Jump to content

eezstreet

Members
  • Posts

    5,207
  • Joined

  • Last visited

Everything posted by eezstreet

  1. Let's keep it civil. I don't want to have to lock this thread.
  2. The Apache cockpit looks most correct. I think you should use that as a base with the control panels of the Bell 525 and the steering column of the craft above that one. The Bell cockpit has a nice spot in the middle where the Mon Mothma hologram would work. As for the gunner position, the Apache works best again here, with minimal modifications. The top three side windows of the Raven's Claw ought to be where the pilot position is, and the lower two side windows ought to be where the gunner position is located. The gunner's position can be accessed via a hatch in the floor of the pilot's position (underneath the copilot's feet), allowing for quick access when the going gets rough. The rest of the ship is located behind the nose, and there ought to be a small barracks for extended flights. But I don't think that needs to be modeled (we aren't going for a full interior, just what is going to be played) As for the guns, I think there are four laser cannons on the outside of the engine (like an X-wing) which are operable by the pilot, and a gatling laser which pops out beneath a blaster shield beneath the gunner's position. There's also definitely a torpedo launcher somewhere on the ship but I don't know where.
  3. Nope, but I believe it is seen shooting at some ships on t1_rail in JKA.
  4. You can take whatever creative liberties you want with it, as long as it matches the exterior shape.
  5. Yes, just enter the name of the track instead of the folder. So like "music hoth2/hoth_action"
  6. Hmm. I don't know how to accomplish this.
  7. I am willing to remake the last position into a wildcard role. I merely suggested a Social Media Moderator since we don't have a dedicated person which handles that, and we've got three social media accounts - Twitter, Facebook and Steam which don't receive many updates. That being said, if anyone has ideas, they can post in the Ideas and Issues forum. We just have an immediate need of these types of people right now. We could certainly use more people down the line.
  8. How is this failing exactly? Are the characters not walking in?
  9. There isn't a tutorial on it. I don't know how Elite Force handles NPCs moving, but you'll need to create entities called waypoint_navgoal in your map to serve as positions for the NPCs to walk. Give them a script_targetname. You can then do something like this: affect (script_targetname of NPC) { set (SET_NAVGOAL, script_targetname of waypoint) }
  10. I've always been Admin, lol
  11. You can't open compiled IBI scripts with BehavED. You will need to decompile them first using Devaheb, which is available on the Downloads section of this site. As for memory allocation issue when running a map, what kind of memory allocation issue?
  12. I've only received four applications total. Don't all apply at once, now. I will pick the new people by the end of next week.
  13. Greetings, JKHub. We have some changes to announce regarding the staff. Staff Retiring First and foremost, editor @SiLink has decided to leave. He has done an admirable job as our first guest editor. Secondly, veteran administrator @Circa has retired from the staff. Here is what he has to say on the subject: He will help the transition to a new staff before retiring. Circa has been here through the thick and thin of the site and has helped us push through the highs and lows we've seen - including several server moves, shutting down of our hosting services, the source code release, and JKFiles shutting down. Effective immediately, I (eezstreet) will be taking over the administrative duties of the site. Four New Staff Positions With that in mind, we are now looking for four dedicated members of the team. We are looking for a new moderator, two new staff editors, and a social media position. Below are the responsibilities of each position:Moderator: Responsible for managing the forums and approving files. Moderators help keep the peace in times of chaos.Editor (x2): Responsible for posting interesting and important articles regarding the JK/SW community. Some experience in the competitive community is a plus, as we are trying to cover that angle a bit more thoroughly. They are also dedicated editors of the wiki.Social Media Moderator: A new position in the staff, the Social Media Moderator is responsible for managing external social media pages, such as our Steam group, Twitter and Facebook accounts. They are also dedicated editors of the wiki.In the future we will be promoting a staff member to administrator in order to fill Circa's position. Please send me a Private Message or use this topic to fill out an application. Tell us about how you enjoy the JK/A games! We would love to hear about it. Be sure to include the position you are interested in on your application. Click here to view the article
  14. Greetings, JKHub. We have some changes to announce regarding the staff. Staff Retiring First and foremost, editor @SiLink has decided to leave. He has done an admirable job as our first guest editor. Secondly, veteran administrator @Circa has retired from the staff. Here is what he has to say on the subject: He will help the transition to a new staff before retiring. Circa has been here through the thick and thin of the site and has helped us push through the highs and lows we've seen - including several server moves, shutting down of our hosting services, the source code release, and JKFiles shutting down. Effective immediately, I (eezstreet) will be taking over the administrative duties of the site. Four New Staff Positions With that in mind, we are now looking for four dedicated members of the team. We are looking for a new moderator, two new staff editors, and a social media position. Below are the responsibilities of each position: Moderator: Responsible for managing the forums and approving files. Moderators help keep the peace in times of chaos. Editor (x2): Responsible for posting interesting and important articles regarding the JK/SW community. Some experience in the competitive community is a plus, as we are trying to cover that angle a bit more thoroughly. They are also dedicated editors of the wiki. Social Media Moderator: A new position in the staff, the Social Media Moderator is responsible for managing external social media pages, such as our Steam group, Twitter and Facebook accounts. They are also dedicated editors of the wiki. In the future we will be promoting a staff member to administrator in order to fill Circa's position. Please send me a Private Message or use this topic to fill out an application. Tell us about how you enjoy the JK/A games! We would love to hear about it. Be sure to include the position you are interested in on your application.
  15. If I seemed like I was dogging on you, then I apologize for that. I tend to do that without realizing it a lot of the time. However, I mean to challenge you as a journalist/editor to make better articles. A short teaser trailer is not all that interesting, and apparently many people agree. In the past we have done larger articles with more substance. It's jarring to see a teaser here, which is something we've seen in Advertisements before. You have to handle criticism a little bit better. If you want to continue this discussion via private message, I am certainly willing to bring you back on and I will watch what I say a little bit better. You have good intentions.
  16. Thread moved as per OP's request.
  17. We are looking for four new staff members. More details will be announced tomorrow. You can send me a private message in the meantime to apply.

