As per the news post on this site, I regret to be the bearer of such an ill-fated release. I'd like to apologize for the dozens (if not hundreds) of people that were displaced by JKG's release fiasco. Allow me to explain. See, we were always developing the mod, but skimped out a little when it came down to the nitty gritty. As a result of a lack of foresight and stress testing measures performed by our staff, TerranGaming was forced to be shut down whenever the floodgates of people came. To make matters worse, the ZIP version of our mod still has yet to become available on Moddb. In hindsight, we probably also should not have had to force our server issues on Cael. We only did so because it was delaying the mod further. The main reason we were delayed was because Kimsufi (our dedicated server provider) refused to give service to our mod team due to nationality (team leader is Swedish, they only accept US, Canada, UK and Ireland). In short, it was a mess. Things were further exacerbated by the fact that trying to move the launcher packages in one quick go caused a bit of chaos in the system, but I am working on controlling that. Let the records show however that I do know PHP, just very little of it. Hopefully you can see past the launch issues and will play with us some more in the future. ...that came out bad. Today I was inspired by a man who told me, "They will not care if it takes forever, or if [the release] is marred by issues. It is the goal and what you make of yourself that matters."