Jump to content

tobe_one

Members
  • Posts

    61
  • Joined

  • Last visited

Everything posted by tobe_one

  1. I still have the skins and gun mod. You can download them here http://www.mediafire.com/download/i77vyiocnxedgpm/BB_tobe.zip
  2. rr I can't open that Shanoa with obj file..
  3. hmmm .. none I can think of.. Gabriel is quite unique
  4. I downloaded the Gabe Belmont file but I don't know how to open it and how to skin it.. I better wait till it became JKA format I think.
  5. Yes I want Gabriel in the game. I am just playing Lord of Shadow right now One thing I don't understand about his weapon is, how the chain fit in that small space lol. Omegasigma do you have the Shanoa model?? I will skin it if so. It looks great!
  6. Sounds cool, go for it! Another Belmont? I need someting new to skin
  7. Yes can somebody make that Alucard model move.. And here is a new weapon, chain ball. Ahh someone make a fully working whip as well please :blink:
  8. That sword boss is cool. I skined the Dante model to look like Alucard.
  9. wow very nice I like that dark lighting.
  10. Ok here is the gun file http://www.mediafire.com/download/i77vyiocnxedgpm/BB_tobe.zip I have a medusa head that I am trying to replace the sentry, but I remember there is some problem but I forgot what was it lol.. The medusa head isn't good for the training prob since it will keep turning around. http://www.mediafire.com/download/rd4dlu59dld85bh/BB_sentry2.zip
  11. I can upload the file if you want. Do you know any good free file sharing site? File Front is dead to me I can't load the page.. AshuraDX, is the fire part a model or effect?
  12. I think the texture is perfect already. But if you need another one I can skin it.
  13. Ye I like to have a hollow man! Hey I built a new gun system for this mod. That included holly cross, crossbow (that's from NDA mod), and some new guns like, holly water, garlic, coffin etc etc.
  14. Hi! The skull is very cool I have some reskins maybe we can use.
  15. I like the robot
  16. tobe_one

    Dracula

    Hey I have a Richter skin. Check it out : http://jkhub.org/files/file/1675-richter-belmont/
  17. tobe_one

    Richter Belmont

    no ;p
  18. Version v0.1

    249 downloads

    Skin List You can chose Richter skin on the player making screen. If the skin doesn't appear, just switch to other species and switch back again till you see it. Weapon Entry names and descriptions for the weapons: sword_s * a silver short sword whip * yes a whip NPC list To spawn NPCs: In a single player game, hit "SHIFT" and "~" key to open up console, type in "helpusobi 1" and hit ENTER to activate cheats. Type "npc spawn kyle" and ENTER, that will spawn a Kyle. Change the name for any NPC. Hit "SHIFT" and "~" again to exit console. richter * a blue suit richter NPC THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
  19. Thanks guys This one is for SP mode play. There is no new map though. The MP one has many new maps.
  20. 1,319 downloads

