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Rooxon

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Everything posted by Rooxon

  1. Yes I agree, such a thing is too complicated to do. I'd rather go with two different hilt designs, and also that we change her dual wielding npc to the alora2 model. The one with less clothing, I'll need to edit the .npc filea anyway. The only possible way I can think of would be creating some custom animations, where the player seemingly puts two dual-wielding sabers together, and than with the help of a simple script to change the saber the player is wielding (or NPC, if possible, probably not) to a model of the staff variation of those two sabers. I believe this COULD be possible, but it's a ton of work and trying to get it right. Not worth the effort for a single saber, except if this could be used with my dual sabers pack... so that even if the saber was broken and the player wields the two brokensaber single counterparts, he could put them back together into a staff. @@therfiles would this be possible to add? @@Circa @ here, it's finished, though I went with 512x512 textures for this one. The tag_holster is at the tip of the holster ring: @@AshuraDX, how's the texturing? @ proper testing of this hilt is needed as soon as I finish!
  2. Nice, I can try leaving it there right now, upload the hilt as a mod and those who need the saber can easily download it whenever they have time to work on this. If there's fixing in the placement needed, it can be done anytime easily. I'll name it tag_holster
  3. @@Circa Sure, we could try it out with the Zefilus I'm finishing right now. Just tell me where exactly the tag has to be placed, the saber has already a holster ring, which would look good.
  4. Yeah, for the sake of diversity! A lot of things just look to plain in the vanilla game. The more, the merrier!
  5. I was thinking about the same thing, this saber really does look like some sort of training saber or some saber that was mass produced. It's simple, it's compact, and it gets the job done, that's all that would matter... except... The Stinger yes, it could go to the Reborn twins, I never understood why they used Desann's saber anyway. So, to make a quick list: The Z3F / Zefilus - Cultist/Reborns Stinger - Reborn twins Tavion - *saberless at the moment* Alora - *kinda saberless* Are there any more npcs who are in SP and don't have their own sabers yet? I'm also thinking about doing an additional simple recolor of the Stinger and giving a blue one to blue-colored npcs (blue reborns) and a slightly red one to the red reborns and all cultists. Now, there's something else. An Evil staff! There are many reborns who are staff users, so wouldn't it be nice if they'd have their own one? I will do all I could to bring a bit of fresh hilts and diversity with the final mod. Which, of course, will be an additional download for my sabers pack, which is going to include various things I've already mentioned in this topic.
  6. To me, it's quite likeable, it's just... You know, under the Aegis hilt, what was stated? I could quote, but oh well basically, the author wanted to take a step away from thinking that evil meant spiky black and red. Now look at your colors and you'll get what I mean. Sith are calculative, strong, evil persons. I doubt they'd give a damn about coloring their sabers, YOURS IS GREAT, make no mistake! It's just... it's black and red. Hm... Well, no matter, I guess it's good enough for the cultists, even though I'd like a saber that resembles them a bit. This one could be Tavion's as she later turns into a ghost-possessed sith with red glowing eyes. And she's a woman, all women like to .. have red, pinky, painted things @ look at what I had time to do I've already ported it to gmax, starting to UV map it as of now. Later, I'll import kyle's saber and if this hilt still comes around too small, I'll stretch it a little bit vertically. You like it? I'm also thinking about releasing this hilt as soon as I finish it, I can still later pack it into my final WeaponsHD Sabers pack with the menu integration, custom sounds (which I hope @@Circa hasn't forgotten about yet), the scripts for the sabers and a few immersive addons I'm thinking about every day. I still have to find out which are actually possible.
  7. Don't worry, it really is a simple saber, modeling wise. I'll have it done and textured in a whiff. Well but it doesn't need to be the only saber you designed. Try coming up with more ideas, for one, Tavion needs her own saber and the Cultists. Try making them look evil or rather, design the sabers to be weapons a sith would wield! The Z3f is already on my to-do list I've got only one wish, try making the Cultists saber look something like my redone stinger out of the misc pack. It don't need to be totaly the same or something like that, just let your imagination flow with a small touch of the look of the Stinger. You've got a great idea and design already, so I think you'll do the job just fine @ you know that thing I mentioned in our private conversation? This is what I meant by adding a fourth grip part: So my reference would look like that:
  8. If you still can't do it yourself, I might find some time to help you out with that.
  9. I was thinking the exactly same thing. And which of the NPCs schould wield it? Oh, and @ your saber needs a name, probably Now, I like to keep my posts on the topic, so here's a little pic on my sketches I've done so far. The paper is bend, that's why the drawings seem a bit funny, also, it's just a little sneak-peak. I'll post all my sketches in the first post after I finish my sabers: If you take a good look at the models and the sketches, you can see that the models are simply THE SAME as the sketches, with a little bit of extra thought on how to make them the most realistic. Just so you can imagine a bit what you're gonna see from me in the future days. After the last pack is released, I'll start on recreating the single sabers once more. As you can see, the sketches are pretty much the original looks of the sabers, which means so will be my recreations. What's more, I read topics about JK:Enhanced practically every day, there's a lot of things I still need to go through. So without any comments from others, I decided I will go up to the limit of chooseable sabers in the menu for the SP Campaign, which is 15 single sabers and 15 dual sabers. Some of the dual sabers will be forged from the most appropriate single sabers, the rest will be added through YOUR ideas, so if anyone has any good saber ideas like @ posted here on a bit earlier today, out with the idea. It's no problem to make them, we just need to think this through very good. Yes, that can still be changed, but why do work 10 times over when you can think about it good once and than forge a plan.
  10. You know what would be a great idea? If these videos would show each and every cutscene in the games and then include them in the SP Campaign. A huge Idea, I know, but just think about the feel of the game. It'd be epic :3
  11. Rooxon's WeaponsHD - Dual sabers pack in the making!

