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zahar

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Posts posted by zahar

  1. Good luck in your project pal. 

    Your screenshoot looking more or less good, ofcource the project needs alot more work, but it's a good and solid start anyway. 

    I'm looking forward to see more of your work, but to be honest, nothing personal, and I don't ment to demotivate or offend you, but I don't think you gonna finish it. I just trying to be realistic. Recreating something like JA, there is too much work for one person, who do it in his free time as a hobby.

    To be honest I been thinking about something like your project too. As I suppose alot people been thinking about something like that. I came to idea, how to save alot of time of development, and actually make such project more or less possible to finish. Thats wery simple. You just need to use all assets from JA. I mean models, textures, animations, sounds etc. Obiasly that would be alot easier, than recreating all those assets, doesn't it? Unfortinaly, sharing assets from JA would be kinda illegaly for sure. But I guess there is a way to use those assets and not act illegaly. You need to make a auto-converter tool for those models to work with UE4. That way player would need to own a copy of JA in order to play your game. He would need to open this converter tool, locate it to JA data folder, and the tool will reorganize game assets in order to work with your JA game. I'm like 99% sure it's possible to create such tool, but I have no idea how hard it is. But even if it is possible to create such tool you would still need to teach this tool how to handle and what to do with each specific resource. That would take quete a time too. I guess it's still easier than recreating those assets from scratch, but I'm not sure. Anyway, even if you get all those assets, you would still need to do alot work, but that' s closer to amought of work one person can do in his free time, in couple of years i guess.

    And yeah, don't forget about the elefant in the room, there is an ip problem anyway. The way i see it, if you making a star wars project of any kind Disney can basicly shut you down anytime they want, and there is nothing you can do about it. So if you manage to drow atention to your game, chances are disney gonna shut you down. You know the way they did with aperion. Legally, they would be right anyway, cause you using their ip. But it would hurt you bad anyway. Imagine, work that you literally spend years of your life to make, gets in one moment shut down by megacorp. Such stuff can really depress a person.

    But all that might not matter, im just thinking loud. Anyway the skills you will learn during development of your project are valuable by itself. It might be more important to learn how to work in unreal than to actually finish the project. I'm glad to see something like your project anyway, and looking forward to see more, even if the project never will be finished. So I wish you luck again, and keep it up.

    Smoo likes this
  2. Hello everyone. Over the time i play jka i made some kitbashes for my personal use.

    I want to ask if anyone need any of this stuff.

    First.
    I merged comander keller model (which is itself a combo of hapslash's anakin and neomarz1's clone), with spanki's sith heads and DT's Stormtroopers.
    I also used some dt's stormtrooper reskins by Barricade24.

    Thats the way i imagine desan's reborns would look. They individuals who were chosen by desan to be reborn to wield the force.
    It makes sence for me, that desan choose those guys from best source avalible to him, so he chose them from imperial soldiers who managet to prove themself skillful during their service as the stormtroopers.
    So it makes sence to me that reborn's aperance would look something like combination of a stormtrooper with jedi.
    I also like to imagine desan's shadowtrooper's armor looking more like clasic stormtrooper armor, so thats the point of this kitbash.

    Those are JKA models so they wouldn't work for jk2. But i use them to play jk2 mod for jka and for reborn_new and rebornmaster guys in jka.

    spacer.png

    spacer.png

     


    Second.
    I merged some parts from CJP mara jade by Omega1, hapslash's anakin and Gweth_Kelia, and basic jka models, to make a version of female jedi i like more.
    I also used spanki's jedi skins.
    I belive the torso of cjp mara was taken by Omega1 from movie battles amidala model. but i'm not sure. I would really apreciate if somebody can help me identify it.
    The torso itself is not a reskin, I changed model's uv in order for it to fit with spanki's jedi textures. It works fine most of the time, but ofcource it wouldn't work with armored robes since the geometry of robe is diffirent.

    spacer.png

    spacer.png

     

    Third
    I kitbashed basic kyle model with jacket from Mercenary Kyle by Infinity Blade.
    Basic kyle's model without jacket is also included.

