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zahar

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Everything posted by zahar

  1. Started working on droid's arms. Nothing too significant yet. But, as you can see I decided to try make both kotor style and swtor style version of the model. In future I will definetly make a swtor version of torso (both armored and not). But I'm not sure, if its needed to make a swtor version of head. I personaly think hk's heads design in swtor kinda looks worse, than they looked in kotor.
  2. Thanks everyone for encouraging word. Sure, it is a simple reskins after all. No, as far as i remember they used ported HK in MB2. 90 percent sure about that.
  3. Statement: Some meatbag decided to make my model for Jedi Academy game. From author. So yeah, i'm happened to be the meatbag, droid kindly mentioned. Basicly, I did'nt found decent and non ported model of HK for JA, so I decided to create one. That would also help me to work on my modeling skills, I hope. So far it's only a start. Wasted about 20 hours on that stuff for now. I didn't yet work on textures at all. There some details yet missing, obviously. All I did with the textures for now, is just routhly baked a few maps and thrown one of basic smart materials in substance painter. It would definatly be improved in the future. But regardless of this piece of model is not ready yet, I still wanted to post this wips, to have some feadback, and see if anyone need ja hk model at all. And also, am I correct, that there is no nonported hk model for JA or I just havent spoted one?
  4. 694 downloads

