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Oobah

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  1. Domain names are pretty cheap honestly.  Just googling alone think see some for price of a year like 4 bucks.  That's like what, a bag of chips price for a little url name for a whole year?  Not exactly that inconvinencing to anyone.  Also there is already plenty of other free alternative ways as it is.  Hell even a simple url shortening would work.  I don't see why anyone should really scream like the house is burning down.

     

    http://www.freedomain.co.nr/

    http://www.zifboards.com/

    https://www.proboards.com/

    http://www.prophpbb.com/

    http://www.forumotion.com/

    http://tinyurl.com/

     

    This seriously only takes about 5 seconds for anyone to google.

    Xeby likes this
  2. By default it was not designed/setup to be used by the actual player.  It was more or less only setup for the SP portion for the specific bosses hence the names of it are tied to the equivalent bosses, same with Tavion.  OJP Basic, maybe a few other mods, had it turned on to be used in line with the other standard saber stances.

     

    For basejka or JA+, no you wont be able to use it by default on the core base game.  Just speaking of this off top of my head on this.

  3. This topic should be moved to another spot, this doesn't look like it has anything to do with OpenJK.

     

    To answer your question.  Compare the game specs to your computers own specs, not in terms of simply OS but its cpu, ram, harddrive, and video card.  Lunix distrubtions can still work playing, especially older game like this, video games.  Just you're gonna have to do a little more work to get it setup in regards to drivers and such aka more jumping through hoops.  But don't be surprised if it doesn't run as optimally for you as it would on a native Windows OS.  Lunix requires more manual work instead of a stream line install for something like this.

     

    Games system specs are easily dwarfed/ran on lot more modern computers even cheap ones in this day and age could still, more or less, run the game topped out fine.  I was using a ATI 9250 when I played this starting out, that should give you an idea of what your system being able to run it or not.  Also post your computer specs so people can see it and I'm sure someone can give you more in depth information provided you hit any roadbumps with the setup/install process.

     

    Going off back of the game CD case (cause this game really doesn't need much for more modern systems, even cheap laptops from walmart can probably run it fine now a days):

    Minimum:

    OS: Windows 98/98SE/ME/2K/XP

    Computer: 100% DirectX 9.0a computer

    CPU: Pentium III or Anthlon class 450mhz or faster cpu

    Memory: 128MB Ram required. 256 Ram recommended

    Graphics Card: 32MB OpenGL 1.4 compatible PCI or AGP 3D Hardware accelator

    Sound Card: 16-bit DirectX 9.0a compatible sound card

    CD-ROM: Quad Speed IDE or SCSI CD-ROM

    Harddrive space: 1.3GB

     

    Multiplayer

    CPU: 450 MHZ or faster, 750MHZ recommended

    Supported chipsets:

    ATI Radeon 7000/8000/9000/Rage 128/128 PRO

    NVIDIA Geforce 256/2/3/4/RIVA TNT2/FX

  4. All comes down to what you're trying to convey.  Is this sith korriban map like a lost temple, is it like an academy built into a tomb?  Point being is this, you have rooms for use and hallways to kinda being a snake or worm that connects it all up.  Hallways have a point of connecting rooms and areas together.  Z shape whatever works fine provided it's for getting to maybe rooms in between or from a mapping standpoint you gotta setup a new room kinda farther away from the rest of the rooms due to the room size being large or whatever.

     

    I would say test it out a lot and kinda try and look at it different ways.  Some people love exact sizing up of things while others want wide open spaces and lots of "breathing" room.

     

    If this is just like a general korriban map with like sith tombs and some kinda integration of temple stuff to rooms and such, basically a big map with lots of content between imperial outposts to sith tombs to sith temple stuff rolled nito one, I'd say just look up some of the source material of korriban and maybe look into sith specificly lore wise and get an idea of there mindset of how they would setup there architecture or looks/etc.

     

    Vjun3 could be a good example for a map source that is sith based as well as in game for a potential idea of how to maybe setup connecting hallways and such.  In that it was basically base area was a large circle with personal areas to the side and could in theory do a circular wrap around with the walkways so all the 2nd floor areas were more connected and the 3rd floor elevator being the kinda overhead spot that goes into the top/personal living quarter area of vader.  You could, also, always have your hallway kinda go in a circular loop as well so it kinda connects but that means also need kinda little signs or specific things so people don't feel like a rat in the maze with going in circles or loops.