    Neo Dark Ages (SP) Website: http://www.ndamod.com Last updated: 05/06/2013 ---------------------------------------------------------------------- To install: Unzip and place the file named "nda.pk3" to your "gamedata" folder. To Uninstall: Remove the file named "nda.pk3" from your "gamedata" folder. ---------------------------------------------------------------------- -Saber Spawn Code- *saber ____ ____* -Saber Single- NDA_Axe NDA_Axe2 NDA_Axe3 NDA_Skull_Axe NDA_Knife NDA_Knight NDA_Knight_Blue NDA_Knight_Shield NDA_Knight_Shield_Blue NDA_Knight_Shield_Red NDA_Knight2 NDA_Knight2_Shield NDA_Knight2_Shield_Blue NDA_Knight2_Shield_Red NDA_Knight3_Shield NDA_Knight3_Shield_Blue NDA_Knight3_Shield_Red NDA_Knight4 NDA_Knight4_Blue NDA_Knight4_Red nda_Knight4_Shield NDA_Knight4_Shield_Blue NDA_Knight4_Shield_Red NDA_Knight5 NDA_Knight5_Blue NDA_Knight5_Red NDA_Sword NDA_Scimitar NDA_Dagger_Front NDA_Dagger_Back NDA_Dragon_Sword NDA_Dragon_Sword2 NDA_Bow_Blade nda_arcane1 nda_arcane1l nda_arcane2 nda_arcane2l nda_warhammer1 nda_warhammer2 nda_lochaberaxe nda_ss1 nda_torch1 nda_dagger1 nda_athame1 nda_scimitar1 nda_steelsword1 nda_club2 -Saber Staff- NDA_Bow NDA_Bow2 NDA_Staff NDA_Dragon_Blade NDA_Dragon_Blade2 NDA_Scythe nda_staff1 nda_staff3 -------------------------------------- -NPC Spawn Code- *npc spawn ____* *Odd Number = Team_Player *Even Number = Team_Enemy nda_archer nda_archer2 nda_archer3 nda_archer4 nda_archer5 nda_assassin nda_assassin2 nda_assassin3 nda_assassin4 nda_assassin5 nda_assassin6 nda_barbarian nda_barbarian2 nda_barbarian3 nda_barbarian4 nda_barbarian5 nda_knight nda_knight2 nda_knight3 nda_knight4 nda_knight5 nda_mage nda_mage2 nda_mage3 nda_mage4 nda_mage5 nda_mage6 nda_zombie dragon_white_baby dragon_white dragon_white_adult dragon_black_baby dragon_black dragon_black_adult dragon_green_baby dragon_green dragon_green_adult dragon_red_baby dragon_red1 dragon_red_adult dragon_red -------------------------------------- -Horse Vehicle Spawn Code- *npc spawn vehicle ____* nda_horse nda_horse_black nda_horse_white nda_horse_tatoo nda_horse_spot nda_horse_powder nda_horse_zebra nda_horse_armor nda_horse_armor2 nda_horse_armor3 nda_horse_armor4 nda_horse_armor5 *if you can't ride the horse, simply jump on it ========================== || Credits ========================== NOTE: This mod literally would not be possible without the following people. We are _very_ grateful for their extremely patient help, code snippets and suggestions. If we're missing anyone, holler!! [ NDA team and contributors credits ] >> Founder: Shady-D >> 2D Designs & Texture Artists: Tobe_One >> Environment Artists: J3rk Joza Srz Bactaboy >>3D Artists: LightNinja Inyri Forge >> Music Artists: RascHu >> Programmers: Xycaleth Scooper >> Retired/Inactive Artists: Hirato [Other credits ] >> The dudes at #jacoders, especially: >> Scooper >> Didz >> Xycaleth >> Raz0r >> BobaFett >> TrippHop >> eezstreet >>Music Credits >>Certain levels contain music not created by the staff, we do not and will not take credit for their creation and these songs will be replaced by that of our own RascHu in future updates. ========================== || Disclaimer ========================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The authors/contributors of this mod are not (and cannot be held) responsible for any damages done to your computer/data or any other unintended results from using this software. It is tested and used by the author(s) to hopefully avoid any problems, but, ultimately... !!USE THIS SOFTWARE AT YOUR OWN RISK!! You may not use any assets contained in this mod (or related files) separately without explicit consent from the author(s) involved; unless clearly specified in this document. You are free to distribute this file (and support files) as long as they are done so in their entirety, and include this unmodified readme document. We reserve the right to modify and/or remove this mod from circulation. Any extra content provided within this mod overlooked or otherwise is owned by it's rightful owner, we take no credit in it's creation.
  21. tobe_one

    Shiva

    It is for JK3. I am not sure about JK2..
  22. Version v0.1

    945 downloads

    Magic_Saber: 6 new saber blades, new colors, new saber block effect ______________________________________________________________________________________________________________ Install: unzip and place BB_magicsaber.pk3 into the: StarWars JediKnight Jedi Academy/GameData/base folder, and run the game. it will replace the original saber blade, color, block effect, with the new one while the .pk3 file is in the /base folder. # only put 1 saber mod in the /base folder at a time, if there is other saber files in the /base folder already, it might not take effect. ______________________________________________________________________________________________________________ Uninstall: just remove BB_magicsaber.pk3 from StarWars JediKnight Jedi Academy/GameData/base folder. # the original saber blade, color, effects, will be back again. Author: Tobe ______________________________________________________________________________________________________________ THIS GAME MOD FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  23. it's not a stance but just a stop motion photo
  24. tobe_one

    Ifrit

    Version v2

    634 downloads

    New Skins : Adding new "reborn_new" reskined Ifrit, you can chose as specie. New Weapons : Adding saber models for all "FireBalls". And 5 new melee weapons(swords, claws, a staff). Skins and weapons are available for both SP and MP game, and menu for all characters and weapons. To Install Before Installation, remove the old "Ifrit" file from your Jedi Academy base folder if you have. The file names should be "FIreBall.pk3" and "Ifrit.pk3". Then open the new "BB_Ifrit" zip 1) Unzip and place " BB_Ifrit_Skin.pk3 " *a skin file " BB_Ifrit_Wep.pk3 " *weapon file, but the saber.sab are in 2) " BB_MENUS.pk3 " *saber and player menu script into your Jedi Academy base folder: StarWars JediKnight Jedi Academy/GameData/base 2) Open "CHOSE ONE" folder inside the zip, and chose one of them: " BB_Ifrit_MP " for Multi Player game (MP). or " BB_Ifrit_SP " for Single Player Game (SP). and place it into /base folder. DO NOT place both. That's all ! for the rest files and discriptions read below
×
×
  • Create New...