    DESCRIPTION Just a simple model-frankenstein, a kinda cowboy merc guy. There is also an optional file within the archive, that replaces rodian snipers with this guys, since I always kinda imagined it would be cool if sniper would wear a cowboy kinda hat. I blame team fortress2 for that idea of mine)). This optional file also replaces basic JA sniper rifle model with slightly edited Tobe_one's sniper rifle from "CT Elite Force" mod. I never really liked basic JA sniper rifle model, didn't think it look sniperish enough. But Tobe_one done a good jobe and his version looks just fine. All i changed, is some minor color tweaking and removed laser scope effect in 3rd person version of the model. CREDITS JA dev team for original human merc model. Major Clod for Indiana Jones's hat model. Tobe_one for his human merc reskin and new sniper riffle model, from his "CT Elite Force" mod. Infinity Blade for his "Mercenary Kyle" model that I used as reference to model a jacket collar. Myself (zahar0z) for batching the whole thing together and a little tweaking here and there. INSTALLATION If you want to replace rodian snipers with this guys, and use Tobe_one's sniper rifle model, than put Zcowboy_sp.pk3 and Zcowboy.pk3 in Jedi Academy base folder. If you just want a new model, than put only Zcowboy.pk3 in Jedi Academy base folder. In case if you want to use it in your own mod, feel free to do anything as you wish, just give credits to authors. Have Fun !
  5. Hello, recently I tried to run on my phone Jedi Academy Touch by Beloko Games which is an android port of JA. It plays just great and what's even more great it's compatible with most of the mods. Unfortinaly I can't find the way for JA Touch to run mods with custom .exe, like for example Jedi Academy: Enhanced https://jkhub.org/files/file/2550-jedi-academy-enhanced/ I wonder if there any way to run such mods on android? I belive, custom exe is the resolt of compiling of changed JA source code, is'nt it? And if so, is the the beloko's JA android port also somewhat compiled changed JA source code, or not? And is the beloko's changed souce code (or it's equvalent) needed to run custom .exe mods on android? Woud be much apreciated, If somebody can help me with this stuff, or help understand the subject better.
  6. Maybe it's a good idea to actually replace npcs models, as well as fix some minor stuff in dialogues, in order to fix this mod, so it would make sense in star wars lore. There is actualy not that much to fix. As I recall, the main major lore mistake in this mod's plot was about republic confronting the empire. That mistake resolted battle droids, clone trooper and stormtrooper all to be the empire troops, that you can meet at various levels. To make things worse, when you encounter saberwielding aponents, authors goes absolutly crazy. You can fight saberwielding royal guards, several Darth Mauls, aliens from Halo and etc. Also, I recal, Gundam were there somwhere too. Then, as the story progres, you go kinda darkside and fight "republic" troops, which is standart tantive4 rebel guys. They ofcource, acompanied with some jedi concil members, like Ki-Adi and Windu (some of which you can meet and kill during the levels severall times, by the way), and ofcource, there is several Serious Sams wielding a red saber, they also one of the rebel jedis you fight. You also fight pirates and bandits, somewhere along the way, but everything is, more or less, okay there. Probably except jedi-Neo, several Aurra Sing, and lightsaber wielding twi'lek dancers. And, of course, the player model is Mara Jade, which is also funny and confusing, since although player character is not Mara, the mod actually includes Mara character, as npc, and she is blonde here. Basicaly, it's not that big deal to fix that mod's Star Wars lore sence. All you need is fix some dialogue, so instead of empire fighting republic, we would get republic fighting separatist, and empire fighting rebels, at diferent stage of the game. The level where player fights clone troopers, could be justified in the plot by the order 66, just need to change some dialogue, mission description, and clone armor from phase1 to phase2. Then, a several other models need to be replaced. Mostly lightsaber wielders. Those, who you meet during the battle droid's levels, could be replaced by magnaguards with electro staffs. Those, who you meet during the clone trooper's level, could be clone assassins with vibroblades (or something like this). Those, who you meet during stormtrooper's levels, could be inquisitor's clonetroopers with melee electroweapon, or some of them could even be shadowguard with lightsaber-pikes (as seen in force unleashed). Rebel jedis could be changed to some sort of elite rebel trooper with melee electroweapon. Some of them, might even stay some sort of rogue jedi (they could basicaly look anyway, just not like Windu, or Serious Sam, or Gundam etc). And, ofcource, player model need to be changed. All models, needed to fix those issues, are already created for jka. So basically, theres only need to ask permission from their respective authors, if they allow to use their work to fix this mod. Of course, there is also a lot more minor appearance mistakes, needed to be fixed in this mod, but the most awful are basically those I just wrote about. By the way, skeletons with lightsabers, seen on the screenshot in this page, are part of the nightmare-dream level, so it's sorta makes sense. And yeah, I don't really know if there is any normal english translation, but, basically, it's not a big deal to make one, since there is not so much text, to translate to, in this mod. I could do it, if it needs to. And also, the voice acting in this mod is not really good, in my opinion. For some reason it just sounds really weird to me. They also placed old russian pop song, at backgroud of the racing, in the begining of the game. It's just so stupid, but I gues authors themselfs did it intencionaly as a silly joke. Apart from all that nonsense, the mod is actually quite solid. Everything looks way better, than you would expect from a guys who puts Serious Sam in a Star Wars lore. The story, generally, makes sense. There are even, relatively decent main character's story arc, about becoming cruel dark jedi and etc. The level design are mostly very nice. Sometimes mod gives interesting unstandard mission tasks for the player. There are some easter eggs on several levels. And the whole mod is kinda really long, in a good way. I mean, this mod would look just great, with a decent translation, and fix of lore mistakes, in text and npcs. Another great thing, would be, if this mod would be ported on jka. I don't know, if it is possible thou, to find author of this mod and ask him for permission to use his work. And about that stuff, with author made profit from the mod. Well, yeah, as I recall, that's actually happened, back in the days. Basically, that really sucks. Especially since author took alot models and resources, created by other modders, and I really doubt he ever asked any of them for permission to use their work. Actualy, I read some interwiew with the team leader of this mod, years ago. And the guy basicaly says something like "there are plenty of models created by modders for JO, so we just downloaded and use them". I had impression that the guy is comletly ignorant about peoples copyright. But, there is also another point of view here, I actually remember the time this mod came out, and it wasn't really good with the internet those days. So this mod were spread through cds. And, you should understand, that buying cd, printing some sort of cover, shipping the cd to the player, all those stuff cost some money. Basicaly, as I remember, author asked only those small money, for each cd order, simply to cover expences. If I recall correctly, the price were about 1-2 dollars or something. I really doubt, he ever earn a lot money on that stuff, or even cover time, he and his team spend to make the mod. So, eventually, the guy worked for free, just as any of us fellas moders. Though, the copyright issues, and the fact he never asked people for permission to use their work, are still sucks anyway.
  7. Thanks Ashura works fine now
  8. So i'm sort of working on a reskin of DT's new jedi_hm model from ja_enchanced mod I trying to create new (more jedi like) version of kyle, it's inspired by episode3 video game concept art (jedi sniper character) here some screens, note that it's still work in progress his face was created out of combining hapslash's obi wan's and anakin's face and hair, and new dt's jedihm face (so it's weird stuff but i guess it looks good)
  9. zahar

    New Hazardtroopers

    Yeah) It's funny i kinda try to make it look a little like darktroopers but when i finished i thought they remind more of spacemarine from 4k. Anyway, have someone tested it? Is it works fine? Is there any bugs?
  10. zahar

    New Hazardtroopers

    Anyway, thanks to you all i'm kinda glad you like it. MusicForThePiano i would be happy if you use it in your mod, so yes feel free. It would be also great if you show me the mod when is finished, but basicly its not nesessary, just grab the stuff and do what ever you wish with it, have fun dude))
  11. zahar

    New Hazardtroopers

    Can't realy get what you talkin about, just redownload and checked the file, path looks for me like this - (models/players/hazadrtrooper) the (hazardtrooper) folder have no glm file becouse i uses the same folder and the model that already presented in the original game, so i'm kinda thought there is no need to include glm file again, this mod just ading the new skins for the original model Anyway, not sure if i understand you right, please explain me, i would really love to fix the bug, if there is any bug presented
  12. 489 downloads