  5. Yun looks fine. Kyle Katarn looked like a blockhead in DF2 compared to his actor, and the color of his clothes were even wrong. This is a huge step up either way.

     

    Content is representative of the time it was released for consumption.  We have better methods now to capture more of the actual actors being inserted into play use of the work. Back then I doubt any of them thought of making the played characters being fully representative of the live actors.  Now with technology we can just add voice overs the actual player models and still get a similar level of experience.  Look at progression of video games in general not till more recently we even have video games filling up more of the dead/empty space where as in the past things were more like big empty boxes and the texture/level detail didn't have to be good, we loved the product for it was trying to convey and less for the form/presentation of it.  More obsession with details as time progressed is all.

     

     

    I still think little touch on the hood is about only thing the model needs in terms of its size or jut out whatever someone wants to call it.  I don't look at this as it "having to be perfect".  I look at it more like keeping things well rounded in terms of the size.  Flaps look little thick, same with the strap overlay, hood kinda small as it is either makes one think the fabric is thick but the hood is thin so is it like an added piece of cloth onto the fabric or is it just a small piece of fabric left on the initial fabric/cloth when it was fully setup or complete.  Kinda like put a cloth modifier in 3ds max on a mesh and you can pick from heavy, wet, leather, etc.  Saying just hood itself like it is on its own cloth modifier from the rest of the straps when you simulated the cloth and it fell the hood collapsed more than the straps is what I'm saying.  Like the main fabric is leather, the hood is silk. 

     

    It's a stand out I notice but I don't think everyone else is really gonna care or see it as a big deal, anymore so than I see it as a big deal.  Just a little thing can tweak or leave it as it is now, wont hurt the overall model anyway it's obvious that I'm sure people will like it anyway as it is now, hood would just be fine tuning is all. ^_^

     

  6. I can see people using this model A LOT in the future, DT. Job well done, man. :)

     

    That's only cause some people might enjoy a simpilar look/style over some content we got which is big and over the top and clan tags textured onto skins and such or perhaps an alternative to the hapslash jedi robe frankensteins.  :shifty:

     

    It actually looks better than the one in the DF2 pack.

     

    That's cause that was a reskin off of human jaden model.  This also is most likely it but DT obviously did more work in regards to that such as the core model itself and the textures.  Basically he did a little more sculpting of it is all and gave it a greater level of definition.

     

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     

    Judging by the hood itself in regards to the side pan.  The hood looks like a really light layer of fabric itself.  Kinda almost like a silk level of depth and lightness.  Where as the rest of the strap overlay looks a bit thicker.  Maybe just move the verts out slightly on the hood a little to have it kinda blend into the general strap size more so. 

     

    Overall I think even for people who aren't into the mod, I can see people using that core model/look for personal skins and frankensteins also cause it looks pretty close to the core game base models.  Plus the textures look pretty nice on it honestly, including the face.  It's not really over the top colourful or bright it kinda has a more neutral style/look to it.

  7. It's kinda like an irc sorta deal.  It's a hit or miss in terms of acceptance for people and some people might only rely on communicating in it and not post in regular forums anymore.  Yes it is great for more live sorta face to face chating.  At the same time you also open things up for someone who might freak out or spam it at one point.

     

    I'd say nothing that has annoying sounds every single time someone types (hate that crap) like some shoutboxes whatever and not to mention it's gonna need some sort of more active moderation at points, might be open to having some people from different in game clans who are good solid moderators given a chance to moderate it.  Kinda like active community contribution and it does open things up for people to get more invovled in helping out at jkhub even if it is just a tiny little chat box whatever.

     

    But a solid benefit is you can get some direct talking with people who edit/mod files with the people who don't do that, but that also means probably get some people begging for specific kinds of content and pestering specific people.  But this also saves on people getting blown up with billion pms or having to give up skype/personal im information to talk with someone in a more live conversation basis.  Then comes the matter of the conversations probably starting out JK related then moving onto people talking about almost anything and everything at points or boredom or specific times of the day when less people are on.  Probably get akward at some points with what some people say I imagine also for some folks.