  12. Yes, it's true, though I do remember to have seen a saber like that already made. It's no problem, I could even make it with glass covers, transparent ones with an enviroment shader or something like that, the only problem would be the vert count. But I'll see what I can do! First off, I'd like others to help me decide for your saber, so... @@Circa, @@eezstreet I call upon your great opinions again, look a few posts up this page and you'll find the concept that zefilus posted. Is it acceptable to be included in JK: Enhanced? It could be Tavion's saber. Small but practical haha Ooh yes, with the last sentence I remembered myself something I forgot to tell you, I'll also add an additional file to each of my mods, a few fixes for NPCs. I won't really change anything else, except the sabers each enemy wields. Might be a cool thing seeing reborns with a Stinger Dual saber, Tavion with her very own saber and the Cultists wielding... well, also some other sabers, but as Luke's isn't really bound to any npc except Luke himself, I might put that into the Cultist's hands. But this could seem weird... well, it's still a long way to go, so I'll think about this a bit better in the future.
  13. @ Alright buddy, I'll be online on Skype from now on, for about 3-4hours as I finally learned enough to give the hilts a try. @ Haha a nice Yoda alternative! No no, I'm just joking, actually I always wondered why there aren't any shorter hilts in JKA. It would be a good addition and I'm sure that others will love it! Now, as I already mentioned, I'm working on the last pack and today I managed to do 2 hilts already! I hope I can manage to do all of them today, or at least two more, here's the momentary look of the Guardian and the Avenger: This time around, my sabers were given a lot more attention to detail, I've thought about how they would look in the real world and textured/shadered up the hilts accordingly. Also I've done what I could for each of them to have a certain "air" around them. I hope it looks better than previous hilts I had done. Also many many thanks to @@AshuraDX for showing me an interesting tutorial that I learn from, it's still not perfect as it schould be, but I think I'm on a good path.
  14. In the forums, you can look at the "teaser" pick I've uploaded today, it partly shows the single saber counterparts of the dual sabers pack. You can find it under any of the posts I've made. I'll be making each saber breakable, and when it does, it'll look like the saber really was cut in half and you now dual-wield both parts. The pack still needs a little bit of work, after that it goes into testing to Hidden Bek, and after that, I'll pack it properly and upload it! Though this last pack will be nothing like the first two, it'll be more or less finished, without any fixing needed like before. The single saber pack and the misc saber pack will both get a HUGE update, probably most of all the models will be recreated and textured once more from scratch.
  15. Nice, though I can't wait to see how the finished head will look like! Not just modeled, but later in-game. I know I'll be waiting for some time, but looking at the current progress, it sure as hell is worth it!
  16. I know it's a little off-topic, but @@Caelum, I was offline for a few months and when I came back, I couldn't sign in with my old account. I had to make another and ask for help (thanks again @@Circa), what could have been the cause of this? I'm sure I got the password right, because there's only 2 different passwords I use for Star Wars or Modeling related sites, so I'm 100% sure something must have gone wrong here on the site.
  17. Well I honestly doubt any sith would write I hate jedi on it And yes, Desann's saber was the only evil looking one I have ever seen, to be honest. Well maybe this idea could evolve a bit further and a saber like that would be possible. I wouldn't exactly write "I hate jedi" on it, but maybe something more... iconic, metaforic, that shows the wielder hates the light side/jedi/whatever. Hmm but now that I think about it, I've got no idea what else could be possible. We would need to present this to the whole community and see what Ideas others have. Now, some of you may like the original saber a lot more. I'm learning the proper way of texturing these days, I'm still a far way from grasping the whole concept of it, though I'm coming around. I may do updates for my past single saber mods in the future.
