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File Comments posted by Spaghetti
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She no longer has a gaping hole in her neck! Good job.
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This has great potential. Question - Is this / will this eventually use a virtual filesystem in the same way as Mod Organizer?
Key likes this -
Outstanding work. The LODs are great to have too. Only issue I spotted was this mesh gap on the low res version. It gets bigger and bigger as you increase LOD. D:
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Kudos for the extra optimizaiton and LOD work. Makes quality models even better.
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This is pretty cool. Would be great to have a General Veers skin too: http://i.imgur.com/2YSHEy7.png
Pretty much just a recolor of default_officer plus rank insignia.
Langerd likes this -
Heh. Good catch. I did these before I learned how to deal with LODs. Will fix. Thanks.
Aww, was hoping to get the cape on all LOD levels rather than no LODs at all. Still better than before I guess.
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The ESB version is pretty cool, but there's a bit of an issue with the LODs:
Levels two and three show no cape at all.
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I initially gave this 5/5 based on visuals, but had to reevaluate after taking a look at optimization. It hasn't been. On top of the model being way too high detail (causing the crashes noted above) it uses a dozen 2048x2048 textures. This hilt uses more resources than a very high detail character model.
MaceMadunusus likes this -
Downoladed it, caused me to factory reset my computer
That is simply not possible.
Teancum likes this -
Well done! I still prefer Outcast SP for the story (and Kyle) but this really helps improve Academy's strong points.
Maksman likes this -
Looks nice, but ya the blurry textures. I mean, I play at that texture quality anyway, but not everyone else does.
Starting with blurry textures makes low res settings even worse.
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I don't know. The model is top notch, but the skin is kind of... weird. Or the specular or whatever is causing this. The lighting just looks so unnatural.
It's not the spec, there's something inherent to the model which makes the entity lighting go haywire. No matter your orientation to a light source, the back is always bright and the front always dim.
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Outstanding work DT. And thanks for the LODs! They really do make a huge difference for usability.
Fu.
Make them yourself instead of whining. It's a 5 second recolor in photoshop.
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I really like the quantity of interesting alternate skins here. Impressive work.
Some minor critiques:
- The specular shader on the hair doesn't work very well with the transparency (tinges the transparent parts gray, looks really weird).
- The baked shadows look a bit overdone on the cloth, especially the default skin.
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Barely played SWToR but I'll be damned if that isn't a nice model. The torso texture looks a bit low res on the closeup but that hardly matters when the overall look is so spot on. I give it 5/5 noodles.
ivonahora and Darth Sion like this -
I normally don't care much about saber hilts. This is an exception. Fine work!
Onysfx likes this -
MBII does not allow custom blade settings in Open mode, so you will always see a single beam.
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I like the fact this has the same visual style as the original, all the other ones I've tried end up looking weird compared to what I'm used to.
Circa likes this -
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This would be perfect if the model didn't have spaghetti hands (no pun intended). Dat weighting.
Jedi Academy Patch (PC)
in Official Releases
Posted
Steam is already patched to 1.01, there's no reason to even try using it with that.