     

    So perhaps it needs some kinda guidelines like remaining on specific topics or things that souly relate to Jedi Knight based things only or you gotta have a certain post count before you can start using it or you need some sort of approval to be allowed to use it via moderators.  Just leaving it open for anyone to use even if they aren't logged in means on one hand get a lot of open ended discussions, on the other you can get some crazy and weird stuff people can post or spam without being held to some level of accountability for there words as well as some people just posting to upset or make others uncomfortable.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I think community contributes to the mass/whole for lot of different levels is beneficial though, I don't think there is no doubt about it whether it is in game or out they still all tie into the core thing which we all enjoy.  Beauty of JK, we have an open ended game with a really good hands (not many are hands on in the same way as JK is in this regard) on combat system and people can get as technical as they want with the guts.

    Daedra likes this
  8. The problem turns into a select group that runs it all dictates whatever is used, the modding capabilities become lighter for clients and is more so in the hands of the people who run the show and with the age of the current community.  No one is going to give up that creative freedom for a mass produced watered down JA.  JO was more or less abandoned modding wise, DF2 is still alive with lot of modding and freedom in some sense as well.  Hell even Doom wad based games are still kicking in spite of no open kinda come all try our game with specific/core features in place of the original stuff that you pay a one time case of beer price to do whatever you want with more or less.  Basically I see more creative control in the hands of those that run vs. those that play it.

     

    No one would wanna recreate all assets from scratch, that's a full game scale level of work even if this was just MP when those of us that are playing already own the game why would any of us get behind this when we can already play the game itself however we want as free as we truly want.  This also opens the flood gates for monetary money making (incentive to continue the project, pay the bills, some play money for yourself, etc) which I'm fairly certain with the open source it can't be used for making money (Raven put it up due to peoples interest in the game), because dlc or things offered by said community for premium mode or specific models one can use etc.  With the injection of getting into a big project such as that you need some kinda dedicated team also and how many projects have come to full fruition for JK and how many have retained a large portion of the player base?

     

    This is the same thing in general though as people who cry, clamor, complain, and hope with all there might for a JK4.  The problem is even if it is a new game, every single person has to learn the new modding or what we as a community can edit again.  On top of that people also people will bring the same old rules, drama, and mindsets into a new project and you will end up with nothing but crap posts of people being forced to be on a same client version which they don't have to now, as well as any alterations to the game they don't like. 

     

    In other words, this may pull in new people provided you have a means to broadcast/advertise as well as some lurkers coming out to jump on this to be the first one with the power structures and what not, but in the grand scheme will be right back to where we are now.  It's a wasted effort in that we have a good solid foundation now, why turn something with overhead people dictating and kinda nudging people into what to do/say where as now it's purely open to interpretation.  You're not giving people more options and freedom and a better quality product in a sense, what I see more so with stuff like this is you want someone like a DM (mmo GM, dedicated moderators you can trust, etc) in D&D aka an equivalent for JK to basically tell you what to do in regards to specific game related things.  From something like coding which is in the background, to full blown dlc/premium content, and heavy forum moderation when it blows up with people acting out or freaking out over things they don't like or agree with.  It's not going to boost the game in life or spirit if this even happened.  We would most likely take the private forum/clan/community based stuff and we thrust it into a larger picture so EVERYONE can see.  Do you really wanna also open those flood gates to at least 1 admin randomly deleting posts also cause "kids play here" or "that's not constructive for our community" kinda stuff?  It happens one way or another no matter what anyone thinks.

     

    This isn't meant to sound over dramatic or like it will happen.  But the point being from my own general view, I don't see this really having a major impact on extending the game/series life span.  Most anyone has to do is get in game and play when they wanna play to keep interest across the board for everyone going honestly.

  9. If this is a client end only thing it would simply be a matter of changing the animation in the files that are specific to a new animation you want or no animation at all and just change it to maybe a round about back swing animation.  There is a lot of saber swing animations already so you would just have to pick a dual or swing or staff based sping around swing to be used in the animation number/name in place of the current animation swing.  Since that is all repluse is is a sping around saber swing and when it comes back to the front end swing it repulses or force pushes away npcs or players whatever.

