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eezstreet

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Everything posted by eezstreet

  1. It could very much be a hardware problem. During the loading part that you describe, it is loading some shaders and other things. Does it take a long time during the part where the load bar is visible?
  2. That is not an ASCII character, so it won't show up correctly.
  3. You're probably fine with using Toshi's work in a frankenstein, as long as you are giving permission. The only thing is with uploading his content in full. You can upload MBOI maps, but we will have to implement a new category very quick. Err, I meant on the site. You can submit anything in the competition.
  4. Doesn't look like it's permanent, at least in openjk.
  5. "...the fabled Blue Cube" We need a story about this.
  6. Remember fellas! The deadline for the Holiday Competition is in one week! Be sure to submit your files to the thread!

  7. @ - Star Wars 1313 is supposed to take place between Episodes 3 and 5 and tell how Boba Fett got to wear his armor. I'm not sure why that would conflict with anything they're doing in Episode 7?
  8. You can't simply copy the arm and paste it on the other side. You need to adjust the weighting of the model as well.
  9. Do you have permission from the authors to reupload the files?
  10. Friendly reminder from staff: Contact the right people about files and we'll take them down. Caelum is not the right person. I am.

  11. Updated.
  12. Updated. Shields will also be rebalanced too.
  13. (I'm not going to bother editing posts to have spoiler tags. Eh. Too many.) I think there are already parallels to Empire Strikes Back and Return of the Jedi in this movie. The way that is very similar to the way Luke falls at the end of Empire. I think in some respects the parallels to A New Hope were sort of required in order to show a passing of the torch from one generation to another. And Luke's saber represents that, in a way. I mean, they kind of screwed that up a bit in my opinion (I would've liked a bit more than a reaction shot. Maybe him turning it on. It feels like something is missing here.), but it still shows what they were trying to do.
  14. Rolling has a 50% chance of removing fire effects, as demonstrated by this snippet: else { //otherwise send us into the roll pm->ps->legsTimer = 0; pm->ps->legsAnim = 0; PM_SetAnim(SETANIM_BOTH,rolled,SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD); PM_AddEventWithParm( EV_ROLL, 0 ); pm->maxs[2] = pm->ps->crouchheight;//CROUCH_MAXS_2; pm->ps->viewheight = DEFAULT_VIEWHEIGHT; pm->ps->pm_flags &= ~PMF_DUCKED; pm->ps->pm_flags |= PMF_ROLLING; // Remove fire damage...some of the time. Jumping into water is a better bet --eez #ifdef _GAME if(Q_irand(1,2) == 1) { JKG_RemoveDamageType((gentity_t *)pm_entSelf, DT_FIRE); } #endif Also, you have to be almost completely submerged in water (just enough that you are swimming) in order for fire to be removed from being in water. While you are swimming, you are also completely immune to fire. Note that @@Silverfang says "by default." Some weapons can be better than average at these. For instance, sniper rifles have armor piercing capability which allows them to ignore some (or all) of an armor piece's DR. It can also be based on the ammo. Slugthrowers can have armor piercing rounds to help mitigate their weakness towards armor, while stinger ion rounds help ion weapons be better at dealing with things other than droids and shields. Here are all of the damage types: // Bit of damage types stuff here... typedef enum damageType_e { DT_DISINTEGRATE, DT_ELECTRIC, DT_EXPLOSION, DT_FIRE, DT_FREEZE, DT_IMPLOSION, DT_STUN, DT_CARBONITE, DT_BLASTER, DT_SLUG, DT_ACP, DT_PULSE, DT_ION, DT_SONIC, DT_BLEED, DT_COLD, NUM_DAMAGE_TYPES } damageType_t; Note that Implosion and Stun aren't used. Cold and Freeze are different because cold slows the target while Freeze locks them in place. Fire removes all Cold and Freeze effects. Disintegrate just does the disintegrate effect when a player is killed by it, there is no other difference.
  15. There is a Brightness setting in the More Video settings. Have you tried that? If you are still having problems, you can try the following: - Open the console by pressing SHIFT + TILDE (the key to the left of the 1) - Typing /helpusobi 1 to enable cheats (the following is a cheat. I have no idea why.) - Typing /r_fullbright 1 to set brightness at maximum - You can close the console again with TILDE That level is fairly dark in general and many have complained about it. You can actually skip it and not miss out on any plot details. The next mission is kejim_base (/map kejim_base)
  16. It's just two graphics. Take a look at the Neutral Console Background by @@Cerez, it has the two files that you will want to modify.
  17. It is actually version 1.01 in development, but there's nothing there that will affect serverside 1.x. It's all been clientside changes so far.
  18. I am curious to learn why you hate this movie so much. I just back from the theater and here are my thoughts. First off: screw the guy who decided that the last planet should be a water planet. My bladder is flipping you off. One of the things I disliked about the movie was Kylo Ren. He has very little motivation for anything really other than being an angsty child. It leads to some rather unintentionally hilarious scenes in the movie, but it is just poorly explained to me. Similarly, Poe Dameron is a cardboard cutout good guy. He's...a good pilot, and that's about it. And another thing: There are many many things this movie does right. The visuals feel upgraded yet very much in line with the original films. This movie has ups and downs and lots of action. It never gets boring at any point. This movie is as much of a rollercoaster with ups and downs as A New Hope. The characterization is awesome, minus Lupita Nuongo's character, who never really got a chance to shine. Also Poe Dameron, as mentioned above. But Finn and Rey are extremely easy to identify with. And there are some awesome moments that feel completely natural. For instance, And everyone needs to take a fucking chill pill. I've had to hide like 10 posts. Last warning. Accept that some people like it and some don't. Do not make it personal.
  19. Assets 1.01 aren't released yet. That's why they are titled as "Upcomung" I misread the question. Yes, the offending files (shaders mostly) are there, but they were organized according to the way they were in the Google Drive, and not by the correct way. So some shaders were getting overwritten by their base equivalent.
  20. C++ syntax is very similar to Java. So fortunately learning it will be a useful skill. Feel free to use #jacoders or ask any questions via PM.
  21. Yes. See the Assets 1.01 thread where I mentioned this.
  22. I wouldn't know as I have never seen it.
  23. Depends on where more of the players will be located. If more people are in the EU, I will probably use your server.
  24. Feel free to submit any pull requests on our GitHub page. Our code runs on a modified version of OpenJK, and there's also some Lua files on the server than can be messed around with.
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