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Files posted by lil_binger
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The Search for Animal Jedi
By lil_binger in Free For All
The Search for Animal Jedi zip file includes pk3's for JK3 and JK2. I recalculated
some push targets and changed some spawnflags for the map to work correctly in Jedi Academy.
I started skateboarding back in 1983. I still do from time to time and when I was involved
making maps for JK2 I made a skatepark to be included in a map that was never finished
called, The Temple of Mechanism (Was intended to be a follow up clan map for the Outhouse for
the clan Leveling Mechanism). I had worked on making the skatepark into a larger expanded map
than was intended for The Temple of Mechanism to release it as it's own separate entity but
progress had stalled around the time of Shroomducks mapping contest I had entered which churned
out the Shroomduck Inc. Map pack on JK2files. I found a video about the Shroomduck Inc. Map Pack
that had some footage of the skatepark in it but I believe I pulled the map from being included
at some point.
Since I have returned to edit some maps for JK2 and JA I came across this map and have finished
what I started. I think this map is loads of fun and it's not a great big map but has many
interesting features to keep people entertained for hours.
166 downloads
- JKHub Exclusive
- JK2
- (and 1 more)
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The Temple of Mechanism for JK2
By lil_binger in Multiple Gamemodes
Title : The Temple of Mechanism
Type : FFA, TFFA, Jedimaster
File Name : mechtemple.pk3
Map BSP name : mech^1temple.bsp / mech^1golf.bsp
File Size : It's big, just take my word for it.
Authors : lil_binger, with some elements Ook made for the Forest House.
Date of Release : December 24th, 2015
*Attention : seta com_hunkMegs 128 or higher is required*
======================================================================
Description: The Temple of Mechanism
Location : Yavin 4
Backstory: The Temple of Mechanism is an Ancient temple only recently
discovered without much known about the previous inhabitants. They did leave
a few clues behind and it seems the previous occupants were harnessing an
unknown power which they called "The Force". Discovering the possibilities
this new power gave them. Set in a time before there were "Jedi" or "Sith".
Map History:
Originally, The temple of Mechanism was intended to be a follow up map for an
old map called "The Outhouse". I begain making the map when I was active in
the community back in 2004 or 2005. I did some work on the map back in the day
but never officially released it. I didn't play JK2 for a long time until
I decided to get GTK radiant working again in 2013. Working on the map off
and on since 2013 it's now ready to be released to the public.
This map was built with fun being the main focus. Multi level paths are
found throught the map with many secrets and places to explore. Specifically
built for JK2 1.02. There is some functionality built into the design only
1.02 participants can utilize.
This map is a compilation of sorts. I've gone through many of the maps I have
made in the past and have cut, pasted and redesigned everything to complete this
map. It did not make it any easier that way but everything has just fit so
nicely together. Players who have seen any or many of my previous maps I have
made for JK2 will recognize little and big details everywhere. It's really
hard to say how much time I have spent making the map since some elements were
made for other maps in a differnt timeline.
======================================================================
PK3 Details: Included are 2 maps.
The Main map, mech^1temple.bsp has compatibality for Free for All,
Team Free for All and Jedi Master gametypes.
Mech^1golf.bsp is compatible with FFA, TFFA and Jedi Master.
Pk3 Mod Instructions:
In the map are many textures that can be replaced making a pk3 with your own
textures. I was going to make a mod to include here with picture dimensions etc
but I will give instructions instead. The main thing is to make sure a texture mod
for the map, all the pictures u are replacing be the same size as the ones seen in
the game. Then wrap them up in a pk3 and call it zmymechtemple mod or something.
The name must start with a letter lower than "M" for JK2 to override the textures
provided in the original map file.
======================================================================
Music: 2 Star Wars Parody songs originally stated as made by Wierd Al but I am
not sure about where the song came from, I've looked for an author
but never could determine other than Wierd Al( previously released with
Khomm with the SHroomduck Inc. map pack.
Custom Sound effects Credits
================================================================================
Bugs: Yes, a map is never finished. There is a Possibility of a v2 in the future to
fix any bugs found. Plus JK2 1.02, some bugs will happen but we all love it
================================================================================
* Play Information *
Level name(s) : The Temple of Mechanism
JK version required : Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight III: Jedi Academy
Bot-Support : Yes
New Textures : Yes
New Models : Yes
New WAVs : Yes
New Music : YES
New Shaders : Yes
New Effects : Yes
Editor(s) used : GTKRadiant 1.4 and 1.6 (most recent), Photoshop, Q3map2
Install-Instructions : Extract mechtemple.pk3 to your GameData/base/ directory. The map will appear as "The Temple of Mechanism" in your map list.
================================================================================
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY.