     

    If the current repulse file comes with a .dll that means it was a client end coded alteration instead of file alterations and light end aka code based stuff borders into more in depth modding stuff which is again, beyond my abilities.  Hope this helps! :D

  10. I only pointed out an error that you made with the quoted IP part, which supposedly led you to your conspiracy theory. I don't care about the rest of your posts' content

     

    I'm speaking generaly, I'm speaking from speculation I have no idea what conspiracy people form.  My view is it inconviences new folks but for older folks we'll make use of alternative master lists and favorite lists/direct connects to still play with folks.

     

    I still maintain the fact these people should openly speak direclty about why they resort to these methods to pull this crap cause it has no real impact on the people actually playing anyway.  Cause the worst extreme is if they pull this crap in JK servers for an old/dieing game who knows where they might branch out from that and if they get busted by law enforcement/etc they should at least look at something like this that some people might engage with them now on these matters and such to understand where they're coming from.  It just seems like a cry for attention or trying to send a message to folks which means people who wanna talk about whatever which they can't get in there current social circles being similar mindsets to them aka wanting a more diverse opinion than what they are currently getting.  Probably wont happen, but that's just mean looking for the best in people than just general pessimism of some one being bad/evil cause it's to cool for school to be that way whatever.  I think that general mindset is crap but this is one persons view/mindset over a general crowd of folks.

     

    I think Iggy Pop said it best, "power nerds".

  11. Looking at both, one is just a the rifle fired then a saber drawn, one is with the saber out.  I wager maybe you can mix the weapon info. into the saber stuff less that required coding related things.  Can try mixing the weapon .dat line commands into the hilt and see if it works or not.  About the only thing I can figure at this point beyond going into game coding which I can look at but actually altering/changing I'm a absolute novice on.

     

    Only say mixing the weapon .dat info into the saber hilts cause both are already coded into the client end level of alteration might work mixed with saber related changes.  Seen people change saber blades that were a mile long so I don't see why you can't mix weapon related effects to hilts but that means it is only specific to that saber hilt then and not the overall game aka a hilt that is more powerful than core game sabers.

     

    Force unleashed was great for telekenetics but beyond that lightnining and the repulse was basically a saber version of force push.  Maybe for combat be great but in a ffa you would have every repulsing in the hit/run tactics people do these days and you would end up with tons of people knocked across the maps every time they felt they couldn't do a good swing.  Not sure if this is tied to regular saber swings or force power specific.  Might just be something tied to the saber itelf but it leaves room for a new force power to the hilt itself but JK was never coded with hilts doing force power related stuff anyway so that is again code related stuff.

  12. Maybe perhaps a weapon .dat setting but I feel this borders on game coding kinda deal.  I played FU enough so basicaly you want dark rage mixed with FU kinda the repulse from sabers with the combo it knocks people away kinda deal.  So basically you wanna mix the concusion weapons data to the saber to make a kinda frakenstein repluse (saber mixed with the weapon repulse?).  Weapon knockback does that but you want the kinda animation playthrough of the force repulse tied to sabers whatever kinda deal which does require a mixture of textures and code changes I imagine beyond a LOT of workaround which might be to much for anyone to do.  It's not a very clear cut light end modding sorta deal you need more in depth work for something like that.  But coders can answer that better than I can.

  13. Jump mazes are good to a point for player skills.  This hits higher skill levels and honestly it doens't ALWAYS transmit to actual player interaction/skills that transmit to real actual playing with real players.  This borders more on speedrunning honestly which is for self achievement more than anything a lot like player awards on modern systems like steam and consols, more robotic machine like play and less human learn through growth and development.  What would you get doing such crazy things just going off the picture I see here?  Better off letting such content die less by some luck you find a working email of the file creator.

  14. The .dat file same with bot files and such are specific client end modifcations.  If you want something more in depth you have to alter the games core code to achieve that effect.

     

    Lot of the more bloated part of the game come from the graphical portion suchs as texutes/maps and so forth were as core game code is a lot smaller.

     

    I'm not seeing it as in depth as you like so maybe some more explaining might help me to understand.  You basically want the concusion to do some sort of damage but no alternative kinda setup so that it can be force pushed by jedi aka a porjectile?  Basically a weapon that no one can alter the path of or have control over minus the person who fired it?