    Just small mod, with 4 new skins for hazardtrooper, it also changes the appearance of hazzardtroopers npc in the sp game.
  13. well first of all I didn't even intended to use asests or original resourses from the game, since it's clear that it is illegal, all i talk about, is use concepts from the game to recreate those resourses second i had no idea of making any profit from such things third, about making a name... it's kinda ridiculous idea, that someone would try to make himself a name, while it's obviously to public that he based his work on someone elses, well known, ideas I guess, it's grown-up conversation, about possible motives, money or fame, while personaly I motivated only with desire to have fun... I mean like in childhood we use to play a jedi with my friends, so did we violate copyright back in those days, since we use those names form the movies without permition so, in the end, I gues nobody of fans would like such JK based mod for another game, even if it would be noncommercial, wouldn't use any original resources of JK (models/textures/sounds), even if none of its creator will try to make a "name" for himself, and copyright owners wouldn't stop mod's development you still gonna decide it's illegal, wouldn't be interested in such mod, and wouldn't play it p.s. c'mon, nobody realy need some fan's 3d models to make porn with something, it could be simply painted... and most probably it's already painted, I mean internet has porno about everything, even damned pokemons, I strongly doubt, that there is no porn with kyle katarn and others somewhere in internet but, after all, idea, that some sort of this dirty content, hurt brend is kinda questionable too, i mean if it hurts every brand the same, then it hurts none of them
  14. well, is it so bad? I mean, he done nice video, he have no profit for himself, and even copyright owners seems to don't care... so maybe it's okay then? or don't?
  15. well guys excuse me for creating another stupid topic, but I just realy need some help, to figure those things out suppose that I wanna make mod for non-JK game, that would be based on JK, what resourses from JK games can I use? I mean it's clear that I can't use JK models or maps. but can I use concepts of them, I mean can I recreate those models and maps without using JK resourses but based on JK designe, would it be legal? the same goes about JK stories, can I base my mod story, on JK games scenario, or it would violate copyright? and, the last one, can I use sounds from JK, I mean actor's replic? gues that would be illegal, but I seen some great work on youtube that actually uses kyle's replic, http://www.youtube.com/watch?v=dQVGlZ__xdo so, does it mean that, theoretically, I could use these voices too?
  16. so i'm sort of the complete this first tutorial (http://jkhub.org/tutorials/article/145-compiling-openjk-win32-must-read-for-new-coders/) and successfully compiled openjk code (I guess) though there is a little trouble, once in the game i try to open "moves" menu, game crashes, everything else seems works fine but trying to complete second tutorial (http://jkhub.org/tutorials/article/133-make-any-weapon-usable-from-a-swoop-mpsp/) i face a big problem none of my changes appears in the game once code is compiled, there are still only saber and blaster are available to use on vehicle, and i dont know why after spending few days trying to solve this problem (which in my case looked pretty stupid since i have no knowledge of coding) i decided to post here again hoping somebody could help me so what did i made wrong? can somebody help me?
  17. guys can you help me to find some sort of tutorial or articles that would help to understand what exactly i should do to add these features (№1 inventory for example) in the single player game? i dont really have much experience in this stuff, i more like a modeler/map maker, although once i did a few simple scripts for heroes 5 map using lua-language, but i guess modifying JA to add wearable armor is complete different stuff so if you help find tutorials/useful articles i will be very appreciated, cause right now i feel kinda confused and dont even know what to start
  18. sorry for being noob again, its just been a long time since I visited jedi academy moding sosiety and have no idea what's happening right now so is it possible to add more rpg style stuff in to JA singleplayer? features like 1 inventory - ability to wear different armor which you can find during the game? 2 upgradable lightsaber - on map you can find workbench where you can upgrade your lightsaber, depend on which lightsber cristal you already found during the game? 3 expirience bar and levels - each killed enemy or finished task gave you expirience, once expirience is enough your level is rises, which increased your maximum force energy, health, and give you a force star to upgraide, is it possible to do so? 4 trade, feature to buy and sell stuff with the traders which could be found on the map? 5 more freely travell between maps, after you finished the map, you can visit it again (to find secrets you didnt find first time for example)? so is it possible to made such features? how hard it would be? did someone already tried to do something like this?
  19. Hate to be noob, but I just can't get it no matter how hard I trying to figure it out So, jka/jko is open source now, can somebody explain what exactly does it mean? Is jka resources (model, texture etc) open source too? Does it mean that I can legally use this resources for creating non-comerce mods to other games? Or I got all this wrong? Please somebody explain me this stuff
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