    This is jk2 model, but as you might guess it works fine in JKA. I also made cutscenes suport for jk2 mod for jka.

    spacer.png

     

    Fourth
    that one is wery simple. I realy liked Celas Nien model by Jose Carlos. I wanted to replace some basic jedis npcs with this model and to do so i needed more faces, so i merged it with hapslash's anakin head and use spanki's reskins.

    spacer.png

     


    As you might guess judging by screenshots, all those models have player customization suport

    If somebody like and need some of this stuff, write here and i will try to contact authors of models that i used to ask permission to upload this kitbashes here on jkhub.

    Althou, I supose it wouldn't be possible to contact some autors of old mods like Infinity Blade, neomarz1, hapshash and spanky. So i dont really know what to do about them. Is it ok to use their work without permission? After all I'm not trying to fool anyone, and i will give those respected autors full credits.

    Anyway, what do you think about all this guys?

     

  3. Started working on droid's arms. Nothing too significant yet. 

    spacer.png

    But, as you can see I decided to try make both kotor style and swtor style version of the model. In future I will definetly make a swtor version of torso (both armored and not). But I'm not sure, if its needed to make a swtor version of head. I personaly think hk's heads design in swtor kinda looks worse, than they looked in kotor.

    Odeyseis, Torki, yeyo JK and 1 other like this
  4. Thanks everyone for encouraging word.

    On 1/26/2020 at 2:23 AM, Effacer said:

    You planning on doing multiple variants? HK-47, HK-50s, HK-55, etc.

    Sure, it is a simple reskins after all.

    On 1/24/2020 at 9:58 PM, Noodle said:

    I might be mistaken, but I think the HK model that MBII uses is not ported but made by them. I might be wrong though. However you should totally keep it up with this, it's looking quite nice!

    No, as far as i remember they used ported HK in MB2. 90 percent sure about that. 

  5. spacer.png

    Statement: Some meatbag decided to make my model for Jedi Academy game.

    From author. 
    So yeah, i'm happened to be the meatbag, droid kindly mentioned. Basicly, I did'nt found decent and non ported model of HK for JA, so I decided to create one. That would also help me to work on my modeling skills, I hope.
    So far it's only a start. Wasted about 20 hours on that stuff for now. I didn't yet work on textures at all. There some details yet missing, obviously. All I did with the textures for now, is just routhly baked a few maps and thrown one of basic smart materials in substance painter. It would definatly be improved in the future.

    But regardless of this piece of model is not ready yet, I still wanted to post this wips, to have some feadback, and see if anyone need ja hk model at all. And also, am I correct, that there is no nonported hk model for JA or I just havent spoted one?

    Omega, Effacer, Alvar007 and 17 others like this
  6. Hello, recently I tried to run on my phone Jedi Academy Touch by Beloko Games which is an android port of JA. 
    It plays just great and what's even more great it's compatible with most of the mods.

    Unfortinaly I can't find the way for JA Touch to run mods with custom .exe, like for example Jedi Academy: Enhanced
    https://jkhub.org/files/file/2550-jedi-academy-enhanced/

    I wonder if there any way to run such mods on android?

    I belive, custom exe is the resolt of compiling of changed JA source code, is'nt it? 
    And if so, is the the beloko's JA android port also somewhat compiled changed JA source code, or not?
    And is the beloko's changed souce code (or it's equvalent) needed to run custom .exe mods on android? 

    Woud be much apreciated, If somebody can help me with this stuff, or help understand the subject better.

  7. So i'm sort of working on a reskin of DT's new jedi_hm model from ja_enchanced mod
    I trying to create new (more jedi like) version of kyle, it's inspired by episode3 video game concept art (jedi sniper character)

    Ac7zTRo.jpg

    here some screens, note that it's still work in progress

     

    xwC5tSv.jpg

    0wIrtt3.jpg

    his face was created out of combining hapslash's obi wan's and anakin's face and hair, and new dt's jedihm face (so it's weird stuff but i guess it looks good)

    oNbhQjU.jpg

    Langerd, GPChannel, Wasa and 2 others like this
  8. well first of all I didn't even intended to use asests or original resourses from the game, since it's clear that it is illegal, all i talk about, is use concepts from the game to recreate those resourses
    second i had no idea of making any profit from such things

    third, about making a name... it's kinda ridiculous idea, that someone would try to make himself a name, while it's obviously to public that he based his work on someone elses, well known, ideas