     

    If that is the case then yes, that is something that has to be done or altered code wise.  Weapon date handles lighter end client things.  Core alterations of how say you throw a grenade and a jedi can force push it after it is thrown is something that someone who understands the game code has to alter/modify.

     

    Like with sabers the alterations of things such as length and damge of weapons can be altered via the files that represent that hilt or weapon.  But things that reflect in game things such as how a bounce happens on a grenade or whether you can force push a grenade back and forth happen via the core game code.

    dark_apprentice likes this
  15. 188

     

    I lol'd at that part, glad that you admit that it may sound ridicoulous. Because it does, rofl.

     

    Even in the server browser you see same servers with heavily altered source code showing off servers though whatever altered roughly the same.  So obviously these are probably same people also.  What would they do if all servers, communities/clans banned them or removed them across the board even with range banned or banned on more specific levels of the persons specific computer level hardware whatever.  Drinking and I can't think of it.  But even peoples specfic computers have id based addresses, not MAC sure people who are more in depth can point that out, but if you remove and ostracize these people on that level.  Would they possibly continue with what they're doing if no one accepted them in the JA community at all?

     

    I don't seriously see these people targeting JK2 or Dark Forces 2/MOTS so these are JA specific clowns who are acting out and my point is if these people are acting out, why?  If don't see why no one can communicate like human beings on these kinda things and come to some kinda resolution in regards to why they do this.  I see no point in why they do this cause we have plenty of options in place in spite of what they're doing regardless.  To me it is a wasted effort, energy that would be better placed in either making maps or server side mods with bug fixes that the community as a whole can make use of.  To me it is a pure waste of talent that doesn't help the community in any way to grow and thrive but rather rots it and reduces it more so.

     

    Even the people who are stopping the master lists they must realize with all the alternatives in place even on personal computers and a community of some kind that talks by word of mouth that this is a waste of effort.  What is the real reason behind this.  If it is because the game is complete crap or corrupt, they're only really stopping the uninformed people (who again we reach out via steam with jkhub and alternative server browers to find the in game communities) from getting to the core game with servers who have the most players which don't always reflect the core community in regards to prolonging the life span of the game itself.

     

    Basically these people are do childish levels of more harm than good, but I'm talking like literally miniscule levels of harm.  If the influx of new people was large then we would have to put more resources to reach out but I think across the board lot of us are on the same page with that anyway so again it comes down to a wasted effort to get peoples attention so it comes back to, what is the real point behind this.  Are these peoples feelings hurt, are they learning some kinda code, are they trying to exercise some kinda control, are they unhappy the game is not what it once was, and so forth.  I have no idea to people start talking about this kinda stuff more in depth.

  16. I was thinking jump maze like jump specificly even with tight areas to hit the teleport to the next area or the specific platforms that have a tele portal to start/kill trigger.  I'm sure a server in ja (ups) does that with there jump mazes.  Haven't tried there latest version but I remember the one time I tried it being a quake 3 port of one map whatever it had a jump maze whatever.  Unlike doom jump mazes you have more breathing room in later versions of the quake 3 on up.  Doom ones 1 person could stand on a platform and basically render everyone behind them stuck completely.

     

    When I think more in depth puzzles the basic level is yavin_trial from jo with push sliders to open the door to the next area and so forth.  But that is scripts and for SP that works fine but for MP it gets very work aroundish to get the same level of effect which might make some people pull there hair out vs. others just dealing with it, even with hair being pulled out or a bad amount of tobacco smoking (which is what I did with the yavin_trial portion on massassi temple).

  17. Good lord, the amount of FUD and people wrong on the internet in this thread is terrifying.

     

    I can't speak from the technical level just a general level of how I view it, like anyone else minus those who have in depth knowledge of it.  Either way, it annoys and inconvinences people and blah blah blah is the best summerization I got. :shifty:

    Caelum likes this
  18. We're again, dealing with a very old game.  A bot network for something more or less obscure in the eyes of major public related people and gaming as a whole.  I just can't see a major bot network adding into this.  Perhaps a lot of older folks all compiling there resources together.  But again, what is the point?  We have ouneds and jkhub.  If those ones are still up but only 1 out of those 3 master servers is going down, this is most likely in the ballpark/field of a single person or a few others taking down one master server without the energy/resources to do other ones.  Even if all went down we have master lists.  What makes something like JK great is we have absolute control over the modding capabilities regardless.  We can adapt to the situations and even with what we have left with modders they can ALWAYS also aid in an alternative means.  Even not to long ago with gametrackers servers being attacked we still had the community and such in place to aid in those issues and remedy it now didn't we.