    1. Show previous comments  2 more
    2. Onysfx

      Onysfx

      I would, but I don't think I have the technical skills required. Maybe a few years down the road.

    3. afi

      afi

      Not sure if I'd have the time to write a lot of text. But if it comes to moderating and writing some news from time to time then why not

    4. Daedra

      Daedra

      Thank you very much for the oppurtunity, eezstreet. I sent over a PM as requested. Thank you again I appreciate what you are offering. :)

  18. It's valid criticism. People expect more because the past has yielded more. @ hit the nail on the head here. Quitting over little quibbles is just silly. As a side note, we now have two editor positions open. Any takers?
  19. It's legitimate criticism. This feels more like an advertisement than an article, and doesn't really have much substance. ¯\_(ツ)_/¯
  20. We are thinking that the Raven's claw has two cockpits - a backseat with pilot and copilot, and a front seat with a gunner's position. A crawlspace in pilot's position is used to access the gunner's position. However, the guns aren't visibly seen on the exterior of the ship, they probably pop out of the ship like the lights on a Firebird. I'm also thinking that the scale of the Raven's Claw ship model is off by a significant amount, at least with modelscale 1.0.
  21. It's not a mod, but a stable base of the game. I don't think they distribute JK2SP versions, so you might have to compile it on your own unfortunately.
  22. Not really. The only major differences are species selection and the differences in sabering. In terms of tech, JK2 actually supports JKA .npc files perfectly fine, this functionality just isn't used in the final game for whatever reason. .str files are just an incremental upgrade from .sp files and they used a different tool for them. JKA supports loading new _humanoids for SP with cutscenes, they did this so that porting to the consoles would be easier. There are no missing features from JK2 as far as I'm aware. The inventory system in JKA still exists and you can use the buttons, they are just hidden in the controls menu.
  23. eezstreet

    Article Topics

    I'm lost. Is this an article idea or a mod?
  24. When you compile the script it creates an IBI file. You'll want to place that in the PK3. This topic has been moved to Coding and Scripts
  25. I think upgrading to 10 is am important upgrade because they're talking about it having something like a 10 year cycle with no new OS coming out between then.
×
×
  • Create New...