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Everything posted by JAWSFreelao
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That's what she said.
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Would a Sith Stalker in a robe be out of the question?
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@@Barricade24 that was a terribly, terribly clever reference. Bravo mane, lol. That being said, that was also a pun that made me want to rethink my life. About this map though, love it so far. It looks nice now, but I imagine changing the lighting of the map would be fantastic.
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Interesting. I wish you luck in your little endeavor. If you need and facial textures, I can attempt to make some for you.
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"Can't find surface head_helma_0" PS, the helmet I'm using is not a JK product- no weight, no rigging, nothing except for UV mapping-. It's an ARF trooper helmet that was riped from CWA. So I don't know if it's legal to be posted here, but if so would anyone be interested in looking at it?
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Lol Pull the lever Kronk!
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I don't even know if this is possible, but Pong Krell from "The Clone Wars" series would be an amazing make. Not only from the "it's a cool model" standpoint, but also from the "damn that's hella amazing" standpoint. So I'm just throwing this idea out there, it's up to everyone else on whether or not this goes anywhere.
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Okay thank you Omicron. One more question: How will I know which head is which? I mean since on the Neomarz Clone Trooper there's a huge mass of heads/helmets, any guesses on which head I'll have to use for the skin file? PS, I'm going to have to resize my frankensteined head. Would I then have to redo my texture mapping?
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@@Kualan, for that Jedi Temple guard, if you'd like SP customization for without a mask, I'd be more than willing to contribute a facial texture. PS, hope you don't mind that he bears somewhat of a resemblance to Taj Gibson.
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As usual Jeff, you're doing well lol.
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Okay. So in the .skin file, what would I have to do to get the helmet I put on to show up? And Blender-wise, would I have to redo the UV mapping order for the textures to be correct?
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One question: Does anyone know how to use this method with Neomarz' clone trooper armor? I mean I open it up in Blender and every time I have several layers of helmets (Mandalorian and every single clone variant) and armor every time. Do I just overwrite all of the current existing helmets? Or should I just delete every single head except for the actual head/face? PS: Does anyone know whether or not the vertices in the new head have to be a certain amount? Or do the amount of vertices matter at all?
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All of this is looking fantastic, especially Embo and the Assajj Ventress. Nice use of the Sith stalker helmet on that model, BTW.
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Really like what I'm seeing from this thread. Great job, Intone.
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Barricade24's WIPs & Projects
JAWSFreelao replied to Barricade24's topic in WIPs, Teasers & Releases
Unfortunately for you, I doubt there's a way to fix that, due to the model. -
Barricade24's WIPs & Projects
JAWSFreelao replied to Barricade24's topic in WIPs, Teasers & Releases
Dude. YYou're amazing. Great work as usual Barricade. (Not trying to kiss ass) -
Pyron is fucking insane.. Dude that's so amazing.
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Dude it looks really good haahah. You're good man. Those are the best Mando skins I've seen in a long ass time.
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I thought they were called "jaig" eyes?
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@@Grab, I love your signature. Every time I see it I just laugh my ass off hah.
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Barricade24's WIPs & Projects
JAWSFreelao replied to Barricade24's topic in WIPs, Teasers & Releases
Can't exactly say I'm surprised either, Barricade. Alsoo, that's one good looking Commando bruh. -
Will do. Definitely.
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OFcourse that'd be part of it. But I'm talking levels based off of the movies,The Clone Wars television show... Basically a gigantic Star Wars recreation palooza. That's just my thoughts though.
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IF I may state my own beliefs, I think we should make something so outstanding that all the players come back to this game. A full conversion yes. But also, a complete increase in FPS, playability, and memory. We should turn this game into something special. Total conversion, in my own opinion. Of course, this is our community project, so we'd all have to agree on it.