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Everything posted by eezstreet
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You have source code on GitHub? EDIT: found it https://github.com/Stoiss/OpenJK/tree/rend2
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Is a new Jedi Knight reboot possible?
eezstreet replied to BruceJohnJenner's topic in Jedi Knight General Discussions
Forget it. There's way too many cooks in one kitchen for that to happen. Too many differing views on what the game should be. Or what game should even be done. Personally I'm more a fan of JK2 than JKA. What about the engine? Not a fan of UE4 either. However if you want my honest opinion, DF1 needs more of a remake than any of them. It can't even run on modern machines. -
Yet this model relies almost entirely on a secure environment. It assumes that nobody has tampered with the agent - it doesn't need to scan the signature at all in fact if you just hardcode what is supposed to be a correct program signature into your forged agent program.
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(Personal request) Industrial Explorer Outfit
eezstreet replied to dark_apprentice's topic in Mod Requests & Suggestions
Just give it something to call it your own version. If you think you're okay with slapping your name on it, then that's what we'll think of when reviewing it. -
(Personal request) Industrial Explorer Outfit
eezstreet replied to dark_apprentice's topic in Mod Requests & Suggestions
You'll need to use new textures or we can't accept it. -
If you change the build platform toolset to v120_xp instead of v120, it should be fine.
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The method your link describes is a glorified whitelist of program signatures. SAC was doing this years ago and you're implicitly talking shit about it. Not to mention that this method is easily hacked. Patch the agent program to always pass along a correct GUID. If you're going to act like an arrogant dick, then a) post your own suggestion, not somebody else's and b) post one which I won't be able to crack in 2s
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What if it's from a sword?
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Guys, people don't advertise in this section to get harassed. Keep it civil.
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I think you're kidding yourself if you think a GPL opensourced game can have reliable cheat protection. That is all.
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This thread has been moved from Coding and Scripts to the Clan Mod forum.
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I checked, and you appear to have fixed the erroneous code. tr.entNum isn't always a valid entity (sometimes it's ENTITYNUM_WORLD or possibly -1)
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If you pay attention, there should be a red box outline around the misc_model. As long as this doesn't intersect with any structural brushes touching the void, you'll be fine. However... When caused by a misc_model, the message can safely be ignored because it doesn't halt the compilation process prematurely.
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It's because it reads the arch string from your machine (Windows machines are always x86 because of the way WOW64 works). Hence, if your machine is x86_64 then it will read x86_64. The files being named wrong is a mistake of the buildbot as previously mentioned in this thread.
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Because it runs on x86_64 architecture. Not x86. There is a difference.
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Ok, maybe I lied, that bottom part is totally exactly 100% what you described to me on IRC. Hazard trooper has its own unique animations.cfg, go check it out. Small unrelated note: hazard trooper animations.cfg has an animation in it which isn't defined in the code (BOTH_CROUCHSHOOT). If you ever watch a hazard trooper shoot, they stand up and recrouch abruptly, thus is why. Unfortunately fixing in OPENJK breaks save compatibility. Lazy, lazy untested programming. ._.
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Errr, no, this isn't what you described to me over IRC. Anyway, I don't think it's possible at all for MP because of the weird way GLA is handled (mostly out of necessity) SP is possible and maybe within the scope of OPENJK since animations.cfg is 100% handled on the engine as opposed to MP. Will not break save compatibility either.
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If your master contains changes from the origin, then yes, those numbers are intended. You may need to squash down commits.
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If it's whitespace issues, then Meld should nnot be bringing them up? (I don't know, I use KDiff, long live GNU)
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Topic moved.
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The paths aren't hardcoded. It searches from cvar paths fs_homepath, fs_basepath and fs_cdpath. However both operations failed with "Failed" instead of "could not find" so I wonder if there is something wrong with the programming. Where did you place rd-vanilla?
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I can't say that I personally am a fan (they changed too much I think) but they did a pretty good job putting a trailer together. The editing is pretty nice. But the animations could be a lot better.
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PHP JediKnight server controller
eezstreet replied to erfg12's topic in Jedi Knight General Discussions
This thread has been moved to Jedi Knight General Discussion as it doesn't make sense being in Ideas and Issues. Anyway, +1 for this.