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Files posted by lil_binger

  1. The Search for Animal Jedi

    The Search for Animal Jedi zip file includes pk3's for JK3 and JK2. I recalculated
    some push targets and changed some spawnflags for the map to work correctly in Jedi Academy.
    I started skateboarding back in 1983. I still do from time to time and when I was involved
    making maps for JK2 I made a skatepark to be included in a map that was never finished
    called, The Temple of Mechanism (Was intended to be a follow up clan map for the Outhouse for
    the clan Leveling Mechanism). I had worked on making the skatepark into a larger expanded map
    than was intended for The Temple of Mechanism to release it as it's own separate entity but
    progress had stalled around the time of Shroomducks mapping contest I had entered which churned
    out the Shroomduck Inc. Map pack on JK2files. I found a video about the Shroomduck Inc. Map Pack
    that had some footage of the skatepark in it but I believe I pulled the map from being included
    at some point.
    Since I have returned to edit some maps for JK2 and JA I came across this map and have finished
    what I started. I think this map is loads of fun and it's not a great big map but has many
    interesting features to keep people entertained for hours.


       (6 reviews)



  2. The Temple of Mechanism for JK2

    Title : The Temple of Mechanism
    Type : FFA, TFFA, Jedimaster
    File Name : mechtemple.pk3
    Map BSP name : mech^1temple.bsp / mech^1golf.bsp
    File Size : It's big, just take my word for it.
    Authors : lil_binger, with some elements Ook made for the Forest House.
    Date of Release : December 24th, 2015
    *Attention : seta com_hunkMegs 128 or higher is required*
    Description: The Temple of Mechanism
    Location : Yavin 4
    Backstory: The Temple of Mechanism is an Ancient temple only recently
    discovered without much known about the previous inhabitants. They did leave
    a few clues behind and it seems the previous occupants were harnessing an
    unknown power which they called "The Force". Discovering the possibilities
    this new power gave them. Set in a time before there were "Jedi" or "Sith".
    Map History:
    Originally, The temple of Mechanism was intended to be a follow up map for an
    old map called "The Outhouse". I begain making the map when I was active in
    the community back in 2004 or 2005. I did some work on the map back in the day
    but never officially released it. I didn't play JK2 for a long time until
    I decided to get GTK radiant working again in 2013. Working on the map off
    and on since 2013 it's now ready to be released to the public.
    This map was built with fun being the main focus. Multi level paths are
    found throught the map with many secrets and places to explore. Specifically
    built for JK2 1.02. There is some functionality built into the design only
    1.02 participants can utilize.
    This map is a compilation of sorts. I've gone through many of the maps I have
    made in the past and have cut, pasted and redesigned everything to complete this
    map. It did not make it any easier that way but everything has just fit so
    nicely together. Players who have seen any or many of my previous maps I have
    made for JK2 will recognize little and big details everywhere. It's really
    hard to say how much time I have spent making the map since some elements were
    made for other maps in a differnt timeline.
    PK3 Details: Included are 2 maps.
    The Main map, mech^1temple.bsp has compatibality for Free for All,
    Team Free for All and Jedi Master gametypes.
    Mech^1golf.bsp is compatible with FFA, TFFA and Jedi Master.
    Pk3 Mod Instructions:
    In the map are many textures that can be replaced making a pk3 with your own
    textures. I was going to make a mod to include here with picture dimensions etc
    but I will give instructions instead. The main thing is to make sure a texture mod
    for the map, all the pictures u are replacing be the same size as the ones seen in
    the game. Then wrap them up in a pk3 and call it zmymechtemple mod or something.
    The name must start with a letter lower than "M" for JK2 to override the textures
    provided in the original map file.
    Music: 2 Star Wars Parody songs originally stated as made by Wierd Al but I am
    not sure about where the song came from, I've looked for an author
    but never could determine other than Wierd Al( previously released with
    Khomm with the SHroomduck Inc. map pack.
    Custom Sound effects Credits
    Bugs: Yes, a map is never finished. There is a Possibility of a v2 in the future to
    fix any bugs found. Plus JK2 1.02, some bugs will happen but we all love it
    * Play Information *
    Level name(s) : The Temple of Mechanism
    JK version required : Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight III: Jedi Academy
    Bot-Support : Yes
    New Textures : Yes
    New Models : Yes
    New WAVs : Yes
    New Music : YES
    New Shaders : Yes
    New Effects : Yes
    Editor(s) used : GTKRadiant 1.4 and 1.6 (most recent), Photoshop, Q3map2
    Install-Instructions : Extract mechtemple.pk3 to your GameData/base/ directory. The map will appear as "The Temple of Mechanism" in your map list.
    This map is being released as Open Source -
    Anyone may use the map file for any reason as long as,
    all the "read me" files are included. If a separate release is made by someone else,
    a different name is required for a separate release. Anyone may use, in whole or, in parts or
    pieces, any part of they desire for their own project. Do please include all the read me files
    with a separate release and use a different name for your release if a large portion of the map
    is used. If using pieces or parts, just include the read me file for the map or other models by
    other authors and give us some credit
    There are models in the game built by other authors, Boothand (torch models, mounted moose antlers
    and pine trees) and tree models by Szico. There is a read me included for Szico's tree and use of
    these models are described in his read me so if the trees are used by anyone for a project make
    sure to read and include his read me file with any project they are used for. As for Boothand's
    models, I do not have a read me for them. Boothand knew I was going to release the map as open
    source and was very supportive of the idea and I am sure anyone using his models he made in this
    map would have his approval as long as he is given some credit for making them.
    "Porting" the geometry or the map file for another game is encouraged however, I do not control the use
    of Lucas Arts files or some other elements made by others provided in this release to be used
    in another game besides Jedi Outcast and Jedi Academy. All custom textures included with the
    map are free to use and modify (again make sure to include all the readme's if any textures are
    used). Any signs or textures I have made are free to use or modify.