     

    Old ID games from the wad era not only have there own out of game server browser BUT also master list and that probably through the years has been hit with attacks, but it is STILL up and going.  So quite honestly I give more credit to the injenuity of the community coming up with ways to survive so long as the spirit and interest is there to prolong the life of a game and in regards to JA it is obviously there, same with JO to a certain point.  I don't wanna think or assume that it is some large group cause I highly doubt it is.  We're dealing with a small minority.  Who with more advance deepweb levels of knowledge would go after/attack an older programed video game?  Such people have no interest in something like JK series as a whole and even if they did consider we even have jkhub.org up it's safe to say this is a narrow minded person/individuals who think taking the master list down will effect anything.  People around the clock are playing on some shape or form so it honestly hasn't effect a single thing.  Think about it, a lot of what is left still use the master lists, not word of mouth, to keep activity up and going not just for there servers but for all people still playing.  None of those active players want to see the game die outright because there is still a deep love for the core game regardless of how anyone plays whether it is MBII on one extreme to the basic lighter end mods of FFA to the basejka of duel servers.  Who ever is doing this is a minority even for what is left with a community, this is a minority that is most likely smaller than what is left with full forcers on ffa servers or hell even ctf and duel server players.

     

    See the server in the ffa list with the penis emoticon or the other one with the starting ip of 184?  I seen the recent what is on your mind posted on jkhub and one of the ips posted for the ddos attack on jkhubs master list also started with an 184 ip.  Also the ips attacking even jkhubs master list was literally limited to about 4 ips or so.  I know this might border on conspiracy for some folks but it really is a small minority/crowd.  Even back to the days of botting which might still happen to some servers, those people who did that were using someone elses (luigis) content to do that.  These aren't organized or really strong/power people.  These are people who probably even visit jkhub or have others be a mouth piece to post/talk through on community forums and jkhub as well as browse these kinda forums to see the kinda reactions they get out of people.  I feel sorry for such people cause again this leaves a paper trail and honestly bot networks require knowledge to pull off, I don't see people in a game like JK with bot networks pulling off any of the DDOS with the fact you can get ANY DDOS information or potential program to do that stuff.  I feel these kinda things are done from specific peoples computers, no point proxy that crap cause it will slow up your connection to much to slow the master lists up, but considering even the hub posted shout was from specific ips which was like what I seen 4 unique ones this is a very small group of people doing this for whatever stupid reason it might be.  I think these people should openly talk cause all they do is at the most maybe piss people off, but we can still play.  If these people have a problem they should talk with it, even if it is at the hub.  I'm sick of baby sitting admins but if these people are willing to go to this exstent these are most likely people who probably played for years and are on a junkie level of burned out and miserable.

     

    A game you knew/loved didn't go in the direction you wanted it to, we all feel that way and pain but the fact is DDOS doesn't stop a single person from playing.  They go after the master list but how many servers do people regularlly visit do you see down?  They go after the bigger target that might slow some people down but with the proper information in place, it doesn't stop anyone from getting to the community as a whole anyway which a few of us have done via the steam forums.  This is purely childish and it only ends when we either engage these people in a proper conversation or they get busted.  I would personally prefer a proper conversation because we can all learn something from one another.  If it gets to the point that borders on legal action, that is just gonna personally make there lives a living hell and I have better things to do than wish hell fire on a person who is either missunderstood, waving a dick around which borders on attention, and someone who just wants a serious discussion without all the childish crap with the community kinda is these days in a sense but things change/evolve with time we need to accept that.  We have brains/mouths and we do more justice putting them to use rather than think we're doing the greater doing doing crap which might actually kill something faster, and I outright refuse to believe anyone DDOSing for example wants to kill the game itself, no one I feel who hits skilled enough levels in JK even would do crap if it outright killed it cause what is the alternative to a game as open as the FFA variation of JK games?  There isn't any.  No cash shop crap, no p2p, no skill bars, etc.  :shifty:

     

    If you have to restore to script kiddie levels of attention, you aren't worth anyones attention minus "oh look, the master list is back up" which is ultamitely more so what people talk about than the specific people doing this crap.  That's how much they care or have interest in the people pulling this crap.  They're an inconvinence and nothing else.  They will be forgotten as soon as they started.

