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Posts posted by ShenLong Kazama
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Rebel Battle Armor and Rebel Special Forces Armor
Dark_Reaper, TheWhitePhoenix, k4far and 8 others like this -
Found the humanoid skeleton file, but is it needed though?
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I'm not really familiar with the SWG file extensions so i don't know if the .ans files have the matching skeleton included or not.
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Yes, for someone with the proper knowledge it would not be hard at all.
I would just import the animation and since it'll just be simple bone objects just snap the rig I made in Softimage to the bones in the SWG skeleton to "shadow" it then hit export. It would be even easier if there was some sort of biped rig for SWG then the motion could be transferred in just a few clicks but transferring motion between bones and IK controllers isn't always perfect which is why I'd choose the snapping method. A tad more time but still fairly easy.
I extracted roughly 1.000 animation files that i deemed useful imo, though i couldn't find the correct humanoid skeleton.
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Topic. Since Star Wars Galaxies has tons of cool and useful animations, i was hoping that somehow the skeleton and animations could be made useable for Jedi Academy. This is more of a question since if it's not possible there's no point in discussing it further.
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This is Clone assassin from MB2
Not really, this one looks much better.
General Howard, yeyo JK and Delmi like this -
Some further progress
Why don't you use the Clone Assassins from MBII? They also have the vibroblades.
General Howard likes this -
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Sergeant Kreel
k4far and TheWhitePhoenix like this -
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Left is more appealing - hair style.
Though the right one is the hair from the movie, but so far i couldn't get a satisfying result.
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The Millennium Falcon being chased by the Empire through the Asteroid Field
DTIII and General Howard like this -
A New Hope
General Howard, DTIII, Kuhe and 2 others like this -
Jango Fett in pursuit of Obi Wan in the asteroid field around Geonosis
DoodleAye, General Howard, bert and 5 others like this -
Two commissions, an OC with Darktroopers and NK-Necrosis versus Kylo Ren
lpriefer01, therfiles and DoodleAye like this -
Ya know, the forgotten platform of Yavin 4 and the Death Star bridge from TFU would make great duel maps
Also, do you still rig people's characters from TOR?
They are incomplete and i don't know if it's possible to convert them to a map. No, i'm done ripping models for now.
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I suggest to weight the model in wireframe because You can see exactly through whole model. It is very possible that it is inside the head or there is some lost vertex and doubles needs to be removed.
Less common issue is that You named vertex group (name of the bone) in the options wrong.
EDIT: Ok... Emm... Wait what?
I hoped that i can atleast rig parts of a model, oh well.
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@@ShenLong Kazama find and weight the unvweighted Vertex. The error tells you everything you need to know.
The Hir Mesh has a vertex that isn't weighted to any bone of the skeleton. To fix it all you have to do is weight this vertex to the appropiate bone, which would most likely be the cranium bone.
I don't how to to weight actually.
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How can i fix this issue?
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the darktrooper looks like a rockettrooper though
Rockettroopers were inspired by the Phase II Darktrooper, so it's the other way around.
the_raven likes this
Jedi Academy styled artwork
in Art, Media & Technology
Posted
He took it from Grakkus' treasure vault.