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Lancelot

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Posts posted by Lancelot

  1. I mean ... when i open the door the enemy bespin cop spawn. Then i want  to make him use this eweb BUT without making mindtricks and anywthing like that. I wnat the game make him to do that. Like in the hoth mission snowtroopers runs to ewebs and use them to shoot the player.

    You mean the turret like the one on Kejim, right? I think I know what you mean. But as @@mrwonko already said, it's impossible without a script.

     

    Maybe I'm wrong, but I think you have to edit the map, locate the NPC and assign him to use the turret.

  2. Everyone knows that problem (I think): Everytime you want to change your lightsaber style, it gets stuck after you went

    through all three styles. The only way to fix that problem is to use the console and type in what style you want.

     

    It's an example how lazy the developers got after they released only one patch. I think there are mods out there

    that fixed that bug, but I don't want to download a whole mod I probably don't need just to get rid of it.

  3. What directories did you put them in? That error means it can't find the file you are specifying, I believe.

    I've put them in the following directories: "\Jedi Academy\GameData\base\music\songs".

     

    I even tried to load the music from custom maps (in this case, LivingDeadJedi's Cloud City), but it won't load either.

  4. I was looking for some musical variety in the game, so I thought "Maybe I could put some of MY music into the game".

    There is a music changer out there, but it only works for MP and only supports the music found in the game.

     

    I tried to create a poor man's version out of it by using a combination of my music and bind commands.

    I put some songs and the specific directories into a seperate .pk3, started the game, and this showed up 

    after I typed in the song I wanted to hear:

     

    Unable to find music „xyz.mp3“ as explicit track or dynamic music entry!

     

    I'm not a coder, but I've searched every single file in the hope that there may be a

    file I could modify without special coding skills.

     

    I found a file called "dms.DAT" in the ext_data folder, but I'm not sure if it's relevant.

     
  5. There are many players out there, like me, who rather prefer playing without a HUD. 

    It makes the game more immersive and gives it a "modern" look. Plus, it's way better

    to make screenshots, because there are no "obstacles" on the screen.

     

    But the problem is that, as soon as the HUD is deactivated, you don't have a clue how high

    or low your health/shield is.

     

    In modern games, there are two common methods (It's a little bit complicated to explain,

    but I hope you know what I mean):

     

    1. The first one is damage animation. The movements are getting slower and inaccurate

    if the player reaches a certain amount of health.

    2. The screen fades to gray (in some violent shooters, the screen is splattered with blood).

     

    As soon as the player replenishes his health, everything goes back to normal.

     

     

    A feature like this would give Jedi Academy a more modern look. It would be cool

    if someone could do that.

  6. Unfortunately there's been a lot of focus on re-making certain models over the years, and not so much on creating new ones. I know very few modellers who have actually attempted new things (HapSlash and Mars Marshall being notably two of them)

    I must admit that Hapslash was my only hope concerning proper versions of Star Wars characters. He did an amazing job in everything he made.

    He worked on higher quality versions of Imperial Officers, Darth Vader, Luke in his Bespin Outfit, X-Wing Pilots and almost everything of

    the classic trilogy. But after Hapslash disappeared, I've never seen a modeler like him again. He was just fantastic.

    Asgarath83 likes this
  7. I have a feeling that most of the characters made for Jedi Academy are based on the prequel trilogy.

     

    I mean, what about the classic ones? Where are all the characters like Tarkin, Admiral Piett, General Veers (with armor), Biggs Darklighter,

    Jek Porkins, Crix Madine, Bib Fortuna, Jabba or Wedge Antilles? The classic trilogy has a lot of characters to offer.

     

    Don't get me wrong, I'm not furious at all and I don't want to force anyone to make those models. But I think there is so much about the Prequel era, 

    it's kinda boring. You know, I grew up with the classic trilogy, long before the prequels came out, and I just hope I speak for everyone who

    are tired of the prequel stuff and really want more of the classic stuff.

    KyleKatarn1995 and hhunter6 like this
  8. My ideas for proper animations are:

     

    - Make them move like the classic Stormtroopers, not like the Clones.

     

    - In my opinion, A New Hope is the best source to get a "feel" for the movements,

    especially in the opening sequence and the Death Star scenes.

     

    - The recoil/flinching animation of the Stormtroopers using the flechette launcher (and rocket launcher)

    needs to be toned down. It looks just awkward.

     

    - If I recall correctly, some Stormtroopers are jumping. Not like they should jump,

    they jump as if they don't wear any armor.

     

     

    As you can see, the Stormtroopers are needing a complete overhaul.

    Bek likes this
  9. What I really hate about Jedi Academy is the lack of animations. The majority of NPC's are using the same animations,

    which looks a little bit monotonous. I mean, it's looks weird when the Stormtroopers (and other NPC's) are running with a blaster rifle as

    if it was a blaster pistol. Concerning animations in general, this game needs to be enhanced.

     

    MP only allows you to use the original humanoid for players.

    With some adjustments to the source code, everything is possible ;) .

    McGroose and Mizore like this
  10. You know, Noesis is actually a great tool, especially if I want to take a closer look at the models.

    It's not perfect, but it's still a great alternative to ModView.

     

    But after I export a model and want to open it in Sketchup or Blender, the textures are either missing (Blender) or

    totally messed up (Sketchup).

     

    So, my question is: Is there a way to solve that issue? Do I need a specific path or format to view the models properly?

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