This map is being released as Open Source -
Anyone may use the map file for any reason as long as,
all the "read me" files are included. If a separate release is made by someone else,
a different name is required for a separate release. Anyone may use, in whole or, in parts or
pieces, any part of they desire for their own project. Do please include all the read me files
with a separate release and use a different name for your release if a large portion of the map
is used. If using pieces or parts, just include the read me file for the map or other models by
other authors and give us some credit
There are models in the game built by other authors, Boothand (torch models, mounted moose antlers
and pine trees) and tree models by Szico. There is a read me included for Szico's tree and use of
these models are described in his read me so if the trees are used by anyone for a project make
sure to read and include his read me file with any project they are used for. As for Boothand's
models, I do not have a read me for them. Boothand knew I was going to release the map as open
source and was very supportive of the idea and I am sure anyone using his models he made in this
map would have his approval as long as he is given some credit for making them.
"Porting" the geometry or the map file for another game is encouraged however, I do not control the use
of Lucas Arts files or some other elements made by others provided in this release to be used
in another game besides Jedi Outcast and Jedi Academy. All custom textures included with the
map are free to use and modify (again make sure to include all the readme's if any textures are
used). Any signs or textures I have made are free to use or modify.
262 downloads
- JK2
- Botroute Support
- (and 6 more)
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The Temple of Mechanism (beta)
By lil_binger in Free For All
The Temple of Mechanism beta, Hopefully in time for May the 4th! I've got lots to do still but the map is on the road to a final release I hope soon. Many places need lighting or finished, mostly some details need to be made for the interiors, lighting work and so forth. The original outhouse map I made years ago had a mini put putt course for thermal grenades, and the Temple of Mechanism features a full 18 hole adventure golf course (it's a beta, the last few holes are in a bit of disarray.) I have tested the map both in JO and ja, some changes made for JA to work right but I did notice I missed a thing or 2.
New stuff? Check
Player made models by
Szico - 2 trees
Boothand - Torch
Texture and sfx credits all supplied in the readme.
Golf works great in both versions. FPS iz good. I've tested the map with 24 different bots in there with me and fps does drop a little bit then but it was still playable I've enjoyed working on this map. It's been pretty neat to see it transform over time and the WIP section has seen a few updates.
If you guys like it please leave feedback on JKHub.org forums in the WIP section for the Temple of Mechanism. I like how the golf turned out. I really didn't plan on making the golf course like I did when I started lol. If you guys really like the golf course and want another one give me a holler. If a bunch of you guys like it I may make another golf course just for fun
Anyway enjoy! And May the 4th be with you!
529 downloads
- Botroute Support
- Roleplaying
- (and 4 more)
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Lady Luck Preffab
By lil_binger in Prefabs
I found an old map file around the same time I heard someone mention the Lady Luck in a post on the forums so I decided to make a small prefab. I believe the ship was decompiled in the mid 2000's placed in a map but never officially released. The map file I had is dated November 2005.
This ship should be better than a rough decompile. I have not gone through and checked the lady luck for this release but I believe I had years ago tried to fix some textures and brushes after a decompile but not much else was done with the ship.
87 downloads
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Rancor SFX Mod for Jedi Academy
By lil_binger in Audio
A simple mod to make the Rancor sound better in JA. I basically switched out a loud breath sound with a null sound and the rancor's sound is no longer annoying
401 downloads
0 comments
Updated
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The Forest House for Jedi Academy
By lil_binger in Mixed Gametypes
Forest house was a very popular map during it's time in Jedi Outcast. Back by popular demand,
8 years after it's original release, Forest House is now re-released for Jedi Academy thanks to JKHub.org!
Forest House was so popular, =LM= had our own JK2 server dedicated to the map back in the day.
I also noticed it received 12,287 downloads on JK2files to this day on JK2files. Crazy!!!
I have re-evaluated a few things in the map a little bit to help framerate and just a little
tidying up a few things here and there. Reworking this map brings back a lot of memories of all the
fun times we had with the Forest House.
605 downloads
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Floating Twins
By lil_binger in Source FIles
I am releasing this map for anyone to use in part or in whole for any thing or any reason.
map file included in zip file
This is a map I started a long time ago and it was eventually abandoned. It does have some interesting qualities to it and I always thought maybe one day I would come back to it. Well now I have come back to this forgotten map to release it for others who might want to do something with it. It's not a very compilacted map. Kinda neat though. The 2 main floating islands have been hollowed out but nothing much ever done inside. For Jedi Academy, I could see the bottom areas used for a vehicle spawning area to fly around and dog fight or something.
You can give me some credit in your readme if you decide to publish your work but it's not absolutely necessary. I would appreciate the acknowledgement though.
Enjoy!
93 downloads