  19. That's sad, I hope the master server will not be off for another 2 months :(

     

    All the servers that use the alternative master lists such as hubs or ouneds means there is still some real people hosting those servers at least, someone took the time to setup use of the alternative master lists.  Only thing lost with the default master list down is over half the servers up on that list are dead and just left hosted for who knows what reason which is more depressing than the master list being down.

     

    Considering I seen the master list show up for a split second, it's obvious that it is not only being DDOSed but the person can't even keep the list down on a constant level which means it's just a script kiddie who can't do any real achievements in life to be known and has to resort to bring down a pointless server list with programs/etc that he didn't even make in an old/dieing game.  That's as pathetic as kotf mod.  Either way they're broadcasting ips and if people want they can just foreward there DDOS antics/logs to the proper authorities and such so they can be dealt with.  This crap is as pointless as the modern swatting crap.  People are willing to use simple programs/take time out of peoples days to deal with there crap all for a risk of a mixture of attention and spending 5+ years in jail or prison.  Trust me when I say this, the people doing this are absolute morons and the more they do it the more they will slip up and be easier to be caught.  No matter how much you proxy or delete your history or wipe your harddrives, you still leave a paper trail even on the internet.

     

    Considering how many alternatives there are in place plus it doesn't stop anyone from being able to play in the least, this is an absolute waste of time.  Boohoo they got kicked out of a clan or they didn't get council level admin or the server they play at has rules they don't agree with, big deal.  Whose the one resorting to this level of childishness, that's the real big baby for you.

     

    Raven has probably most likely been contacted anyway and just use one of the alternative lists, see actual servers that still have a real brain behind them and hosted still in the spirit of the game itself and not just tons of dead servers left up to rot like over half the servers on the master list.

    Aldro Koon and Futuza like this
  20. Total of 5 maps consolodated into a single .zip file for people to download/use, some extra side stuff you can take it or leave it in the zip file.  Makes easier getting all the content in 1 convinent package than having to download everything individually all the time plus it saves me having to only update 1 .zip file instead of 5 or whatever.  If you wish to share this content with your personal little forums/clans/communities I recommend you use the .zip file link I put here simply because it's the only one that will get updated with most recent map versions that include any bug fixes.

     

    Following maps are contained in this .zip files.

    -Massassi Temple (Has Day/Night version)

    -JO Yavin Temple (Has Day/Night version)

    -Korriban Sith Academy

    -JO FFA Deathstar

    -JO FFA Bespin

     

    JO Yavin Temple relies heavily on Massassi Temples assets so you need Massassi Temple in your base folder as well to make full use of that map also.  These maps are intended to be in a persons base folders.  If you run into any bugs or issues such as missing sounds, that is on your end, same with missing textures.  All maps were setup in line with my base folder, which is relatively empty so it does not rely on any other content besides that is in the core games base folders.  I test these maps and look for those kinds of bugs.

     

    If you have to edit map entities of these levels for your server, you should be taken outside and beaten.  I will personally just keep recompiling all maps in this .zip if I hear/see anyone has to .ent mod any of this content or I visit a server that hosts any of these.  Each map has its own specific/unique look or style and this .zip has specific maps that offer more than enough content, just switch to those specific maps that offer the content you want.  If you think adding fire/stupid glowing clan tags/edits of level textures/etc to any of these maps will increase your server popularity or make your server advertising to pull in people better whatever, you're a fool and should be treated as such.  This content is made/shared for everyone.  If you want something personal for your group, stop being lazy/stupid and create something yourself.  All that custom .ent work on any base maps people do are an ABSOLUTE eyesore/nightmare to look at, it's also a good way to know what community/group is into being gaudy, gimmicky, and tacky.