     

    I guess, it's grown-up conversation, about possible motives, money or fame, while personaly I motivated only with desire to have fun... I mean like in childhood we use to play a jedi with my friends, so did we violate copyright back in those days, since we use those names form the movies without permition

     

    so, in the end, I gues nobody of fans would like such JK based mod for another game,
    even if it would be noncommercial, wouldn't use any original resources of JK (models/textures/sounds),
    even if none of its creator will try to make a "name" for himself, and copyright owners wouldn't stop mod's development
    you still gonna decide it's illegal, wouldn't be interested in such mod, and wouldn't play it

     

    p.s.

    I mean, could you imagine if the internet was flooded with fan-made porn using those models? It would hurt the brand for sure.

    c'mon, nobody realy need some fan's 3d models to make porn with something, it could be simply painted... and most probably it's already painted, I mean internet has porno about everything, even damned pokemons, I strongly doubt, that there is no porn with kyle katarn and others somewhere in internet

    but, after all, idea, that some sort of this dirty content, hurt brend is kinda questionable too, i mean if it hurts every brand the same, then it hurts none of them

  9. well guys excuse me for creating another stupid topic, but I just realy need some help, to figure those things out

     

    suppose that I wanna make mod for non-JK game, that would be based on JK, what resourses from JK games can I use?

    I mean it's clear that I can't use JK models or maps. but can I use concepts of them, I mean can I recreate those models and maps without using JK resourses but based on JK designe, would it be legal?

    the same goes about JK stories, can I base my mod story, on JK games scenario, or it would violate copyright?

    and, the last one, can I use sounds from JK, I mean actor's replic? gues that would be illegal, but I seen some great work on youtube that actually uses kyle's replic,
    http://www.youtube.com/watch?v=dQVGlZ__xdo
    so, does it mean that, theoretically, I could use these voices too?

  10. so i'm sort of the complete this first tutorial (http://jkhub.org/tutorials/article/145-compiling-openjk-win32-must-read-for-new-coders/)
    and successfully compiled openjk code (I guess)

    though there is a little trouble, once in the game i try to open "moves" menu, game crashes, everything else seems works fine

     

    but trying to complete second tutorial (http://jkhub.org/tutorials/article/133-make-any-weapon-usable-from-a-swoop-mpsp/)
    i face a big problem none of my changes appears in the game once code is compiled, there are still only saber and blaster are available to use on vehicle, and i dont know why

     

    after spending few days trying to solve this problem (which in my case looked pretty stupid since i have no knowledge of coding) i decided to post here again hoping somebody could help me

    so what did i made wrong? can somebody help me?

  11. guys can you help me to find some sort of tutorial or articles that would help to understand what exactly i should do to add these features (№1 inventory for example) in the single player game?

    i dont really have much experience in this stuff, i more like a modeler/map maker, although once i did a few simple scripts for heroes 5 map using lua-language, but i guess modifying JA to add wearable armor is complete different stuff

    so if you help find tutorials/useful articles i will be very appreciated, cause right now i feel kinda confused and dont even know what to start

  12. sorry for being noob again, its just been a long time since I visited jedi academy moding sosiety and have no idea what's happening right now

    so is it possible to add more rpg style stuff in to JA singleplayer?
    features like
    1 inventory - ability to wear different armor which you can find during the game?
    2 upgradable lightsaber - on map you can find workbench where you can upgrade your lightsaber, depend on which lightsber cristal you already found during the game?
    3 expirience bar and levels - each killed enemy or finished task gave you expirience, once expirience is enough your level is rises, which increased your maximum force energy, health, and give you a force star to upgraide, is it possible to do so?
    4 trade, feature to buy and sell stuff with the traders which could be found on the map?
    5 more freely travell between maps, after you finished the map, you can visit it again (to find secrets you didnt find first time for example)?

    so is it possible to made such features? how hard it would be? did someone already tried to do something like this?

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