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Everything posted by eezstreet
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The All Seeing Eye is a .dll type mod for JA which modifies the engine while the game is running, and only works for mods which don't use a uix86.dll or have a custom engine Note that JA++, OpenJK, JKG and MB2 have their own ways for taking care of this, as far as I'm aware. I couldn't be able to do it for JK2 as it uses .qvm instead of .dll files, which, long story short, don't allow you to modify the engine. To my knowledge, there is no (compileable) version of 1.02 and 1.04 that I can use to reproduce the mod as an engine executable. If there is such a project for 1.02 or 1.04, someone could point it out to me, and I'd be happy to add the change in, otherwise it'll take me a week or two just to get the code to compile. And the hard drive on my desktop recently went bad, which means coding on a crappy laptop = plsno
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What you've heard is correct. Simply adding a _1, _2, ... to each higher LOD (as the numbers increase, the detail decreases). Note that this doesn't work if you use the model as a misc_model, it has to be misc_model_static or misc_model_breakable
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Protocol..16? That's not even remotely correct 8D Make note of what patch the server you're wanting to get on, and make sure yours matches. Then, start up the game with a .bat file: jk2mp.exe +seta protocol ## Where ## is the desired protocol number. If the master server is back up (don't know as I don't have any JK games installed) you should be able to see servers in your "Join Game" menu as well.
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Hello, Regarding the GPL: I mistakenly added GPLv3 headers to the singleplayer codebase. The game is really licensed under GPLv2, and the original license files do not explicitly state that they can be upgraded to v3. The files have been changed back to v2 of the license in order to comply with Debian's strict license conditions.
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#scooperplz
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Hi, If your game is throwing issues because of wrong protocol, make sure that the servers that you are trying to connect to are on the same patch as you. Jedi Outcast 1.02 is a commonly-run patch version.
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Jedi Knight 3* (I can back this up with evidence) Also, the reason they didn't make it was due to them mostly focusing on Battlefront and mysteriously cutting all ties with Raven.
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[mod=Moderation Notice]This thread has been moved to OpenJK discussion.[/mod]
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Most likely it's actually just the jQuery/jQuery UI plugin acting odd with IE11. A full update to IPB might not be necessary.
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+1 for nice pix
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No and no.
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Just out of curiosity, are you the Baal who wrote a skinning tutorial?
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Let's keep it civil, folks.
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I don't think the technical aspects of JKG would necessarily reflect well on me. After all, the main reason why it got panned by people (and for the most part, died instantaneously) was due to technical issues that I didn't see (for the most part, this could be chalked up to practically no beta-testing, but still.) Also, let's not forget the instrumental role I had in leading the project for a good span of time. With all due respect, your maps and the artwork you've put in were really good. You're much too hard on yourself though, incredibly so. The vast majority of the problems you saw in the maps were only really problems for yourself. I think I can speak objectively here when I say that I have more to be bitter about. Quite honestly, I'm a little bit afraid to talk to Boba over the whole situation. He's not mad at me so far as I know, I just kinda feel like I let him down. I read everything on the old JKG forums (and MBII, for that matter) regarding my applications to the team, and well, Boba really struck out to me as the only person sticking up for me. But I dunno. I don't think I would've done as good of a job when @@Didz, @@Xycaleth and @@BobaFett were the main coders.
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I'm a little bitter about it personally, but that's only because I put in a shit-ton of effort on it and it pretty much died off without me around.
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Someone needs to make a PAYDAY mod for this game just cuz
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They would've had to rebuild their maps with different flags then. I'm not sure they would go through that much effort. From what I recall, there's no difference in flags between JK2 SP and JKA SP (I never had to alter any way back when I was hooking JASP to run JK2SP). It's probably a case of GTKRadiant having incorrect project settings. You can alter the ents that Radiant has, and their flags by modifying a specific file, can't recall the name of it.
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Help! Run out of transform space for ghoul2 models
eezstreet replied to Langerd's topic in Modding Assistance
So report it in the OpenJK forum. Don't suffer in silence! etc -
Help! Run out of transform space for ghoul2 models
eezstreet replied to Langerd's topic in Modding Assistance
OpenJK fixes this issue.. -
Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
Mace "Token Black Guy" Windu -
Doesn't Coleman Trebor already have a robed model?
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Nah, you're right, they wouldn't. Squash and stretch doesn't necessarily require anticipation (but anticipation is still important, people will naturally flinch before being punched in the face, etc) I don't want to derail this thread any further, do you want to maybe make a new topic about the material in this paper?
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I didn't say all aspects were necessarily applicable to all styles of animation. Anticipation however, most definitely is something which is important for good-looking animation. Squash and stretch less so, but it is still an important concept to keep in mind. Your body will squash/stretch slightly when pressing yourself against the wall, yes?
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If you're going for SP you're going to have a lot more luck, as the client and server are sort-of merged into one mess of code. I wouldn't even try this on MP to be honest. Define "DLL problems" though?