra replied to PreFXDesigns's topic in Modding Assistance
Ok here we are. For the record, I remade the shader completely, and fixed a file path in the glm model. http://www.mediafire.com/file/k56stbdmkixs30f/zzzprefxs-hilt.pk3/file All you have to do is change the glow texture to something you find looks good. Use trial & error on image editing program to get a good looking result.