  18. Hm yeah allright. I found the screenshots, even though the game said they weren't created, they're there. Funny and weird once again, but allright. Well I just hope that the widescreen patch won't mess up the game... I'll apply it this afternoon and post here if any more problems come up. After that I think the problem is solved, no matter if it's the graphics card or something else. OpenJK seems to work now fine and that's that.
  19. Yes, but... you all seem to not read the fact, that I uninstalled the game with the no-cd patch. Don't worry, I took dvd decrypter and quickly made an .iso file, because I'm worried about my CD disk. Actually I'm kinda impressed I was even able to install the game. Also, I'm not one of those everyday gamers who download all possible games and play them cracked, exactly because of this matter; all downloaded games seem to have problems here and there, crashes, things not working properly, really.... I can spare the money to go and buy games. Well, even though I rarely do, I support only the Star Wars, GTA, Elder Scrools and some shooting games franchises. I think @@Circa is right, thou... because, there's really no other explanation. A totaly clean, ORIGINAL copy of JKA, WITHOUT THE NO-CD PATCH, playermodels not showing. Now, onto the reason why I don't like openJK as of right now; I can't do screenshots in-game! They're simply not showing up in the screenshots folder. I need to put the game in window mode, hit print screen, exit the game and paste it for example in photoshop. Even with CamSP some error is shown, stating that it's not able to create a file, though it schould be. I'm running it as administrator.. And this, my friends, brings me to a HUGE wall actually. I reckon printscreen doesn't work with full screen, at least that's how it always was, may be that OpenJK fixed this. Does anyone know?
  20. It's allright, let's limit ourselves to the sabers for JK Enhanced, or in other words, my recreated vanilla sabers, which would mean 5 dual sabers with their 5 single saber counterparts and the 12 single sabers availible in the game already, which besides the 9 SP sabers means the stinger, kyle's saber and desann's saber. This isn't such a long list, nevermind other mods, if the engine limits us to scripting like that, we would just state that this script works only with the sabers already incorporated into the game. What's more, any modder who would want this to work with his mod, can simply contact us and we could help him create another script for himself. So, @@therfiles could I count on you to help me out with this? As soon as you find time, we can add it to my last pack of dual sabers to the community for a test run and bug finding. What do you say? Also, we'd need to talk the details of my idea through a bit more, I think. We can do that in my Rooxon's WeaponsHD thread (availible through a simple click on my signature pic) or we can make a new WIP thread inside JK Enhanced. After all, it would bring some immersion to the game, right? Something to have fun with. EDIT: Allright, I think I'm slowly beginning to grasp the total concept of JK Enhanced and all it's parts, slowly! Though this would make a great addition to the game in any case, so... I'm asking anyone who could help, when you do have the time, add me on skype or write to me in a private message, so we can talk about this a bit more. Many many thanks, guys! If anyone sees this and comes up with additional ideas that would be great, you can write about it in my Rooxon's WeaponsHD WIP topic inside the JK Enhanced category. Or well, wherever you see one of my posts, just hit the signature pic down bellow
  21. Totally agree. Well many thanks, but I'm not satisfied with a 10/10 anymore. I want to come to a level where my mods are simply brilliant, staggering. When you see what I made and you go ooooooh I gotta play with this! That's what I tend to reach. Well, all in due time.
  22. Version Final

    645 downloads

    ORIGINAL FILE - LINK In short, I recreated the Aegis from Jose Carlos, as per request from our community member Ghost576, nothing less, nothing more. I was also playing around with something new I'll be doing from now on with my mods, but I than quickly wrapped it up and decided to upload it, because I was a few months late with the end product. Hope it suits your taste! Enjoy!
  23. Yes I hope so too, though with all this inactivity here, I hope that someone who's able to help sees this soon.
  24. no no... Well we've drifted away a bit. Let's not forget my main problem is playermodels don't show up in the vanilla game, though they do in OpenJK. I've found the issue with the Aegis already, thanks to @@AshuraDX
  25. Well yeah, a quickly-together-put Rodian. Why?
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