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eezstreet

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Everything posted by eezstreet

  1. We don't allow discussions of cracked games.
  2. Thread moved to Jedi Knight Tech Support and correct answer marked
  3. Regardless, we don't support KOTF. If you want the models, they can be found on mrwonko's JK3files mirror.
  4. Such a tight knit community is sometimes a selling point for people. Some people would prefer playing in smaller groups than with large hordes of players. That's part of the reason why players have decided to stick with 1.00 instead of 1.01. [red]Moderator note: some posts have been hidden as they do not contribute to the conversation[/red]
  5. Welcome to JKHub!
  6. [red]Thread/comments locked. Please read the comments before asking if the files are backed up.[/red]
  7. Yes, that's the plan.
  8. Thread moved to Requests and Suggestions forum
  9. By uninstalling it. To put it bluntly, that "mod" is a pile of crap and I wouldn't be surprised if you had issues with it.
  10. Probably an issue with Github. They are really dumb when it comes to forks (you can't even search code in a fork)
  11. This is for Jedi Knight Galaxies, not JKHub. But that's a nice idea I think anyway.
  12. JKG is going to do some development streaming. We want your opinions! http://jkhub.org/topic/6739-development-streaming-we-want-your-opinions/

  13. Coming soon: we will be having development streams on Twitch to show us working on stuff. This topic will be edited with a Twitch link once we have established the channel. We do this because we want to be more transparent with you guys and also show our workflow to other modders who might be interested in what goes into a top-tier mod. Now here's where you guys come in... What would you like to see in our development streams? Would you be interested in seeing code work, models, gameplay, maps?What sort of music would you like as background in the streams?
  14. In the next patch, we will be doing away with the examine menu in favor of having the information readily available on the inventory menu. For developers, this means that we're getting rid of the .xml files that ship with the game. So why the change? Three reasons... The examine menu uses a different set of files (those .xml things), and if you changed stuff in the .wpn file, it wouldn't be reflected unless you changed it also in the examine menu file. I still like the .xml files though and I may incorporate those as a replacement for the UI .menu at some point. The information on the inventory menu is pulled directly from the .itm and .wpn files, which means that any changes to balance will be directly and immediately shown in the UI. Nice stuff! It was just a clunky design. Having the information readily available is more convenient for the user and saves having to press a button needlessly. It was bugged and not always guaranteed to work correctly. Some information was aligned incorrectly and didn't always show up correctly. The data wasn't able to be translated to other languages. Accuracy Rating Starting with the next patch, you will be able to see raw numbers that the game uses. One of these is the weapon's Accuracy Rating. Weapons will display two numbers here: the minimum, and the maximum. But just what is accuracy rating? Simply put, it is the maximum distance between shots at 100 map units ingame. Generally speaking, you want a lower accuracy rating. This can change based on a number of factors, including: Using the weapon for an extended period of time will increase accuracy rating.Crouching can decrease accuracy rating.Running can increase accuracy rating.Walking increases accuracy rating by a smaller amount than running. Damage On your item, you will be able to see damage. On most weapons, this is fairly straightforward, they just list damage and the type (blaster, acp, slug, etc) that they do. Note that this is before any type of armor or shield resistance. So for instance: "Damage: 20 (blaster)" means that the weapon does 20 blaster damage. For explosives there are three other types of damage: Direct damage: This is the damage that gets inflicted, should someone be hit directly by the grenade without it exploding. This damage is affected by armor, but not by shields (it pierces shields). Did somebody just smack you in the face with a grenade? That's direct damage.Blast damage: This is the damage that occurs in the blast. Note that this damage occurs per tick in some instances (like thermal detonators). Did you get frozen solid by a Cryoban or blasted by a Plasma grenade? That's blast damage.Fallout damage: This is the damage that occurs after the blast. Thermal detonators for instance light the ground on fire. This would be that damage. Did you get slowed by the effects of a Cryoban or ignited by a pyro grenade? That's most likely fallout damage.Recoil Weapons don't display their raw recoil, because it would be hard to quantify. This might change in a future patch with a cvar. Note that this is per-shot recoil. A sniper with heavy recoil isn't as bad as a carbine with it, for instance. Weapons show one of five different recoil values: Non-existent: No recoil. Things like lightsabers, grenades, etc.Light: Between 0 and 0.9 in the .wpn file. Most pistols and some carbines have this.Medium: Between 0.9 and 1.5 in the .wpn file. Most carbines and repeaters are here.Heavy: Between 1.5 and 3.0 in the .wpn file. Quite rare on anything other than rifles and some launchers.Intense: Anything above 3.0. Almost exclusively seen on concussion rifles and launchers.
  15. Nice to hear that you liked it! If you find any issues, remember to post them either in this thread or on our Github tracker. We're still working on the gameplay a bit and it'll change in the coming months.
  16. Thread moved to General Modding Discussions
  17. Maybe just use Xycaleth's version if it doesn't give you issue there?
  18. But still less than most mods. *runs*
  19. I'm 90% sure that that's a bug.
  20. For this month's poll, we are taking a break from The Force Awakens (it has still yet to release in China!) and are going to ask something a bit more personal. Where are you located? Please note that if your precise location is not available on here, pick the closest to where you are located.
  21. Attention: Spamming downloads to raise your files download counts is a BANNABLE OFFENSE.

    1. Show previous comments  18 more
    2. redsaurus

      redsaurus

      You were pretty clearly pointing towards my file.

    3. eezstreet

      eezstreet

      It wasn't his file. Relax.

    4. Daedra

      Daedra

      I was only saying there was an error with accessing it, and I asked if that was part of the problem eezstreet was warning us about. (Not accusing anybody here). Peace y'all.

  22. I suspect that Finn was added in a later revision of the script to become a character who sees from our eyes and perspective. It makes sense why they added him, but it would have made more sense if Rey filled that role. It makes less sense for Rey to be a good pilot (she is never once seen flying a ship prior to BB-8 arriving). I think with Rey and Poe there could have been a good balance here: Rey is great with fixing the ships and using the force/lightsabers, while Poe is more worldly and good at flying ships. With Rey being how she is, she's kinda blatantly overpowered in terms of a character. In the original trilogy, Luke worked well because he was shown flying things and is explained as being a good pilot amongst his peers. And weirdly, Poe serves a bigger role in the plot than Finn does, yet he is a much more shallow character. If we replace Finn with Poe, then you have extra room for exposition. It also solves two plot holes: - The rather crap explanation of how Poe survived the crash - Why a stormtrooper trained from birth would break down so easily The part with the blaster safety being on doesn't need much explanation if you ask me. Nobody carries a loaded weapon with them with the safety off unless they want their toes shot off. I'm with @ on this though. I wouldn't even think a PC angle is at work here, that's just icing on the cake.
  23. The contest deadline has been extended by a week to resolve some technical issues.

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