     

    Basically I have 5 maps here that should cater to peoples specific atmosphere/attitude type for certain things such as maps for clan based structure, smaller scale maps for more ffa, or something that really doesn't cater to a jedi/sith look or mindset aka bespin.  You can consider these my Raven equivalent to bonus maps for JA.

     

    JO Yavin Temple is basically a light end version of Massassi Temple as FFA Deathstar is the sith equivalent light end for the Sith Academy on korriban (yes I am going to add on at least the starport and sith valley to it).

     

    Best part of using this pack?  All these maps are relatively up to date with 2015 and all across the board have solid enough stability/map portals/level lighting and in this pack there is more than enough content to satisfy anyones group who needs something a bit more modern/newer but doesn't take 3+ minutes to load and fits perfectly into the star wars theme.

     

    I also include a notepad file that says the last time any of the content was updated aka fixed bugs/shaders/map recompile.  Just shows the last date which the new version was added to the zip file.  If you don't see a map in the notepad file, that simply means that I haven't updated it since the last version which for Korriban and Massassi is the last time I updated those specificly for jkhub.

     

    I will also update this first topic with the same dates from the notepad file anytime a map is updated/improved upon in regards to bug fixes.

     

    Last Updates:

    FFA Bespin - 02/17/2015
    FFA Deathstar - 02/22/2015
    FFA Yavin Temple Day/Night - 02/24/2015

     

    MBTAnimateddownloadbutton%5B5%5D.gif?img

    Smoo, DarthStiv, Jeff and 1 other like this
  21. Well, not trying to get into a debate here, but you made a point, so I feel compelled to answer.

     

     

    Its not just Role-Players who would use it. Most maps have a bit of, tradition in them per say. By this, I would say, I am for certain, as well as other people are going to be using this map. The game is building up in popularity. Those areas, like in other maps, build things for people to use as activities, events. Clan things, besides RP, to build tradition, history, and the like. Of course, I completely understand the point you made, respect it, and once again, thank you for making this map. I will be using it exclusively in combination with my own map.

     

     

     

    Thank you for all your hard work.

     

    I do agree fully with the sense of it adds to the map.  But I feel for something like JA/JO/DF2 we aren't on the same level with the creation scale with an mmo hence why we offer tons of creations so each one is used for specific use because we can't put it all in one piece of creation.  I feel it is better to flesh out specific content rather than trying to make content be anything or everything to anyone.  I think it would do better to have a trial map for the sith tombs be specific to that.  Where as with the sith academy which is what I setup, it's better to tag on things that speak to the specific core of the map.  Things like the caves/tombs are like apendages can function and flow with the core map itself, they aren't always or necessarily needed.  It's all a matter of trying to keep more so in line with the core map and what will live/used for the core map vs. things that may add to a map but wont truly give the map more life.  It's optional level of content which in a sense I think would be great for a map, but since we're dealing with a core map idea, would do just as much justice on its own terms rather than trying ot sandwhich in the content into a map also.  Basically it's better that all content is givin the same level of life/work rather than wedging it in because wedged in content don't do as much justice as something fully fleshed out with proper level of bug fixes.  Wedged in level for things with the tomb comes with needing to setup traps and npc spawns which wont truly give more life to the map but might go unused and it can be painful for anyone to create content but people mgiht overlook the content depth or addition to it.  So my focus goes back to the 3 core basics to this map which I personally feel will be used or given life which are the spaceport/shops, academy, and the valley itself.

     

    Now of course I did Massassi Temple with the yavin_trial addition despite lacking in some sense compared to the original SP variation, but I run into the same problem of trying to work into the hard cap game limits (which the tombs might border on with lights/ent usage), and that means people having to go out and use specific content to make full use of it provided I wish to stretch beyond the limits in place and I'd rather people use the core game over custom content because the core game alone is great regardless simply because JA hit a cap that people have greater breathing room vs. JOs.  My aim is to work within the core game limits more so rather than pushing the hard cap because adding more content to make use of game 1 specific basis of content being the priority might detract from what I'm trying to portray which is basically and overall picture which I think has more life to it than 1 thing being the pirority.  I hope that makes sense aka an overall picture instead of 1 thing being the core basis of the entire content given. ;)

     

    Also I'm glad you enjoy the hard work I put into the creation also. :D

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