       (5 reviews)



  3. The Temple of Mechanism (beta)

    The Temple of Mechanism beta, Hopefully in time for May the 4th! I've got lots to do still but the map is on the road to a final release I hope soon. Many places need lighting or finished, mostly some details need to be made for the interiors, lighting work and so forth. The original outhouse map I made years ago had a mini put putt course for thermal grenades, and the Temple of Mechanism features a full 18 hole adventure golf course (it's a beta, the last few holes are in a bit of disarray.) I have tested the map both in JO and ja, some changes made for JA to work right but I did notice I missed a thing or 2.
    New stuff? Check
    Player made models by
    Szico - 2 trees
    Boothand - Torch
    Texture and sfx credits all supplied in the readme.
    Golf works great in both versions. FPS iz good. I've tested the map with 24 different bots in there with me and fps does drop a little bit then but it was still playable I've enjoyed working on this map. It's been pretty neat to see it transform over time and the WIP section has seen a few updates.
    If you guys like it please leave feedback on JKHub.org forums in the WIP section for the Temple of Mechanism. I like how the golf turned out. I really didn't plan on making the golf course like I did when I started lol. If you guys really like the golf course and want another one give me a holler. If a bunch of you guys like it I may make another golf course just for fun
    Anyway enjoy! And May the 4th be with you!


       (8 reviews)



  4. Lady Luck Preffab

    I found an old map file around the same time I heard someone mention the Lady Luck in a post on the forums so I decided to make a small prefab. I believe the ship was decompiled in the mid 2000's placed in a map but never officially released. The map file I had is dated November 2005.
    This ship should be better than a rough decompile. I have not gone through and checked the lady luck for this release but I believe I had years ago tried to fix some textures and brushes after a decompile but not much else was done with the ship.


       (4 reviews)



  5. Rancor SFX Mod for Jedi Academy

    A simple mod to make the Rancor sound better in JA. I basically switched out a loud breath sound with a null sound and the rancor's sound is no longer annoying


       (3 reviews)



  6. The Forest House for Jedi Academy

    Forest house was a very popular map during it's time in Jedi Outcast. Back by popular demand,
    8 years after it's original release, Forest House is now re-released for Jedi Academy thanks to JKHub.org!
    Forest House was so popular, =LM= had our own JK2 server dedicated to the map back in the day.
    I also noticed it received 12,287 downloads on JK2files to this day on JK2files. Crazy!!!
    I have re-evaluated a few things in the map a little bit to help framerate and just a little
    tidying up a few things here and there. Reworking this map brings back a lot of memories of all the
    fun times we had with the Forest House.


       (5 reviews)



  7. Floating Twins

    I am releasing this map for anyone to use in part or in whole for any thing or any reason.
    map file included in zip file
    This is a map I started a long time ago and it was eventually abandoned. It does have some interesting qualities to it and I always thought maybe one day I would come back to it. Well now I have come back to this forgotten map to release it for others who might want to do something with it. It's not a very compilacted map. Kinda neat though. The 2 main floating islands have been hollowed out but nothing much ever done inside. For Jedi Academy, I could see the bottom areas used for a vehicle spawning area to fly around and dog fight or something.
    You can give me some credit in your readme if you decide to publish your work but it's not absolutely necessary. I would appreciate the acknowledgement though.


       (2 reviews)



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